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Jaqaliah

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Everything posted by Jaqaliah

  1. As a history major I love lore, real and fictional. In most games lore is made difficult to access, usually through some kind of obstacle course of jumps. While some datacrons are very easy to get to, others are not. I have in one case spent three and half hours attempting to get to one datacron. The process was painful, physically, to my hands by the time I got to the datacron I was after. Yes, I am over 30. I am not asking for something that would break the Star Wars scene. I am not looking to get something which players are not supposed to get. However, I think something that allows for targeted jumping would be useful for these puzzles that are very hard on some of us as well as for some of us. Idea 1. A targeted jumping toy that allows one to target any spot your character can normally jump to, and then jumps your character to that spot. Idea 2. More complicated. A floating drone that while active as a pet allows the player to target a spot reachable by a jump or running jump, and then hooks the player by a rope and swings them to that location - reference the grappling hook in Star Wars IV as a concept. Maybe occasionally the drone could even over do it and flip the PC to the spot with a hard slam doing 90% of their remaining health in damage - but not killing them. During which the drone would indicate with R2 sounds that is was being mischievous. Ok, there is a range of ideas out of which I am certain the developers can come up with something. Thank you for your time,
  2. Eye candy that in most cases lacks any kind of taste. And those rewards are useless when they bar non-subscribers from playing the flashpoints with their friends who are subscribers. No matter how many character slots you have, there will always be a limited number at a given level range. The end result is that the current programming punishes non-subscribers with restrictions and xp loss such that subscribers cannot play with them and remain the same level. Or must deliberately not play while their friends spend days or weeks farming for enough experience for them to continue playing together. You infer that I should pay the subscription fee for everyone with which I would enjoy playing the game? How much will that be? Thousands? Tens of Thousands? You imply that the onerous nature of the amount is mine and therefor the financial burden is inferred as my obligation. The other option is that you failed to pay attention to detail. Not everyone has the same opportunities. To assume you represent the circumstances, loyalties, and conditions of everyone else would be an egregious fallacy of ego. This sounds to me more like the argument of those who succeeded as the children of first generation immigrants for whom the system with all its affirmative action was highly supportive. They became middle class or better representatives of a success because for them the system worked - and then assumed that the same was an equally true opportunity for everyone else - including those excluded from even applying regardless of merit in order to provide them an opportunity. From repeating Flashpoints for credits and gear. As non-subscribers all benefits are eliminated after the third time each week. And anyone who would take ask their friends to the party, making them sit with empty plates, while they eat cake is utterly lacking in manners and morality as a human being. True. They should choose not to play. When it is made clear that your occasional purchases are virtually discounted, that you are not wanted, that your participation is tolerated at best only because the Jones family showed you up by being more magnanimous (as it is in many many other games with non-subscription structures), then normal people are going to go elsewhere. No. This is refused on moral grounds. When I was in the service, every soldier was responsible for his own gear.
  3. You still haven't fixed one of the worst problems you have. You punish people for being social. You refuse to set up a level matching system. You punish the friends of people who will subscribe because their friends can't all do so. Because of this key members of my guild lost interest. Your losing my business is strictly because of the way you attack those of my friends who because of college, being single parents, etc. cannot always afford to pay. Their loss of experience and access to missions is why they quit playing. You ran them off. Now, I no longer have a reason to subscribe.
  4. I am recommending that SWTOR become a socially oriented game. I recently renewed my subscription because friends in my guild were interested in playing. We have played some. However, because of the social mechanics for non-subscribers we cannot play well together. I could lessen the negativity for them by removing my financial support, i.e. dropping my subscription, and continuing to play as a free player. I understand that there was an intention that F2P would receive less in benefits than P2P. Most games have extra benefits for subscribers and early investors (lifetime account holders). I am a subscriber at the moment to two games: The Secret World and Star Wars: the Old Republic. I have played or play several F2P games: Age of Conan, Champions, DDO, GW, GW2, LOTRO, Neverwinter, STO, SWTOR, and TSW. Star Wars is the only game I play that punishes people for wanting to play together as friends. If I pull out a character I like and enjoy, and it is not the same level as my friend's character, then one of us will be punished in reduced value loot drops, reduced loot drop totals, and reduced experience. If I want to collect items of gear from a Flashpoint, my friends are only allowed to play 3 times per week. If I go to the cantina to rest between sessions, I get bonus xp, and they don't - resulting in quickly becoming a level too high for them to play with my character and get any loot or experience. By 30th level my friends are being provided a disincentive to play with me because I am a subscriber. The end result of not being able to play equitably with each other is the suggestion we play other games. The point to F2P is to attract people who may not have the money every month to spend on what you sell, but who can by providing in game support for their friends give us a reason to be subscribers. I resubscribed in spite of the things that have never been improved or fixed in order to play with my friends. Oddly enough, it is my subscription that provides a reason to go play something else. Can you explain to me why I should want to pay to play a social game that punishes people for being social?
  5. Reasons for leaving: 1. Lack of level matching. 2. The higher I level the less desirable it is to SEE myself and my crew in the horrid Mattel toy armors that don't even look like Star Wars. 3. Massive grind fest for legacy effects. 4. Rail combat system. 5. Lack of choice in PvP combat. 6. Handling the server transfers in such a way that destroyed people's personas and guild memberships. 7. There are free to play games which are just as good or better. Reasons I stayed as long as I did: 1. Best story line presentation ever published. 2. Excellent backdrop scenery.
  6. A thread I started on leaving Star Wars was closed and I was directed here; that is fine. I understand putting things in a single location. The thread I started is here. In the thread I described in detail 10 very specific reasons why I am strongly thinking of leaving the game Star Wars. I will reiterate the exact same ideas here without relying on the reader to come up with an option on their own. 1) Identify when and how the decision making process will affect the player base. This process was not implemented very well with the decision to combine servers. It has affected guilds by driving away key players. Had a name query been executed to ensure players could keep their names and their legacies, in the transfer before telling a guild where to go, then this complaint would not have happened. While there are those for whom names have no meaning, those who play Role Playing Games choose names as a representation of the role they intend to play. The names are personal expressions in their entertainment. This Fact was not recognized or supported in the decision to force servers together. While it may seem unconstructive to state a mistake was made that has heavily affected player interest in the game, it is not. I have stated things which need to be considered the next time a similar mistake is in the making. 2) Set-up level matching. This is a heavily story based linear PvE game where being social is encouraged. Yet, there is no level matching which would make socialization functional without damaging the development of the lower level characters you wish to play with. Characters are in fact punished if the players play with each other using the characters they have; there is punishment on drops, experience, and enjoyment. I like being able to play with my friends without them over powering the encounters. I like being able to play and obtain loot that is useful to all of us. I like being able to get experience for kills normally, without their level taking it away. The constructive recommendation here is to implement level matching either by area, as is being done in GW2, or by directly matching a party member, as is done in STO. 3) There remain a plethora of problems with the armors. As the son of two art majors, one of whom was an area judge of art shows through most of my growing up, I am well acquainted with what passes as art in academia and what is something with which people will want to live. The higher end armors look like a host of toys I had when I was seven to ten years of age. a. Capes are not needed on Every higher end armor. Not every character is a theatrical ham bent on seeming like some vaudeville magician. They should be optional: create a way to turn them off. b. Hoods need to be something you can raise and lower. Once a Jedi or Sith starts to advance in armor, they find they need never have spent anytime at all on facial features - they will never see them again. c. Many of the lower level gears are much more desirable, by virtually every one I know, than the higher end ones. But we are forced to play for and in the higher end gears because of the stats. Lower end sets do not have matching pieces which are modifiable. We should be able to modify the gear we are willing to wear. d. Further, even if you find a style of gear you can tolerate a piece of, you cannot find the remaining pieces of the set. They are either hidden, or random drops in areas of the game which are undesirable to play. Having the information available on where to get the gear we are interested in would be a major start: The location, appearance, and description of gear (armor and weapons) should be fully available in the official wiki. e. There is an utter lack of elegance in most armors on female characters. The costume designers from Eastern Europe which did the dress designs for the SyFy mini-serieses Dune and Children of Dune came up with many designs which manage to be elegant even when they are ritualistic or pompous. Things which might have been worn by Emperess Lydia Kamekaeha Paki, last Empress of the Pacific are another example. One might take inspiration from Jovani, or similar designers who are both tasteful and less flamboyant. We need more armors for women that will look like they have met their feminine side. f. We need the quests that give armor for companions to GIVE the armor for the companions. The other things should be options, but we shouldn't be choosing which companion to neglect and then have to talk people out of drops during flash points, or solo flash points and heroics, in order to get our companions up to current spec. 4) With the exception of one vendor on Tatooine which sold stuff useable by M1-4X, I have yet to find what vendors sell to be worth buying. This has it's benefit, I was able to upgrade my speeder license - although there are no speeders with a better appearance than the one I received with my pre-order purchase of the deluxe game. Vendors need to have things to sell that are worth buying. 5) The light/dark side vendors don't carry a complete set of anything. If you are interested in something they have there is NO WAY of knowing where to get the rest of the set. This goes back to both number 4 and number 3d. In real life, setting goals which one has no hope of knowing if they will ever be achieved is normal; even waking up the next morning is not a given attainable objective - merely a hope for some. This should not be the case in a fantasy indulgence where one has a limited time to play. Players need to be able to identify where, how, when, and from whom we can obtain goals. 6) Obliterate the rail combat system. Institute a real space combat system. This system was detestable when it came out for Star Wars on my Atari 400 and it remains so. If you need inspiration then check out STO. 7) We need to have a choice of which PvP maps in which we wish to play. 8) Yes, I am spoiled. I have played games where the developers and customer relations worked hand in hand to develop an official wiki for the game which was accurate, informative, and supported player interests. This is not a fan made something or other, this is the official wiki. You need to make the official wiki do this. 9) All the other games I play which provide better customer support, better social support, higher end outfits and armors that don't look like tonka toys, vendors that sell things you can use, and full official wiki support to the game - are FREE TO PLAY. If you are going to charge money, then you need to be better than those games that don't. a. Cost. I will grant that the base graphics are fantastic. I will grant that the classes with the same stats and build match ups for PvP is the absolutely right way to go. I will grant the story lines are the most advanced writing in MMO Role Play developed to date - stunning in performance. But are these three Kudos sufficient to make the game worth $180.00 a year (The equivalent of 2 to 3 months groceries) while the game is no better - and may be less developed than games out there that are F2P? These are not new issues. They are things people have been bringing up for six months. I have been bringing them up for six months.
  7. There are some reasons I am looking at leaving the game Star Wars: 1) The lack of searching for guild compatibility in the recent transfer. (This forced some in my guild to quit because they lost their names, it forced us to leave others behind, and destroyed some legacy names as well. If a search had been done to see where a guild would lose the least before transferring them - this would be different.) 2) The lack of a level matching system. (This is a heavily story based linear PvE game where being social with your guild mates is heavily encouraged - and being social with your guild mates results in punishment in: a) bad drops, b) lack of participation as the higher level player Over Powers everything upon entering a room, and c) experience punishment for grouping up with your guild mates.) 3) The higher the level, the absolute worse the armors appear. Even if you think you might like an armor set, you can't locate it - or locate one that is modifiable. 4) Most vendors not only receive your garbage, they sell nothing but garbage. With the exception of one vendor on Tatooine selling stuff usable by one companion, what they carry is junk not worth wearing or using. The light/dark side vendors don't carry a complete set of anything. If you are interested in something they have there is NO WAY of knowing where to get the rest of the set. 5) The space combat sucks. It sucked on the first Star Wars game on my Atari 400 and it still sucks. Rail combat is great if you are playing a soldier in a phalanx directed by Philip of Macedon, it is utterly inappropriate in aerial and space combat simulation where you have the ENTIRE FRACKING UNIVERSE to maneuver around in. 6) Speaking of combat - there remains no choice in playing PvP matches that you are interested in playing and avoiding those you detest. 7) The Wiki support for the game is piss poor or worse. I realize I am spoiled, but I have played games where the developers and gaming company took active participation and developed an official wiki for fan support so they could find and do the things they wanted and needed to do. 8) All the other games I play which provide better customer support, better social support, higher end outfits and armors that don't look like tonka toys, vendors that sell things you can use, and full official wiki support to the game - are FREE TO PLAY. 9) Cost. I will grant that the base graphics are fantastic. I will grant that the classes with the same stats and build match ups for PvP is the absolutely right way to go. I will grant the story lines are the most advanced writing in MMO Role Play developed to date - stunning in performance. But are these three Kudos sufficient to make the game worth $180.00 a year (The equivalent of 2 to 3 months groceries)? and 10) Nothing is being done about these issues with a game we are paying for, while they are non-existent in games that are free. Hmmmm.
  8. The lack of level matching is in my opinion one of the worst failings of Star Wars as a game. I cannot ask my friends to play with me because either - I over power where they are at or they over power where I am at. Star Trek Online has an excellent system for level matching when one goes into a party. GW2 does even better. When a player enters an area they are altered to have the stats, health, and armor rating appropriate to a max level character of that area. Of course, they don't have 40th lvl monsters sitting around 30th lvl areas either. I think a level scaling option to match party leaders level should be implemented. Jaqaliah
  9. The point is Bioware should have done a search for each guild, created a query, to ensure the guild could be transferred to a place where there would be the LEAST if not absolutely NO CONFLICT with existing names. I don't care why they are making people change something that is so VITALLY important to the nature of a character. They did not give a frack about their customers when they half-did this job.
  10. Bioware did some very good things in the setup for this transfer and completely dropped the ball in others. The basic model allowing people transfer at anytime is good. Our gaming clan, with the two guilds (light and dark side), has people deployed overseas in combat. We cannot move them, or our guild, but need to be able to move things dealing with our guild. We refuse to leave our people unsupported, even though we accept that the move is necessary. However, the rules on shutting down guilds and moving their assets to another server appear to be based only on those who have regular 9 to 5 jobs. Another issue with the transfer comes with the forced name changes. We are losing people because of the forced name change. This includes one of our guild leaders, none of whose names would transfer. For people who are only concerned with game mechanics, min-maxing, and hack-n-slash forced name changes mean less or nothing at all. For those who Role Play, write their own personal fiction, or have a more theatre based orientation this is a personal affront and assault. My game clan leader has run under the same name for decades, and that too has been taken away from him. A name search should have been done so that gaming clans could move their guildS to the same server with minimal loss of personnel and game enjoyment. This was done poorly. Bioware should find a way to give back to people the names that mean something to them. Jaqaliah
  11. There are only two crimes, Fraud and Force. All stories revolve around varying degrees of these interwoven forces being engaged by the victor and the victim. In the same way, Lucas was enthralled by the idea of the "Hero with a Thousand Faces." His entire story centers around the universal epic with the powers of magic and miracle replaced by the Force, and the Knights of Camelot or the Court of Charlemagne appearing in futuristic armor carrying futuristic swords. The creative spark which Lucas evinced was in bringing Science Fantasy on the screen to the level of Opera. The Star Wars scenario is however nothing more or less than another epic tale of arch-types just like the Wagnar's Ring Cycle (Nibelungenlied), La Chanson de Roland, or Le Morte d'Arthur. Like other traditional human tales it involves a moral mythology, descents into madness through violation of that moral, redemption, and various taboos - such as the incest taboo between Luke and Leia. The creative spark from Lucas is in finding a way to retell the same ancient and universal stories of humanity with a variety of new seasonings. Still, a good roast beef is just that no matter how seasoned and no matter what else is on the plate to accompany it. Lucas certainly deserves credit, like Tolkien, for bringing to a new generation the grand human epic. But he explored nothing which had not already been proposed in real science fiction, explained nothing new about humanity that we had not already told in other stories, and proved being over the top in flash-bang can be more important in getting the attention of a modern audience than wisdom. After all, very little tragedy ever occurs in the Star Wars series. (Aristotle: Tragedy is not when the unethical triumphs over the ethical but when two ethics are in conflict.) What little tragedy we do see is the condemnation of the human relationship as being a lack of self-discipline. It takes a certain kind of cynic to espouse that love is the source of all evil, rather than the innately irrationality of individuals rationalizing for selfish reasons rather than raising through better reason more objective ones.
  12. I will grant that the immature can and will use any form of communication immaturely. That is difficult to avoid. However, placing something appropriate for use in PvP out here for discussion isn't spamming the forum. Since I have never brought this up before in any forum that I remember. Given the total number of posts I have made at all in the entire set of forums, I doubt anything I have done could be considered spamming. So, if you have a legitimate complaint please be accurate. If you simply don't want to see what others express where in their opinion it is appropriate, then don't read it. Edit: I won't bother posting for discussion here again. Good-bye.
  13. Being facetious was not constructive. Your assumption is that in other games that I have played where we could get adequate and accurate information (provided by the developers) in order to achieve our goals and play the game in a way we found enjoyable and worth returning for was based in having it handed to us. There is a great deal of difference between being able to identify and plan out achievement of objectives and having the objectives mailed to you. There is an equal gulf between being able to determine your path and just randomly waiting for something to accidentally happen because you killed the 1 in 10,000 pixel that had the drop - if that is even where it comes from. So far, one of the truly horrid features in this game is the armor - which only gets worse the higher level you get, and sets that are tolerable are unfindable because of the dearth of data provided.
  14. I am spoiled. I am used to playing games where anything you want to find out about is available. You need to know how to do a mission, the data is available. You need to know what materials are needed to make something, the data is available. You need to know where something drops, the data is available. Oddly enough, the fan-sites I have been going to the longest for one of my favorite games was fully functional within 6 months of the game being out. All needed information was available in all of these areas. What do we have in Star Wars? Virtually nothing. There are sites that have data mined and plastered the results in search engines. That is something at least. But there seems to be little or no cooperation or support from Star Wars for the player base. As an example, I am interested in a specific suit of armor. It won't be totally functional because it is not all orange. It does at least look something like what my class is supposed to look like. However, there is one piece available from one vendor, and the rest are unknowable. The data available even puts the pieces as dropping in the enemy faction areas where I can't take my character. Ok, here is a Principle I would recommend from which decisions be made for MMOs and other entertainment games: I do not play fantasy games in order to be broke, be unsuccessful, and look bad. With that in mind, I am not opposed to going to get something I want. I am opposed to waiting 5 to 6 years for it to randomly drop at some point. I think it would be really nice, maybe even helpful and cooperative, if the fan site kits would include not mere access but detailed access on how to get to locations, where and how to get gear (especially sets), and walk throughs.
  15. Costume armor is one thing - and has a great place in RP. I still want basic armor to be something I am willing to wear.
  16. I can find my friends, but I can't play with them without taking penalties in experience because there is no level matching - because there are too many levels. The latter cannot be changed, but level matching could be introduced so that we can play together.
  17. I have been able to put heavy armors on my Trooper's companions, and I believe some of them are trooper specific. However, I have heard this complaint before. Currently I have been trying to track down gear either from Mandolorian Raiders or from the Transparisteel Onslaught set to put on my companions. This still leaves attempting to find belt and boots that are modifiable and haven't been tagged by the Kindergarten Fingerpainters that have assailed most Trooper gear. I understand. I am a veteran, and every time I deal with my trooper one of the things that gripes my six is the utter lack of uniformity in the uniform of the unit. Companion armor pieces are denied by quests (since you can only pick one) which leaves the players having to array them as multi-colored assemblages of pieces picked out of a garbage scow just before it reaches the recycling center. THIS on the Republic's most elite combat unit?!? Companion armor and weapon rewards should all be automatic in the quests where they are provided - not choosing which troops to neglect.
  18. One of the greatest tactical advantages possible in any given combat is the ability to quickly and effectively communicate an understandable coordinated attack or response. In MMOs this is almost always handled through Voice Over Internet Protocols (Vent, TS, Skype, etc.) However, these are only effective if: 1) All the persons on the team are also utilizing the VOIP program together, and 2) All the persons on the team have the same understanding of the terms used. For instance, "Go Left," can mean something different depending on whether one is looking North or South. In my gaming clan there are those who simply do not want to be on VOIP, and then there are those players who do not want to be in a gaming clan. Chat windows only work if you can and will see the message before it is gone. If I am focused on the action, I will not be paying much attention to the chat - which I don't use much because I use VOIP. What other option then would assist in a well coordinated team? The ability to draw on and ping locations on the mini-map. I have used this in other games, and it allows for the kind of additional silent communication that can make a huge difference in tactical performance of a unit. Maybe it is not feasible, but I know it has been done elsewhere, and it is efficient for coordinating attacks. Further, it is something that is more readily observable with the kind of immediate comm.s needed between fellow combatants as opposed to abstract language in chat - assuming all players are natives to the language in the chat. Pretty much everyone understands arrows, circles, and X's. So, I think the ability to draw on and ping on the mini-map would be a great asset to add to the game.
  19. If this is a game about grind then I will immediately start recommending people not play it. And frankly, it is starting to feel that way. The push to force us to play PvP - where there is no choice in what you play, has resulted in my not playing any PvP. The fact that all higher end armors seem to only be available through PvP, and they look like micronaught expansion sets anyway, has only decreased interest in the game. Armor pieces worth wearing in appearance are almost always non-modifiable (green or blue) and occur at very low levels. I frankly could care less if anyone ever PvPs. This game was not promoted as a PvP grindfest - for that I could go play some free first person shooter. Further, the PvP has no filter/choice so that if you are going to do it you can at least do something tolerable. I suggested options that would make the armor situation tolerable: 1) hoods that are down if you choose. 2) capes that don't show if you choose. 3) more orange versions of the decent non-funky looking armor. 4) eliminate the weird restrictions that make it near impossible to armor companions. 5) WHY is the MOST ELITE SQUAD in the entire Republic walking around in gear that came out of a trash compacter and was assaulted by children with fingerpaints? Can the Republic not afford uniforms? 6) on all quests with companion gear - all companion gear is granted, and then the other stuff is in the pick one section.
  20. I fully understand game play and balance but there is no reason why all Jedi couldn't carry either style of blade (staff or sword). It isn't going to change their damage, and they would use the one they were more comfortable with anyway. The powers don't come from the blade they come from the force.
  21. As the son of two art majors I understand the difficulty. Art is as much an expression of culture, and what appeals to one will not necessarily appeal to all. That being said, there are some things that would make this much easier using the existing models. FIRST: We need the quests that give armor for companions to GIVE the armor for the companions. The others should be options, but we shouldn't be choosing which companion to neglect and then have to talk people out of drops during flash points in order to get our companions up to standard. SECOND: A lot of the extraneous stuff should be avoidable. Capes are not needed on every upper level armor - or should be something you can turn off. Hoods NEED to be raise-able and lower-able, for RP purposes if nothing else. Allow us to have schematics, or make modifiable gear of our low level sets. Elegance - I have seen very little in the way of elegant gear for female characters. (Queen Amidala's throne room regalia does not count as elegant. It counts as ritual and alien, but not as elegant.)
  22. It is strange. East Asian martial artists master a dozen weapons or more as part of their training. Some monks masters 3 dozen or more weapons styles in order to protect the peace. But the Jedi and Sith can't manage to master THREE? Whether a force wielder uses one or two lightsabers, or wields lightstaves should not depend on class or subclass.
  23. When I play a fantasy game, anything from AD&D and World of Darkness to SW:TOR, I have three basic rules: I want to be successful, I want to be financially well off, I want to look good while I am doing it. This is what makes it a fantasy, because we can all play real life if we want to feel like we screwed something up, can't afford what we need, and don't look like Adonis or Helen of Troy. Now, SW:TOR is pretty good at making the characters feel successful. As was planned from the outset, players can handle small mobs and feel at level one like they are a force with which their foes must be concerned. The stories support that feeling as well. I don't feel financially well off, but I have not yet felt uselessly broke (even though slicing seems to be useless in generating money at the moment). That leaves the "looking good part" - and how am I supposed to pick what looks good for me as a goal when I can't find out anything about what is available? One of my favorite MMOs has an official wiki. In that wiki they list everything you could want to know about anything in the game. Their presentation of suits of armor has an initial page describing what armor is and providing links to lists of armor by class. When you go to a class armor page, concept art for each armor set (both male and female) appears in order from lowest quality to elite gear. If you click on the armor set title it takes you to a page telling you where you can get it, and what is needed to craft it. If you click on the image of a male or female in that armor (from either of the last two pages) then it will take you to screen shots of how the armor looks (front, back, sides, and head gear). I would like to know what it is I want - so I can make informed decisions while I play. Search on-line for SW:TOR armor sets and I get nothing useful to make such a decision. If someone knows a website that can show these things, then I would like the link. If one doesn't exist - then it certainly would be nice for the officials to officially set something up.
  24. I agree. I was initially told that slicing was the way to make money. I find it utterly useless. I am acquiring nothing useful to me through it for crafting, nor am I gaining more than I invest in it. If it only exists as a credit drain then it is thus far effective. I see so few locations to slice in the maps as I am questing that there is no point in even bothering. Finding zero to one in a questing sector and getting 50 to 100 credits is worthless in time and a waste of a crew skill slot. If they don't repair it I will likely abandon it and recommend no one ever bother to use it because of this uselessness.
  25. Again, we formed as a group. Then the party leader launched it. An option appeared on my screen to enter or not. I pressed enter. That is all there was. There shouldn't be any more than that. Edit: Similarly - the last two queues have completely failed. Pressing Space Bar as directed does not result in going into the instance.
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