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jazzflute

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  1. This seemed like a great idea to begin with, but there is some problems with this system. Our guild experience some people getting geared very fast and some not getting any. The other problem is having a cammando as an example, recieving his second chest piece while our other commando haven't got any yet at all. There could be a simple solution to this problem. Make the items tradeable within the the operation/group. This will fix the problem for guilds. This will stil avoid the problems @ Master loot. As some have mentioned, people stealing the loot.
  2. I agree with OP, this is wierd indeed. Superhero costumes.. and then on top of that baby colors I no longer feel like a scoundrel wearing that
  3. As for PvE i have thought about the same thing, i experience in many flashpoints on hardmode as an example, bosses can notice stealth on long range, so we have to wait for tank to attack before we can start to move anywhere near the boss. I think we are behind on dmg because of this, i do alot of FP with a trooper (commando) from my guild and i don't think our dmg is OP compared to others. He does atleast as much dmg as i do, but they get the advantage with openers. I will not comment on pvp since i do very little of this. Casual so to say. On a regular basis it is wierd others have a gap closer and we don't, for example shadows/assasins which are very similar to our class in term of range on abilities.
  4. I tried out Dirty fighting recently, i have allways played as scrapper and it works perfect and great damage output all time. The problem with dirty fighting is that you need to keep up your dots, and i experienced in flashpoints normal/hardmode that fights where you have to move around and sometimes get out of range of bosses, you loose alot of dps because you need to reapply dots all time. The problem is the range, i don't think it goes well with this kind of talent tree, too short. With scrapper you don't have problems with getting out of range sometimes, because we have only flechette rounds in close range and vital shot on long range, and we do not need to build up our damage like dirty fighting. Atleast that is my experience from lvl 50, i did defnately prefer scrapper over dirty fighting. I had hoped dirty fighting would be better since it sounded interesting. Also the sounds and animations on scrapper is much better done, and gives you the feel of being a scoundrel.
  5. First i want to say that scrapper really works great and has awesome abilities and sound effects that match a scoundrel class. And it adds the "feel" we all want. Then we have dirty fighting that does have potential but has some major issues atm. The first problem is our range, we have to be within very short range to use our abilities, and those of you that have played this talent tree will know that it requires you to keep up your dots all time to be any good for single target dmg. It also requires alot of focus on rotations that can be a downside for this tree, since you will not enjoy the fights the same way(perhaps). So we have to be within short range to do decent dmg. During encounters where your target moves alot your rotation will be destroyed completely and you will not be able to keep up all dots on target to do effective dmg, instead you will spend all your time applying dots every time you get to your target resulting in low dmg output. This may not be the same issue for PvP that it currently is in PvE. Scrapper on the other hand has alot of burst and does not have this issue with applying dots. Second, it does not add the feel to being a scoundrel, the sound effects is boring/normal compared to scrapper which is awesome. The anymations is boring aswell, it is hard to distinguish which ability you are using if you just listen to the sound and watch the animation. My overall opinion is that if this does not get fixed with a range increasement or longer dots perhaps this tree option will not be used by many as we can already see on servers. This is a dying tree already at launch. The other option is to make a complely new tree, but that is unlikely. What is your thoughts on the Dirty Fighting talent tree? Do you guys have different experiences? Also i would like to hear more about PvP aspect of this tree.
  6. You can buy it on Ilum for 200 Daily Commendations, I play republic so i can't tell you where empire buy theirs The vendor is called Mission support vendor. Also i should mention you need to be lvl 50.
  7. It is sad that theese missions will be ignored since there is currently no reward for these atm. You recieve some Legacy xp which is currently of no use to us. And of normal xp which lvl 50's have no use for. Should there not be some cash rewards for compensation? This is regular daily quests i am talking about which is repeatable, and i suppose these is mainly for lvl 50's. So of course the rewards should fit aswell. Surely there is others out there that have noticed this issue?
  8. Indeed this situation is completely unacceptable! There should never be wait time to login to servers. And BW's response to this situation is ridiculous! They talk about newcomers, what about people already in this mess? with guilds placed on these servers by BW. They defnately need to come up with a solution to this mess quick!
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