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Posts posted by Bugattiboy
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A new Star Wars MMO has already been confirmed, but it's not a SWTOR sequel.
It's gonna be published by EA because they have the exclusive rights to produce licensed Star Wars titles so if SWTOR is any indication the game is already doomed.
I just hope the team that working on it actually has experience making an online game, experience communicating with their customers, stand by what they say, don't cheap out on the engine, and don't gut the team a month after it launches.
Wishful thinking I'm afraid though.
Don't be silly, of course they did... $150+ million wasn't invested to have 300k subs...No they didn't. WoW has reached critical mass just like CoD. Meaning that no matter what happens Activision will have a consistent income stream from WoW. That is what EA wanted and really every publisher who's made a "WoW clone" wants. Not WoW's subscription levels, but the consistent income stream because in today's FTP dominated industry WoW is the exception, not the rule.
There's only one that will ever kill WoW and that's itself as evidenced by the sub drop during the MoP era.
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Is not removing the gear by itself punishment?
No. The hypothetical ban would because they violated the ToS in general. The gear removal would be from what they actually did.
But if we're being real here, nobody will probably get banned. EA can't afford to lose subscribers. If the exploiters do get banned it'll probably just be a "slap on the wrist" duration like 3 or 7 days. Short enough that they don't lose a lot of subscribers, but long enough to say they actually did something about it.
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Good post. Don't expect substantial changes until 4.0 at the earliest.
Or at all. When was the last time EA rolled back a change?
That's why I'm on my Slinger for half of progression fights now. Which is not what I would have chosen to do.Just curious, what spec is your gunslinger?
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What they did aside nothing?
Of course. Anything more would mean loss of revenue and corporations really like their revenue.
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My personal belief is that the management of this game is heavily incentivized to drive a certain level of return on investment, meaning pull in as much revenue as possible with as little expense as required, with little to no incentive to worry about customer satisfaction.
When was the game not like that, if ever?
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/Signed
While the Sentinel is now boring and is badly in need of fixing, especially Watchman, I have question whether or not this thread will accomplish anything.
Remember the hood toggle thread? It had 1,200 replies and not one dev post.
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Yes, definitely offhand before anything else. I would say the real question is "What does one buy second?"
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https://www.youtube.com/watch?v=OFZsxEQ6byk
The guide is now updated with a video of my rotation. Enjoy!
Can we get a video of Sharpshooter as well?
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A sorcerer in my guild reaches 5k.
How? What's that person's spec and gear?
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Accuracy to 95% (so 388+ accuracy rating)
Why do you say only 95% accuracy on a companion? Their attacks can miss just the same as ours, can't they?
Now, how would you gear a tank companion or tank stance treek? Also, I know using a healer comp on a class that has self heals is largely a fruitless endeavour, but could you humour me on how to gear a healer companion or heal stance treek?
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5 stacks is granted approx. each second. It takes ~10 seconds to build 30 stacks. The ability itself lasts 15 seconds.
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I'm a Watchman that's thinking of moving over to this spec.
Can someone give me a rundown on the following items?:
- Ease of switching
- Ease of rotation
- Damage differential (if there is one)
- How bad is the "dummy translation penatly" for Sharpshooter?
- Ease of switching
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Dispatch is a 10 second CD now. How does that change the rotation?
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It's definitely worse and more wasteful with it being 8 hours instead of reusable. I would gladly take a slightly weaker version of stim, but never have to craft it again.
If your group can clear an op it usually only takes an hour. If you have said op on farm then it's usually around 45 minutes tops. If you're beating yourself against the wall the mean quit time seems to be around ~2.5-3 hours. Even in the "best' case scenario. That's still 5 hours that's effectively wasted on content that doesn't require that kind of stim.
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With reusables not making it into 3.0 because reasons what's the incentive to use Biochem anymore?
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Well KBN and Emperor-Norton have both quit their sentinels, or so I've heard, which sucks because we need guides more than ever right now and neither of them want to do because they no longer enjoy the AC.
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The fact that they so drastically changed the playstyle of a spec when there was no one asking for it just baffles me.
You need to remember that this is EA. Baffling people with idiocy is par for the course.
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I disagree there, Sir! It would make perfect sense and will suit BW class balancing! There are never enough merciless slash stacks!
I concur Leafy. Following with BW class balancing there is never enough MS stacks.
But back to the thread, what I would really like for 3.0 is for the Juyo Form and Merciless stacks folded into their abilities or at the very least get decrementing stacks. However, if that's too "technically challenging and unfeasible due to engine restrictions" (much like hood toggle is/was ) then remove their duration and make it a static buff/effect like you did with Flechette Round.
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I would rather have EA balance the classes they have already instead of adding new ones.
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in otherwords removing it would be an over-correction
Sorry for going a bit offtopic. That's exactly what the Guarded by the Force change was, an over-correction. BioWare didn't seem to care though. They are no stranger to over-corrections.
The problem was never GBTF itself. It was the Focus set bonus that allowed people to have a 45s cooldown on GBTF.
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Just did the same thing for Annihilation. RNG used to decide if Annihilate and/or Vicious Slash finished the cooldown of rupture. It was actually a buff. It made bleeds tick for a lot more. Also somewhat irrelevant to the subject at hand, they also made the DOT non-cleansable.
The rupture reset is still bound by RNG. BioWare tried removing it, but there were a few elitists that didn't like that so they put it back in.
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Watchman does good sustained DPS even if it is a tad behind Madness
I thought melee classes were supposed to be compensated with higher dps because of the melee range requirement.
Therefore I think it [inspiration] should be removed from the gameYes. Take away this AC's biggest incentive. That will fix the problem.
We also need GBTF completely overhauled or reverted to its original effect as well Merciless Zeal being reverted to its original effect
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Your validation meter getting low Copperdouche?
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That blue text is really hard on the eyes.
I wouldn't say strongholds was a failure because housing has always been a niche feature in online games. It's not meant for masses. I'm not in that niche so aside from the legacy bank I can't see the value add.
regarding punishment for exploit
in General Discussion
Posted · Edited by Bugattiboy
On Tuesday I guess we will see what EA cares more about. Their revenue or their playerbase. Is anyone actually expecting them to choose 'playerbase'?
That will probably do more harm than good. If they give something like that it'll just be known as the "good-too-shoes" title/mount/whatever
Yes. Instant gratification is very a big incentive.