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Mohawksinspace

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Everything posted by Mohawksinspace

  1. Healers are not invincible. They are too strong. In 1v1, if the healer does not have his head up his a**, he should not die. (Of equal gear, of course)
  2. Yeah, a lot of people think focusing is the only way to pressure a group of players, but target switching can be much more effective if used properly.
  3. Stims and Adrenals and Relic Pops. People like to make highlight reels of when they blow their load, b/c beating someone when you unload all your cool downs makes you good.
  4. You are only able to have 1 BM bag before you actually become a BM.
  5. There is no such thing as griefing on a PvP server. If you selected a PvP server, you accepted the fact you would be fighting for control of world quest and content zones. If that faction rivalry is not for you, roll on a PvE server. That's why the two different types exist. Kthxbai.
  6. If you selected a server with the tag 'PvP' next to it, you deserve no sympathy when you get killed during questing, boss encounters, etc. That is why there are PvP and PvE servers. If you don't want to butt heads with the opposing faction, join a PvE server. I am in fact pissed at how many places players are denied access to PvP in or require PvP flags. World PvP is supposed to be about fighting for control of content. It makes the faction rivalry actually matter as opposed to just the group of people you play warzones against.
  7. The 'whining' sometimes leads to useful discussion but since there are 9 useless threads for every 1 good one, it would be nice if all threads of this type were separated from normal discussion.
  8. Random is Random. Expected Value =/= Actual Value. If I flip a coin 10 times, I am expected to get half heads and half tails. 0.5 prob over 10 trials, but that does not mean that is what will happen.
  9. I hate when lag makes a person's back not really their back in pvp and I waste my time trying to stab it 2 or 3 times.
  10. How do you get the schematics for the level 23 and 24 items? EDIT: And oh, color crystals seem to sell a lot.
  11. Yeah my example is just an example. The proposed solution is simply to organize the discussion types into separate forums.
  12. One of its many purposes. This proposal is about seperating them out. The class forums are for talking about classes, but they are seperated out so people can find what they are looking for.
  13. The Problem: These forums have rapidly degraded into a hub for people to vent their frustrations about the game and other classes they are having difficulty with. While this can be useful feedback for the devs, some players would prefer to avoid these kinds of threads and find useful information for them or propose solutions rather than shout about problems. The Solution: Create sub-forums just like in the class forums for the different kinds of threads in the PvP forum. Example: PvP Balance and Mechanics Feedback - A place where people can put their frustrations in how they think the game is flawed and make their case as to why. PvP Suggestions - A constructive forum for suggesting solutions to some of vented problems above. PvP Help/Q&A - A place where players can ask and answer questions that others may have about what pvp is like on what server. Find suggestive advice on strategies for how to win at WZ X or beat class Y. Post guides, etc. Conclusion: This organization would both help the devs organize what they consider truely problems with the game and then find player suggested solutions as well as helping players find the things they truely want to talk about.
  14. A dev has posted that they will simply enhance the value of participating in the war zone, which is the logical route. Though we need a rated system so that people aren't cornered into being farmed regularly.
  15. My server's 50 repub population is pretty low. So you consistently see pre-mades of champs/BMs who play together all the time and are very efficient VERSUS a random assortment of Imperial players. Usually the random assortment has fresh 50s and people who don't know/communicate with each other. Sometimes the Imps are lucky enough to get a lot of our good players in the same match against the pre-made, and than it becomes a different affair. And lastly, when the pre-mades are not rolling around, Imps play huttball or rep leftovers that we romp.
  16. Somehow the assassin/shadows you play are both tankasins and deception at the same time. I wish I had 82 skill points to spend.
  17. Where do you get these schematics? Ops?
  18. It's all about using your CC's appropriately. I encourage beginners to read the CC tips from link in my sig.
  19. The goal of PvP balance is to always want the better PLAYER. Not healer/dps/class/spec.
  20. Hes not trying to say the healer can or cant overcome the dps via cc and tactical choices by both players. So he is not assuming anything. He is delivering a concept on the fundamental mechanics of healing by measuring potential resources.
  21. A healer in the hands of a truely good player cannot be killed 1v1 by anything except maybe ops/scoundrels for their sheer burst. I am not saying all those can't do this are bad, im sure above average players can still lose the fight against a good pvp, but on a field of equal skill, the healer has the advantage.
  22. A Sorc/Sage who are more sturdy than ops/scoundrels and non-tank assassins/shadows even though they have far more utility?
  23. Point to me a class whose primary weakness is completely compensated by a low cd buff they can keep up pretty much 100% of the time.
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