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TheSunStar

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  • Location
    Tomb of Freedon Nadd
  • Interests
    PvE and PvP
  • Occupation
    apparently doing what npcs can't do... that and saving the galaxy
  1. Thanks for your posts! Well that's why we would have to pay CC in order to gain access to these optional voices. I am curious how many people would be willing to pay for such a thing, as the more popular it would be the more money could be made and thus it would be more viable. Yes, I completely agree! I have made tons of characters, but the only voice I really dislike so far is indd the female smuggler voice. It is so annoying that I am having trouble playing that char That said... -> Understanding that a lot of time and money needs to be put into it: I would pay up to about 1200CC for a voice change. More than that would not seem right, in my opinion. I must say I do not really understand the Cartel Market prices. Cathar are 600CC which required a lot more work than say a single speeder which can cost far more. The Cathar unlock is account wide, whilst the speeder is for a single character only (to unlock it for all characters within your legacy you must pay more!). The only way I can make sense out of that is that it was assumed that more people would buy the cathar unlock than those expensive single item speeders. Then again, if the speeders were cheaper than more people would be willing to buy them... So are they supposed to be rare and for those with a lot of money? Rare is fine by me, but then make it available after completing a very difficult challenge, or be about plain luck, not about money. I agree, yes please nexu mini pet :i_biggrin:
  2. Would you be interested in a Cartel Market option to purchase a new voice for your character? If so, how much would you be willing to pay?
  3. If a healer in trouble really is generally GCD limited more than anything else, then i suppose what you are saying is true. How will it help? However, one way healers can get into trouble is to run out of Force, in which case this free ability would come majorly in handy.
  4. As a ranged squishy class you are already putting yourself at risk by running up to the group of enemy players in order to push them off. Those enemy players all have the chance to stun you or to push you off before you push them off. Another thing about the 360 degree push off -> that only works on a walkway or bridge. Not on a cliff: as those behind you just get pushed further on land - not off of the cliff.
  5. Thank you very much for your post AllisonBerryman! I know that many people were wondering if their posts were actually being read in other threads, and your post is the sort of thing everyone needs in order to know that their complaints, suggestions, compliments, and comments are being taken seriously. Thanks!
  6. Yes, but as i said in my last post: what about just placing some simple walls? How is placing some walls here and there not better than nerfing abilities? Put a couple walls down in key spots and the developers will not have to go against the promise to not change Classes solely due to problems that occur in PvP.
  7. What unintended target(s)? In PvP there are not any incidental nearby enemies that aren’t your intended target(s) -> all players that are not in your faction and are thus enemies are your intended targets! This is not like PvE where there are two groups of mobs and you end up aggroing both groups (in which case you should not be using an aoe move any way -> that is the player's fault: not the way the ability was designed!)! There is no disadvantage for you if your aoe move hits more enemy players in PvP. There is of course a disadvantage for those enemy players -> but that is the case for all aoe moves (that both you can do and the enemy players can do to you)! Hitting all the enemy players around you at that moment is what aoe is all about! With this 120 degree aoe move you will still hit enemy players that you might not have originally thought you would hit as people are constantly moving and changing direction (not to mention there could be some lag). To make it as Mr. Peckenpaugh seems to be suggesting you would have to have some sort of multi- target system where you individually click each target you want affected by your aoe move. That would be tedious and i cannot imagine that being better than the 360-degree-oops-(in reality: yay!)-i-hit-an-extra-enemy-player ability. The only way i can make sense of this is that those enemy players have been complaining. Yes, it is annoying to get caught in an aoe move from an enemy player -> but if that is something to complain about to the point of something being done about it then all aoe abilities should be removed from the game -or at least from PvP-! (Which would be ridiculous and sad of course - and the same people would end up complaining all over again.) The only time i can understand people complaining about this is in Hutt Ball when a player is on a walkway and they get pushed off. Changing it to a 120 degree aoe still pushes them off - albeit possibly less enemy players. If this is the reason for the change: Changing the design of an ability for the entire game because of things that are happening in one WZ is the wrong approach and i dearly hope that that is not the reason for the change. If it is indeed Hutt Ball that is causing the extra complaints in this area, perhaps they could make parts of the walkways so that no one can be pushed off of them. (A good wall for example.) There will still be key parts of the walkways in which players can be pushed off (keeping the WZ interesting and challenging in that way) - but being pushed off of walkways will in general be reduced, making it less frustrating and allowing for more strategic thinking. To make this balanced you would then have to keep Knights from being able to Force Leap onto the parts of the walkways that are unpushoffable, same goes to similar abilities and also abilities that allow a player from a lower part of the WZ to be able to pull an enemy player off of the walkway. All of these abilities of course being allowed on the parts of the walkways where one can push off (an) enemy player(s). This could be true for more WZs than just Hutt Ball (or more areas than just those walkways) in which case, again, walls would solve the problem. As many players have said that know the Overload and Force Wave abilities well: These abilities are useful also for those that are behind you as enemy players (PvP) and mobs (PvE) tend to surround you: in which case you want them all pushed back - not just the ones in front of you! In a way this is all the more true in PvP where people get behind you on purpose. (Though i am glad that in SWtOR your character automatically turns in order to cast something instead of just getting an annoying error message saying that the target must be in front of you in order for you to be able to use that ability.)
  8. Meh.. I see it as more of a sort of addition / partial change, you see it as an entire game-changer.... whatever the reality - only Bioware would know (its all relative anyway... from that angle i can easily see it as either.)
  9. i dont see why they would need to change the entire game: the content for it is there.. but ye.. its very unlikely to happen as it will be a lot of work and wont be high on the priority list at this point - not because it fundamentally changes the game... however, doesnt every worthwhile bit of new content do just that to some degree?
  10. Welllll.... sorry but ... duh. Of course things would then have to be changed. Like their starting quests and story quests.... How else? That is exactly what i am suggesting. -> Not to say that it will happen as it will be a lot of work and i do not and will not underestimate that.
  11. Again something i really agree with. Good grief - SW is full of Cyborg aliens as well.... General Grievous comes to mind as a very famous example! Its prolly too late, but it prolly would be a good idea to scrap Cyborgs off of the species list and instead make it this cosmetic reward you get from Legacy that you can decide to spend your creds on that also gives you one cool ability depending on what cyborg implant you choose (like if you choose implants to better your sight then you have an ability to see far into the distance - or range can be temporarily increased with CD) - and this being something everyone can get with a high enough Legacy level and enough creds no matter what species you pick. Ye... this is most likely quite pointless to point out though. xD
  12. I rather liked that you said this. I personally find it rather odd that the Smuggler and the Bounty Hunter are part of factions - when in my mind they are neutral self-serving independents. The Smuggler is made to be like the Imperial Agent and the Bounty Hunter like the Republic Trooper - keeping the game balanced and ofc being must-haves for the game and the SW Universe - but that doesnt mean they have to be on any sort of side/part of any sort of faction. Clearly there is a light side and a dark side outside of the Republic and Empire - so no problems there either. That said, they should ofc have missions in which they choose to help the Republic or Empire - that would obviously happen and would help tie them into the game better with the rest. Or else have them choose in the beginning which side they will ally with (a little like another game we all know...lol). That would make a lot more sense.
  13. Not to mention... they could always later go back and update each of the species one at a time... this wouldnt be the first MMO to make such an update later down the road ^^
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