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agamemnon-

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Everything posted by agamemnon-

  1. Expecting Bioware to have a halfway decent QA process has nothing to do with entitlements; that's called industry standard. You may want to pay for mediocrity, but others don't. 2-5 seconds of ability lag (especially on so e abilities that take 2 seconds to cast is unacceptable. Being able to "teleport" across a map due to lag is unacceptable.
  2. After three time killing it without getting a quest completion (despite getting the achievement for the destruction of all Lancer squad walkers) I've given up on this quest. More to the topic, I think it should have been a Toborro's Courtyard-esque operation (granted, calling TC an operation is really stretching it). At the very least it should be instances for 16 people.
  3. Puzzles have to fit the game (or at least make sense within the game's universe). In some other MMOs, puzzles are an integral part of the game and its lore, designed with them from the get go. In this game however, it seems that puzzles were shoehorned into a game engine that it's a flip of a coin that it works well or not.
  4. There is no such thing non-linear character progression in a WoW clone. Even hybrids require one to go up a specific path to achieve the goal of being hybrid. Yes they are as far as the end game is concerned. The only priority in an MMO that has been out for more than a year is keeping people busy with end-game content (something Bioware learned the hard way). If other priorities are interfering with that, then something has to change. Bioware, using whatever metrics they use (and assuming they didn't listen to the QQ on the forums about them), determined hybrids were a balancing nightmare for both PvP and PvE). An example I posted before: You, or even I, not doing end game content is irrelevant in that matter. There was no way to keep the skill trees and not have hybrids continue to be a rampant problem. Bioware isn't going care if all I do is Oricon and CZ-198 all day everyday. There priorities are whether or not a Engineer/Lethality Hybrid is running rampant in PvP, or if a Lightning/Madness hybrid is doing too much damage in an OP, or if a Darkness/Madness hybrid is able to tank and dps well at the same time. Eliminating hybrids affects solo players; keeping them while adding to the pool of skill points to spend had the potential of further affecting the entire player base. The needs of the many outweigh the needs of the few.
  5. To put it bluntly, your priorities (and hell, even my priorities) are irrelevant. Bioware has stated that they believe people are dealing too much damage, healing too well, tanking too well and are thus clearing group PvE content too quickly and have balanced accordingly. Bioware has determined some classes are too mobile, not mobile enough, have too much utility, or not enough utility in PvP and have balanced accordingly (many of the changes I don't agree with). Bioware has long stated that hybrids are a balancing nightmare and that any attempt to balance against them causes a ripple effect of pure trees getting nerfed and have eliminated them. Now, I am far from a Bioware defender (in fact I have received warnings before due to my rather "colorful" responses to "defenders of the faith"). However, I believe the switch to the Discipline system was needed. We were at the point that it was no longer viable to keep adding to the pool of available skill points (and bumping abilities and/or adding fluff skills was no longer a viable solution). Hybrids were wrecking PvE content and PvP. Whether or not you were doing that doesn't matter; it was happening. Something had to be done and the discipline system was the cheap, easy fix.
  6. I don't mind LS/DS choice. What I do mind is how some of the choice don't make much sense. Example (spoilers ahead). The side quest on Ord Mantel where you have to rescue a child that was assumed dead. The dark side option is insisting that the boy go home. I selected that and figured maybe my character roughs him up or something. Nope. No bad language, no shot in the mouth, nothing. Just my character saying, "I think you should go home." Now granted, that is early in the game and has next to no impact, but questionable writing like that exists throughout the game in the latter stages.
  7. I find PvP to be a nice diversion and a means to an end (XP, credits and comms) but all in all, you might as well call SWTOR PvP "Stun Wars Online."
  8. But, as always, you have ignored the parts about balancing. Do you really think Bioware is going to balance a game around someone's enjoyment of a few abilities while doing dailies? They have stated it themselves; things are being balanced around Operations and PvP; how easy a class can clear content and how powerful a class is in PvP.
  9. Because there was never a choice. Look at this: http://swtor.askmrrobot.com/skills/sorcerer#12-1322100320122122221322-2000203 This is a build as posted on Duly. If I wanted to be of maximum use to my group, this is what I have to use. Builds on other websites are damned near similar (or exact). There is no deviation at all. I have no choice (at least, not if I wanted to do some meaningful end game content. Now look at "Chain Shock." 2 points into a useless skill that I must put point into in order to go up. I have no choice in that matter; I must take on a useless filler. People say they used to have 51 choice. No you didn't. You had 51 skill points to spend. Not the same thing. Another problem (something ignored by people here); you add more skill point you end up with more OP hybrids. Imagine a lightning, who is already procing Thundering Blast with Affliction, being able to increase said Affliction's damage with Death Field. Then using Force Lightning to proc Lightning Strike which has a chance to proc Chain Lightning. The only other solution would be to bump abilities further up the tree. Good luck playing a game where classes don't come into there own until you are about to do Dread Palace. This is what Discipline streamlines;
  10. This whole discipline thing just goes to show that even an illusion of choice can be powerful. Basically, the whole argument is "bring back my skill trees because I want to waste a point to increase a meaningless ability by 1% even though it is just a means to the end of getting a capstone ability." And I have still not seen anyone come up with an idea of balancing hybrids with skill trees that doesn't involve pushing abilities further up the tree. The rate thing were going, specs wouldn't fully mature until Dread Palace.
  11. Except you never had real choice in the skill trees, only the illusion of choice (unless you were a hybrid).
  12. Still, the "Defenders of the Faith" will ride to the rescue (were no rescue is needed) and determine we are all noobs that need to learn to play.
  13. Lag has been horrendous since 3.0. What are you smoking OP and why aren't you sharing?
  14. Hell, I've been in three different groups and still haven't gotten completion credit or comms, despite having gotten the achievement for killing all Revenite walkers. It's been reported before by multiple people. Two weeks and still no fix. You'd figure a broken quest would be high on the priorities list.
  15. Probably intended. Saves time and money having to record different lines depending on which class speaks.
  16. People fear change. People also fail to read the abilitites and utilities descriptions; they'd find that not much has changed.
  17. No, he is correct. Any companion is viable as long as long as they are decently geared and you know how to play.
  18. I see no issue with neutral locations in the future. This is a none issue.
  19. Remember, 3.0 had a "stat squish." In lay man's terms; level 60 will be roughly equivalent to the old level 55. Expect content to be a bit difficult until then.
  20. That makes no sense. The size of the latter planets equates to a time sink. There fore they attempted to make leveling slower to mask the lack of content.
  21. With Makeb and the bolster, I didn't think anyone still did Illum.
  22. No point in playing if you aren't even going to try to get your character to the top.
  23. 51 skill points to spend does not equate to 51 choices. People really need to start understanding the difference.
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