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TheGreatHambino

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Everything posted by TheGreatHambino

  1. Aside from starting planets, CZ-198, and Ziost I won't do heroics on a non-stealth class. Even with 326+ gear it takes entirely too long and drains all the fun out of playing. On top of that, seeing a level 30 mob withstand my attacks better than anything at level 80 breaks the immersion.
  2. I've noticed that when a bug is reported, Dev replies have basically said "Congratulations, you've found a bug that we've been aware of. Now that it's been found we'll add it to the published list of known issues." It would be great if they'd give us a more comprehensive list that way time isn't wasted reporting something they already know about, and we know what should be avoided in-game.
  3. There have been quite a few responses like this from the Dev team. It's possible I'm missing some information somewhere, but shouldn't the Known Issues list be a list of problems that the developers know about, and not a list of issues that have been found by players? I'm sure people would like to know there's a problem with something they're about to do BEFORE they lose time, credits, materials, or gear because of the issue.
  4. It's hard to be upset with issues in an 11 year old game being run by a minimal crew, but this one is extra special.
  5. The game just downloaded an update and now I'm stuck on the Onslaught loading screen. I was able to play earlier today without any problems. Is anyone else running into this?
  6. You forgot the post-match whispers from the elite PvP player calling you garbage, blaming you for the loss, and telling you to never queue again.
  7. You mean like they've done for the past 3 - 4 years? Look, I think OP is way off base, but let's not get ahead of ourselves. The devs have a LONG history of abandoning their renewed focus and efforts (Class Representatives, anyone?). Harvey Keitel had a great line to Vincent and Jules in Pulp Fiction that absolutely applies here.
  8. I've been around since launch. Unsubbed for a period of time during the first Great Ops Drought. I unsubbed again today, and don't have any plans to return once my remaining 14 days are up.
  9. Not having to produce new content means fewer staff, which allows the community to get to know the 4 remaining BW employees on a much more personal level. We all know Keith, Eric and Charles, but I'm really looking forward to learning more about Ted, the Operations Developer / Combat Developer / Environment Developer / Artist / QA Tester / Network Admin / Janitor / Receptionist / Intern.
  10. I don't tend to be a contrarian but this isn't correct. There are Job Developers, Business Developers, Program (not software) Developers, Relationship Developers, and a number of other "Developer" titles. All of them have nothing to do with coding but most certainly have a hand in the cultivation and growth of a business.
  11. When SWTOR finally shuts down, whether it's 6 months or 6 years from now, there will invariably be the "confession" posts on places like Reddit from anonymous former developers. What questions would you want them to answer about the life of the game? Personally, I'd like to know how many people were actually working on the game after 2016, and how heavily EA dictated development.
  12. I was just about to post a link to this article. If it's true, the nosedive development and communication have taken after Keith's promises to re-engage makes a lot more sense, although it's fairly obvious they're working with a near skeleton crew at this point.
  13. I was being a smart*** in response to that part of his post. West coast servers no longer exist, therefore nobody is playing on them.
  14. I know for a fact there's nobody playing on west coast servers. And there's no patch that can be installed or configuration that can be tweaked to change the fact that the servers have moved 3,000 miles. Geographic distance is not a bug. They MIGHT be able to eliminate a hop or two, but west coast and particularly APAC players are going to be negatively impacted by this.
  15. I think this best describes by feelings about what was written here.
  16. As my mother always said - Just because you can, doesn't mean you should.
  17. Multiple threads have been created by Eric and the developers over the years owning up to their poor communication with promises to do better. That's how we got the class representatives, fan site initiatives, and talk of more frequent live streams. None of these lasted more than a few months. If the devs are truly hesitant to communicate with the community out of fear, they've done nothing to address it, and have in fact thrown gas on the fire by continuing to make promises they're unable to keep. I believe the reason for the developer pull-back is more simple: We're closer to the end than the beginning. SWTOR's path has been laid out and isn't going to change much if at all based on feedback, so they aren't going to make an effort to elicit it.
  18. Of course they'll ignore it. They ignored pleas to keep daily CXP where it was at, they ignored the feedback on all the nerfs (even though they asked for input), and they ignored PTS feedback on multiple releases. We've been firmly placed onto their "Pay no mind" list.
  19. Unfortunately this is how BW rolls. Instead of boosting under performing areas, they nerf everything else to its knees. I'd love to know why BW thinks it's a good idea to disincentivize game play. Unless the CXP event is permanent, it's NOT a suitable replacement.
  20. You completely missed the point of the post. The "bug" has reinvigorated dead areas of the game, and led to some players re-subbing which is never a bad thing. While I certainly wouldn't mind if they never fixed the bug, all I'm asking is that they not take away a popular feature without having something to immediately replace it with.
  21. This is exactly how I feel. It's faster to gear through Ops, but the increase in CXP has felt like a fair supplement to the traditional gearing route.
  22. Keith, according to the recaps I've read you stated during the live stream that the daily area CXP will be dropped back to 75 per mission next week, and that you are discussing with the team how you can increase CXP for everything. My request is simple: Please don't reduce CXP until you have something to substitute it with. The increase in XP has definitely led to me playing the game much more often, visiting areas I haven't seen in a very long time. Given the instance population in these areas, I'm quite certain I'm not the only one. Taking away a reason to play the game without adding a different incentive doesn't seem like a wise decision.
  23. I don't want to sound like a jerk, but you should have moved away from XP a long time ago instead of waiting until you were no longer able to play SWTOR. XP is a 14-year old OS and hasn't been supported in 3.5 years.
  24. If BW were somehow able to prove they have a serious commitment to the development of the game, I'd happily drop $30 - $40 on a RotHC or SoR sized expansion. I'd pay double or more for SWTOR2 on a proper engine. But alas, I haven't seen anything over the past 2+ years that would lead me to believe they're going to do anything more than touch up the lipstick on the pig.
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