Such an important question. No idea what this target is, and why they address these two disciplines in particular while effectively ignoring every other combat style blasting far past this "target" compared to lightning and AP.
What content is being run that these seem to be the most direly in need of changes?
What variables are being isolated in the dev's testing tools that tell them information so different in comparison to how we see the same disciplines perform in practice?
There's clearly a huge mismatch between what's being seen in-studio, class balance-wise, and what players actually feel when we play the game, and I'm not sure how that gap is supposed to be bridged if we give feedback and get this kind of change back instead... I'm so legitimately confused as to what decided this