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Jobalo

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  1. That stated it...now live up to it... I'm sorry, but once you're level 50, all there is to do is Gear-up for OPs...and if it takes two hours to do a Flashpoint, then I think it should be accounted for 100% of the time. That's our time we are spending... I put up with this pre-1.2 and figured they got smart and got it right...but if you want us to roll Alts, then give us a clean end-game... I have back Bioware for the past 3 months, I love this game, but the end does not justify the journey at all...
  2. And if I roll around these forums enough...most people that have done Alts already have their 8 slots filled up... Which means this won't benefit them at all later...
  3. I'm referring to the Legacy Options...you can unlock Increased Experience I, II, and III at a later patch or "coming soon" These will basically mean your Alts will be able to level quicker and faster... As for people that think it takes a week to get to 50...I have a job, a family, and a life...I get 2 hours a day in, 3 on Operation Days...I'd love to experience another story Arc and play end-game with it, but it takes me a good month to level a character up...
  4. Thank You Sir...I'll get started trying to make Augmented Gear!
  5. ...yet you keep the Extra Experience Boosters locked until another patch... Yea, I'll just live it up on my 50 til then, thanks!
  6. Ok, so I bought the Ship Droid and Enhanced my Ship Droid with +5 Archaeology and + 5 Crit in Synthweaving... But it doesn't show when I send him on his tasks...does that mean he doesn't have it? Does he have to be full Affection or something? I have only crafted about 8 things with no Crit-Crafts yet, so before I waste more resources, I want to figure it out...
  7. We finished HM Lost Island last night in all Columi, I was only one with a Rakata Piece... Shadow Tank Shadow DPS Sage DPS Commando Heals We only wiped 4 times...two on the first Droid Boss and Two on the Bonus Boss...it's not horrible once you get it down...but I believe full or close to full Columi is a MUST HAVE...
  8. We ran with 3 Consulars and 1 Trooper...3 Columi Drops were Consular and the Rakata piece was Trooper so All good here :-)
  9. The instance is almost a Columi MUST HAVE...but we did it with one DPS in Tionese gear last night...sure, we had some wipes, but overall a very fun encounter and after the first boss...it gets pretty simple from there. It will be a very hard PUG encounter which is refreshing to see...
  10. Cleared this yesterday with 4 wipes... We wiped only twice on the robot and twice on the bonus boss... Jedi Shadow Tank Jedi Shadow Melee DPS Jedi Sage DPS Commando Heals I was the tank and just kited to four corners, and with two interrupt abilities, we always got the incinerate interrupted...It is a very HECTIC fight and everyone needs to be pulling their weight...devise a kiting plan before executing...
  11. Well we ran HM EV last night and downed Soa with NO BUGS!!! That was awesome...as for the loot...it seemed pretty even for us with every class getting something...but maybe we were just Lucky I ran a HM flashpoint as well, Lost Island with 3 Consulars and 1 Trooper and nothing but Trooper dropped... Group Composition is still to be determined, need bigger sample size...
  12. Thanks Guys! I have been synthweaving and RE'ing for my Jedi Guardian Alt and I have made a lot of items for him, but so far none has been fitted with an Augment Slot so I had to as the question... She has +10 Synthweaving Efficiency which I believe is the extra stats for made things...but not the augment slot...
  13. Quick question for me real quick...I'm a Jedi Shadow Synthweaver...I have no companions with an +Critical Synthweaving...does that mean I CAN'T Crit-craft items or just much lower chance?
  14. My idea would probably be void due to the rules of the Star Wars Universe, but it would be something like this: The Tempest Class It would be limited to about 2-3 races as it would rare and have their own planet...but these individuals would have a limited connection with the force through Nature and Elements only and be Medium Armor users. They do not wield Lightsabers, but rather Tech Staves or Vibro Axes and Vibro Swords. Some have the ability to harness the powers of different elements but can only really be strong in a specific set of elements...similar to WOWs popular Druid, they can also Shapeshift depending on Skill Tree Advanced Class A: Elementalist Skill Tree 1: Stoneborn It would be a Tanking tree where the player uses Medium armor and Tech Staves only for their equipment. Their special Tanking ability would be a Stoneform where they obviously have increased armor and should focus on defense and Absorb stats for end-game. They do not need to use a shield. Skill Tree 2: Flameborn This would be the DoT class where it may take more time to burn an opponent down, but powerful over time. They would have mostly Melee capabilities through Branding their weapon (Vibro Sword or Vibro Axe) with Flame. This would work DoT wise like the Sentinel Watchman, but have combat mechanics like the Jedi Shadow (without the stealth and back-stabbing) Skill Tree 3: Iceborn These players would be perfected CC and Interrupt abilities...great Support DPS. They can freeze opponents. This would primarily be a caster skill tree, but since they have the medium armor, have to stay within the 10 meters instead of 30 meters. They would have an IceForm ability that CCs everyone around them and including themselves but the rest of the group can pound away for like 5-6 seconds... Advanced Class B: Planeswalker Skill Tree 1: Windborn This class would embrace the power of the winds and be a pure DPS class that can dual-wield. They would hit soft, but really fast like the rogue in WOW. Just imagine having two Vibro Swords or Vibro Axes and pounding away with spin attacks and dashes using the power of Wind. Skill Tree 2: Embrace This class embraces all of nature to be a powerful Healer. Obviously just a healer can be pretty self-explanatory. Skill Tree 3: MindFlayer This Tree is the exiled of their kind...their connection to the elements were not bound by Nature and are powerful and wise within their limited connection to the force. Their Elemental Powers were stripped from them, but they kept their connection to the force and developed Mental Abilities that can drive opponents crazy. They would be a Caster DPS, CC, Interrupt...and specialize in Mental Buffs that can help support their kind. Just something I think about sometimes...
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