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Scylarr

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  1. Hi TRE-players, Are you used to running Nightmare content, getting back into the game and ready to dive back in the new content? Or just looking to start getting your imperial alts some 248 implants and relics? We're 6 guildmates from back-in-the days, started playing at launch and giving the game another go. We're all used to progressing through nightmare content, participated in the world-first SnV NiM completion and much more... We've been gearing many characters lately, but stuck at HM and NiM bosses that actually require 8 man, an additional healer and tank, to complete. We're active daily, doing stuff almost every evening from 7-8PM GMT. We're all pretty flexible in roles, but we primarily need a dedicated tank and DPS to fill our ops group. We have our TS3 channel and guildship, obviously no full experience/reputation bonus. If you're interested in chill high-end raiding with the necessary whiff of banter, give me or my other 5 guildies a shout. Cheers,
  2. I have completely forgotten about the lower accuracy on the offhand in my guide, good point! Also my 21.96% was wrong. Besides that, Zealous Strike has 3 melee hits (2 mainhand, 1 offhand if I can believe the combat log) making the chance to trigger Hand of Justice 22.93% resulting in a 29.865% chance. I think this is a serious issue, definitely because you have used all cooldowns and Zen is up. Missing a Precision Slash window under those circumstances is a massive damage loss and I think it is worth having to spend one GCD during your Precision Slash window (of the 4 GCDs with Zen up) on Zealous Strike. Another point where I think you are completely wrong is on the Master Strike. I recommend using it directly at the start of the first Precision Slash window after it comes off cooldown. If this appears to be at the start of the natural Precision Slash you will have to delay your Blade Storm 2 GCDs, but with 3 GCDs (which can be dangerous if Hand of Justice gets triggered fast) in between the two Precision Slash windows you will be able to use it again at the end of the second Precision Slash window. (http://puu.sh/3trIM.png) In my parses, Master Strike is good for 15% of all DPS (probably more counting the ataru form damage) and that only for the 3 seconds (2.3 seconds with Zen) up time each 30 seconds! Also nice to mention is that the 12 second cooldown of Zealous strike fits perfectly twice in the 24 seconds rotation of the 2 Precision Slash windows. So you would be able to use it between the 2 windows and 3 GCDs after the second window every time. (http://puu.sh/3u2Fu.png)
  3. The layout does not display well on these forums. I made it for Enjin forums where you can see the tables, images and Torhead tooltips.
  4. I've just wrote a guide about Carnage myself! http://www.swtor.com/community/showthread.php?p=6524942#post6524942 Your guide is a great guide and on almost all points the same as mine from another perspective. You do not go further in on the chances of the procs and what happens when you do have to delay your second precision slash/gore window and how to deal with such situations. Besides that, you says master strike has 3 melee hits, in fact it is 6 melee hits. And in the opener you wait with the first precision slash/gore till after the zealous strike/battering assault which you should never do since you have 9% chance to reset the cooldown of precision slash/gore on your force charge and a 21.96% chance to reset the cooldown of precision slash/gore on your zealous strike/battering assault. You use a lot of examples which makes it easy to read, but in this spec it is not about memorizing all examples but about the rules how to setup the rotation and deal with all the different situations.
  5. Hey all, I've put some time in making a guide explaining the rotation for Carnage marauder. To keep the original formatting of Enjin you can find it on my guildsite: http://obviouslyguild.enjin.com/forum/m/4668839/viewthread/7771342-carnage-pve-guide Ewok
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