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vonklaun

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Everything posted by vonklaun

  1. At 11:30 am today- not even near a peak hour- we have 5+ times the people in fleet. I haven't seen it like this since a month after launch. It's not PACKED like fatman, but there is NO trouble finding people to do most anything. The gtn has really picked up to. I was already on Bastion, and I am happy as hell, lol.
  2. Being a good pt pyro who can survive in a crowd of hostiles, who can be 2 v 1'd and win- that takes a lot of skill. 4 months worth of progressive retuning and gameplay tricks- kiting, one-way 180 kiting, carefully managing/saving your ccs, build tweaks- for me. Most everyone, 3 weeks ago- was claiming, as if it were gospel- that maras/sents and Sin/Shads 'tank but DPS geared' would always beat a pt pyro in a 1v1. The game's still the same- so why don't I hear the aforementioned melee classes complaining about this class? The complainers are squish sorcerers, ops/scoundrels (huge nerf, not good) and suck *** players who are either ungeared and/or don't understand how to play their ac's role in WZs. When my class doesn't get nerfed (because we just did in 1.2 already- they won't do it in 1.3, so sorry) and things stay the same for us- I will crack a crooked smile, cause it ain't gonna happen. My condolences to your families.
  3. Oh- and another thing: Playing the pt pyro spec requires a ton of skill to to dominate in WZs. True- people who aren't team players and just attack evrything on the opposing team until they die, respawn and do it again and again can pull some decent total DAM numbers. But that's not what it's about if you're a top player, doing premades, tight teamwork with your guild, etc. You know the whole thing about pt pyros being 'squishy'? This is where skill comes in- Unless I'm getting FF'd, I dance in and through the opposition and take motherf#@kers down without dying myself. That is one of the hardest, most improvisational kiting rotations in the entire game. People that attack and attack and attack like *******es and just keep ghetting stomped tend not to have really good #s, like the 450k average I've been doing in tough, guild v guild WZs.
  4. To the genius that is spouting off about all the 30m abilities pt pyros have: Ok, hello, let me share something that is KEY to this stupid debate that I haven't really read being brought up yet- so lemme just be plain and direct: FACT: The effectiveness/DPS of the pt pyro revolve around RAILSHOT PROCS. To get RAILSHOT PROCS, you have to be within at least TEN METERS. And... if you don't get railshot procs- you can only use railshot every 16 seconds. You need to understand that the pyrotech spec for powertech bounty hunters is build around firing off a railshot every six seconds after the first two. This is what it's about, ladies and gentlemen. With both a thermal detonator and an incendary missile already on your opponent as you close in- the whole BURST DAM THANG requires you to railshot/railshot again while doing your rotation AND kiting your opponent. This is build around a tree'd skill called 'Prototype Particle Accelerator'- which gives flame burst (lowish chance) and rocket punch (60% I think) the chance to proc your railshot/make it free with a minimum 6 second interval. The 30m range argument breaks completely down given that flame burst or rocket punch (the higher proc %) are 10m and melee range respectively. You could only ever get 1 railshot off at 30m- by hitting them with incendary missile first, for example. You can do burst still- but most any geared player will survive with just a TD, IM and a single railshot hitting them. And the pt pyros 'railshot ignoring armor thing' was built into the freaking skill tree on purpose by bw. It's not some overlooked OP'd thing- it's been this way since launch. It's a tree'd mechanic of RAILSHOT, which- like I have said- is the central ability upon which pt pyros rely on.
  5. I just want to add that a good pt pyro can can 1v1 any class in the game. I know this sounds crazy to some, but if you have your kiting down and can rush past / turn attack in rotation, use your ccs and relics/heals... I have learned how to take any melee class down, consistently. I aint making this up or trying to boast, I'm just saying pt pyros are underestimated in terms of vs. melee. Think about it- IM, TD, railshot, FB, RP, railshot, cc #1, FB, IM, TD, RP, railshot- if you kite in just 2 directions, keeping yourself just out of melee range enough to avoid 1/3 to 1/2 of their hits....
  6. As a PT pyro, I don't feel like a glass cannon, I can take a 2 on 1 and kill the first and often kill the second and keep going. And in a 1v1 I never lose (at least not in the last month or so), not against wh geared sents/maras or 'sins/shadows. (supposedly the toughest 1v1 classes going). I should say I've got all 6 augs (no offhand weapon) that are (22) +pow, and have mostly all wh gear. Even so, any class melts with 3-4 FF'g them, assuming they are relatively geared. We aren't really OP'd now since we can't get more than 2 railshot procs in a row, no more 3 railshots in a row- that was OP'd. All this being said- being a goot PT pyro is all about kiting and moving in/out of the melee and mid-range classes ranges. With the right rotation and super-mobile kiting, we are deadly. But I will say this seriously- it takes skill to play a pt pyro really well. It's not a spam attack class at all, it's hard work. That being said, almost any powertech notices a huge total DPS increase when switching to pyro for the 1st time.
  7. Since we are all up right now- I think it goes without saying that most of us have been patiently waiting for the maint. to finish so we could start playing again. Now- when you are waiting for something, then you see it's gonna be another hour (totally cool by me) and you wait said hour- and THEN after the alloted hour you've been waiting for- you find it's now been pushed ahead another THREE HOURS.... Um yeah, it just sucks for those of us who are waiting so we can play again. Do we have no life? Is this going to be the predictable pat response to us who wait for the servers to come back up so we can play asap? My opinion is that this situation sucks, and since this is the one freaking night I need to pull an all-nighter in a month, it's more irritating than it might otherwise be, lol.
  8. Was that supposed to be an explanatoin from one of Bioware's more, shall we say, urban employees?
  9. Maras/Sents DO have it the best out of all the classes in PVP as it stands now- the skill levels of the individual plyers assumed to be equal. It's not insane, but it's there and I know it is because as soon as 1.2 hit- all of the sudden they became a royal pain in my ***. I'm a top player on my server, pt pyro, and there is a real difference from pre-1.2. The no interrupt /+15 dam boost on the channeled attack alone is 1v1 changing as opposed to pre-1.2- and yes I know you can stun them out of it, or, my favorite one oft-suggested ....run away from it. All of this would still be okay with me if it weren't for the addition of popping an invulnerable buff and having the ability to stealth escape if it goes bad for them. It's a noticeable thing that is more of the "wt***- oh come on!" level than the "damn, maras/sents are tougher now" level. It really is an amazing thing about the way people think, their capacity to act almost solely out the need to defend "my class!"- and yet actually spend all this time posting in almost total public denial of it. It's a similar, slightly different form of the personality dynamic in which the positions taken by people who have a pre-set ideology (one they cannot re-evaluate) pretend to have all manner of rational arguments to support the mental geography inside their heads their parents chose for them. Why don't you maras/sents just enjoy your sunny spot in pvp while it lasts in its current form and stop arguing about things that everyone else knows is just an emotional attempt to defend your own class.
  10. That's great dam, what is your rotation? You're mostly doing single target right?
  11. As in a full lethality type spec? Maybe it comes down to the idea that the lethality spec is "bad" in pvp (seems a consensus here) because at the highest levels of play (I mean hardcore players/play, not level) it's assumed that the other team will use abilities to end dots early a LOT? On my server I notice a good deal of things that people here say you should kind of 'assume' the other team will do- things on a really high level of gameplay/skill that, in practice, don't happen so consistently outside of premades on my server. Any info you guys can furnish on this subject is much appreciated.
  12. On my server, there's an Op who routinely tops the board with total damage done in WZs. I have personally seen the upper 400k range, and I have it from trustworthy sources that the say they've seen the 500, 600 and (still don't believe this one) 700k range. This can't be concealment can it? It makes litle sense to me, but I ain't the most hardcore expert or anything. My main is a railshot proc'ing thermal detonator throwing constant dps dealer, and as I have also played Op all the way to 50 on an alt, I can't see how an Op can put out such numbers consistently. So- is there a new hybrid lethality spec going around or something? I can see bigger #s if there's a lot of dots, aoe dots, etc. Since concealment has been nerfed via the backstab/acid blade lunacy, and lethality has long been considered one of the worse pvp specs, I just can't figure out how an op outdamages PT Pyros and Marauders by such a consistent and large amount. If anyone has any insight into the ways in which an Op can do this kind of crazy, dominant dps- please share. I'll start playing my Op more if I can get a spec/rotation that'll really pump it out. (P.S.: This player is well geared- BM with 2-3 aug'd WH pieces (skill augs), and I think there may have been a rakata piece in there as well.)
  13. Good post. The real problem with the lopsided situation that can occur, granted- on some servers much more than others- is the feelings of *** futility and burn out experienced by players getting 10+ wz losses in a row. This is the sort of thing that contributes to these players doing much less pvp, and even to game burnout. But frankly, on a low pop server (where this is most likely to happen), doing most anything to increase queue times for some/all seems like a bad thing- am I right? Less well geared and/or new 50s often make up 3/4s of PUG groups on my server, so even good players with maxed out gear and specs can have huge losing streaks and have trouble meeting their dailies. I've personally been pretty lucky lately in terms of PUG teams (+ I'm a top player/scorer) and haven't been stung as bad as some- but a guild mate of mine (full battlemaster atm, good player) said he had a day this week where he played for 8 hours without a single wz win. He had to log off due to having actual life obligations and missed the daily. Oh- and tell me if I am alone on this one- if I am on a team that is just DESTROYING our opponents in a wz- I feel kind of like "this is no fun...". Where is the challenge kicking a dead mule? I want to play a WZ where I kick *** against strong opponents so I feel like I am playing my best. I don't get these teams that just seem to gloat/revel in lopsided stompfest clusterf#@ks.
  14. What kind of partial brain-death must have happened to a person who, for the life of them, can't figure out/guess the reasons some people dislike premades? Let's see, putting on my CSI hat here for a sec... 1) Premades probably beat PUGS 8 times out of ten, ergo- if you aren't in a guild that pvps very much frequency-wise (or just sucks at pvp) you may PUG most of the time. So- if most of the time you solo into PUGS- you lose to premades a LOT- depending on the frequency in which you queue with premade groups. And for many people, they simply don't want to leave their friends in the guilds they're in to go find a solid pvp guild. So a person in this situation is likely to piss and moan about premades. (I had to wait for the results from a partial-DNA test from the boys at Quantico on that one!) 2) On some servers (like Bastion server, for example) premades on one faction side (like pubs on Bastion) DOMINATE warzones for several hours at a time, and sometimes for 6-7 hours or longer. Meaning, unless you are in a guild with both 1) peeps online to group pvp with, ~and~ 2) good, geared players- you can lose 12+ WZs in a row. After someone loses WZ after WZ like that, they can start to b1t@h and whine about premades. Ok, now that I've solved an enigma that only Arthur Conan Doyle could have conceived of- I'll say that I am not against premades. I do understand, however, why people get pissed about them. And let me drive home the huge factor that the conditions on your server represent. If you play on a populous server with more balance and lots of groups on both sides doing effective premades- then it's not such a big deal to people.
  15. Yet another obnoxious post from a member of the fringe mmo/gamer boast culture. Like the people who say pyrotech bounty hunter players need to l2p if they don't average 550k damage in WZs. What an unhelpful, borderline mean-spirited response to a relatively well-reasoned topic. Yaaaawmn.
  16. I've seen some really cool looking vibroswrords around lately, and while not very popular in general, their look works really well depending on the gear that goes with them. So, I know there are a few to be had from planetary comm vendors- but does anyone have info to share on which drop from FPS and heroics? Especially any lower level ones.... Please, I beg for dis info!
  17. I don't see how DPS sorcs can be a bad class, as on my server they often come up as top dps, sometimes by a hefty margin (saw over 400k yesterday). I don't play one, so I'm not really defending the class. Oh, and I'll cast my vote for the BH with the (Un)advanced Prototype spec. This f'n spec has a 15% run speed increase (constant) and another ability that boosts speed 30% temporarily... the 30% DOESN'T STACK over the 15%. So you get just the whopping 30% increase and not the 45% it should be. Um, yeah ...Bioware? Even if it stacked the spec would still suck. (But at least it might be good for huttball, maybe.)
  18. Ugh- this is the suff I didn't want to read when I came into this subforum. My Op is 29 and after having taken a break and lvl'd a sorceror to about the same lvl- playing as th Op again seemed painful. I don't even really like the sorceror class, but it's easy as feck to pve/pvp and uses light armor so I can try and rock the social sets. I DO like the vibe of the Op very much, and being concelment spec'd makes the NON-HUTTBALL warzones a lot of fun. But the PVE is a comparative pain in the arse compared to my main (BH powertech) and the sorceror. And the more I read the more I get the impression that things really aren't ever going to get that much better. Waaaaaaaaah!
  19. How come no one mentions bisexual options in the romance storyline thing? What if my BH gets tired of Mako and want to give Torian a whirl in the sack?
  20. There's way more helpful stuff in this thread than I had hoped for, and now I'm thinking more about things like anticipating enrage and my overall defensive rotation. I wish I hadn't just skipped doing flashpoints and group PVE while levelling, as in- I played through black talon once and that was literally it until I recently started the endgame stuff with a guild. So some of the time I'm tanking I've never even played through the level before. (I let my group know this, of course )
  21. Woah- great reply. I am digesting it now, and taking it all into consideration. (My shield/adsorption rates are both just under 40%. HP is just over 18000. Can't remember my defense rate offhand, but it's nothing great. I'm all champion gear'd except for my centurion earpiece (champion supercommando set, btw). Should I be focusing on collecting Columni/Rakata gear for the best PVE stats?)
  22. What is it, specifically, that makes for a really well-played, group-valuable tank for HM flashpoints/operations? The kind of tank that does everything (or at least most things) right? My shieldtech spec'd tank does well, but I usually die at least once per mission, and sometimes feel I get the balance between drawing aggro and drawing too much aggro wrong. I haven't gotten any teammates telling me I'm doing anything wrong or complaining, but I feel I could be doing a better job. (Such as not dying right before the group takes a boss/sub-boss out). (ps: I'm full champion geared (no decent pve gear yet), and spec'd almost full ST) Share your tips guys, help me be a better player and teammate.
  23. I've gotten some slightly conflicting feedback in-game, so does anyone have a definitive answer on this? Constructive trash talk seems a good way to get the other side to attack my side more, on Ilum.
  24. How does one best go about hooking up with like-minded Reps to do this?
  25. Over the last few days I've been hitting WarZones hard, since at peak times there's almost no downtime between WZs on my server (although, there is MUCH Hutball...). I've lvl'd from 44 valor to nearly 49 and have been (naively I assume) thinking of hitting 50 as a sort of accomplishment. But it ain't right? If I understand the system correctly- building valor scales heavily after 50, yes? So, assuming that's correct, just how much of a b\tch is hitting 60/65? And: is the best valor-building strategy for a 50-59 just stricly doing WZs and going to Ilum only for the daily/weekly kills/armaments? Oh- and are here any valor 50 benefits besides some kind of speeder or the like?
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