Jump to content

YarrowNaritus

Members
  • Posts

    17
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Baltimore, MD
  • Interests
    Geekiness
  • Occupation
    IT Guy
  1. Not really. I'm often too lazy for questing (just the truth). My list of favorite mmo activities... fishing, people watching, running my droid shop in star wars galaxies, eve spreadsheets, house decoration in swg, randomly running around gathering stuff in Fallen Earth....
  2. I was feeling rather lazy today. Figured I'd do some crafting, I clicked on some stuff and waited 15 minutes.
  3. Anyone know which social vendor has the Imperial Officer's uniform?
  4. I doubt we'll see swg style player housing, and I might not even want to see it, considering that most of the cities were crappily laid out and generally an eye sore (although ours was nice:) ). What I think could be interesting tho are guild cities that are modular (buy a small town, then buy addons like blocks of housing, guild halls, medical centers, etc) and let the guild members inhabit and customize the various buildings as we did with player housing in swg. Another alternative would be to allow players to rent tents / buildings in a trade hub city (like eisly was in swg)... of course that would also mean the reintroduction of vendors instead of just the intergalactic auction house. In addition to bring some life to NPC cities, it would also serve as a good credit sink to 'rent' out those structures.
  5. Sibonk closed the other thread I'd been talking about this in and directed us here, so I'm copying over what I posted to make sure it gets recorded in what seems to be the official "complaining about crafting" thread. The fact that crafting isn't a dedicated class, to me, says it's always taking a backseat to combat and always be a thing that anyone who builds up enough credits can grind through in a week and become a master of ....whatever trade they pick. I spent the majority of my swg career crafting droids and keeping my shop stocked. I'm pretty sure I'll never get a chance to open another droid shop (although I'm holding out some hope since this is probably the #2 mmo in the world right now, and if anyone has the ability to pull something ambitious off, it'll be tor). But if this thread gets any attention, don't overlook the fun that went along with 'running a shop' and setting up the factories for big runs of droids sub-components, assemblies, final units, creating huge runs of droid flight chips and programming them, and then the extras - color kits and batteries; it was a full time job, and I loved it. While I'm dreaming, add a an 'adventure' planet where we can build cities, malls, and shops again. Or, even better, even more TORy, design some beautifully designed TOR style cities that guilds can purchase and build onto, with each building being a shop or a house or whatever we want to use it for. Ok, I'm done dreaming for now.
  6. Supply and Demand. When everyone drops it, you'll have a rare skill.
  7. (keep in mind I'm 98% carebear crafter...) As a combatant, I hate looting a scheme that I have to then entrust to a crafter and hope they know what they're doing, or that they don't just straight up run off with my stuff. So I wouldn't want to bring about changes that slow down gameplay for the average player. Now, as a crafter what I'd like to see are plenty of sub components I can make or obtain that don't involve paying an end game raider for their chaos orbs....or whatever the tor equivalent will be. What I'd really like to see is a dedicated crafting class, not just having crafting as a secondary skill. Gathering or crew missions don't bother me, let everyone do it, but crafting is something I'd like to see as it's own thing. Eve is a little different, since it's one big shard. Not sure all the same market mechanics would work in swtor, and I never bought the argument that people only need to buy from you once unless there is decay / item destruction. I started playing swg in the nge, post decay, and even on the deserted back water server that Naritus was, I never had problems getting plenty droid sales. I think crafters in tor could have good careers producing orange items and mods, and still allowing people who want no connection with us to loot end game items that are what they are (no mods, look like whatever they look like). I think we'd still have a booming business of players who want to look like Imperial officers and Mandolorians, and upgrade their items with awesome mods as they can afford better and better stuff.
  8. I'm afraid to click the same link he posted 3 times.
  9. The fact that crafting isn't a dedicated class, to me, says it's always taking a backseat to combat and always be a thing that anyone who builds up enough credits can grind through in a week and become a master of ....whatever trade they pick. I spent the majority of my swg career crafting droids and keeping my shop stocked. I'm pretty sure I'll never get a chance to open another droid shop (although I'm holding out some hope since this is probably the #2 mmo in the world right now, and if anyone has the ability to pull something ambitious off, it'll be tor). But if this thread gets any attention, don't overlook the fun that went along with 'running a shop' and setting up the factories for big runs of droids sub-components, assemblies, final units, creating huge runs of droid flight chips and programming them, and then the extras - color kits and batteries; it was a full time job, and I loved it. While I'm dreaming, add a an 'adventure' planet where we can build cities, malls, and shops again. Or, even better, even more TORy, design some beautifully designed TOR style cities that guilds can purchase and build onto, with each building being a shop or a house or whatever we want to use it for. Ok, I'm done dreaming for now.
  10. I'm not from Japan, but I remember logging into swg Naritus server early on Sunday mornings and catching a Japanese group that used to hang out in the Bestine Cantina. Always thought it was pretty cool to come across them.
  11. <--- Rackle / Yarrow is on Kaas City along with the rest of <RAIN> and a couple <AAinc> members. Sadly, as there are no dedicated crafting classes, Rackle went into semi-retirement.
  12. I usually don't do much thinking about my characters past, but I do have a mentality for their present actions. My Imperial Agent does what is best when the Empire, because it's his job. Enforces the Emperor's rules, exterminates people who compromise Imperial security through their actions, or makes sure plans to ultimate killing machines get into the hands of Imperial engineers. But, he's not totally heartless, on matters that don't affect the Empire, he tends to go light side with his decisions. Help rebels that aided the Empire escape, or kill them so they're less of a problem? nah, help them escape, they did aid the Empire after all.
×
×
  • Create New...