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ChrisLBC

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  1. Well tbh at least you're not running into the same premades over and over again. And if there are no premades running then I guess you have to wait 30 mins for a queue, unless your on Fatman server. Either way, it's a lose-lose situation unless you're queuing 2 4-man premades at the same time.
  2. ChrisLBC

    Boster Buff

    Queue times are already terrible enough and you want to try and split the pvp queue groups? This isn't WoW my friend, this would have the end result of endless queue times, then you would complain about how long it takes to get queued...
  3. Pre 1.2 I would maybe agree but if you can't kill one of those 3 healers now then obviously the dps on your team isn't doing their job properly. There are such things called cc, stuns and interrupts
  4. Only a wasted slot if the sorc healer is bad. But you're right as well, if there's at least 2 competent dps on their team and I don't have guard, I will last maybe 5 to 10 seconds if I'm focused
  5. Screenshot or didn't happen. Like I said you're probably doing something wrong because I'm comparing to the best sentinels on the other team that constantly pvp, not some randoms. And from what I see, 90% or more of the juggernauts are bad because there's a total of 3 juggs on my server that can actually play their class properly
  6. If you're not doing good damage as vengeance juggernaut them you are doing something wrong. My friend plays juggernaut and consistently does equal amount of damage as any marauder equally geared.
  7. I play sorc heals, 4/5 WH augmented atm rest is BM. Bubble+puddle = best thing ever and i always get around 500-700k heals per match (top in the WZ every time so far). But, I can easily be made useless by say a marauder due to interrupts and a good amount of sustained damage. Either way, every class has their advantage, and if you think a sorc healer isn't a good viable pvp healer option then I would have to disagree. Operatives and really good single target heals but lack in the fact that they have really bad aoe heals. TBH, you shouldnt ever be casting dark infusion or dark heal ever since they nerfed resurgence+dark infusion. On the other hand, operatives are much harder to kill due to the fact that they can run around and still heal people whereas if I try to run around as a sorc I will just die much faster than an operative because all my abilities minus 1 on a 6s cooldown requires me to stand still. Mercs I have no idea because I almost never see any mercs healing, but the ones I do are extremely good at staying alive. In the end, we all have weaknesses and strengths. Honestly, i think the problem is just that sorc healers die ridiculously fast, but this is only my opinion because of the changes that have been made in 1.2. I'm at a standstill right now wondering if I'm playing my class correctly or not but it seems that if there's about 3 marauders or dps spec'd juggernauts that everything just dies ridiculously fast, nothing to do with healers overall. But really, I top the healing meters every game, sometimes i get 4x as much healing as any other healer in the game, so I don't think that sorcs have any problem right now, anybody who thinks this is just complaining because they can't stay alive when being attacked by 3+ people anymore.
  8. Agreed, my 11% healing increase in comparison to at least the 4-5% dmg increase over my dmg reduction is ridiculous. NTM marauders getting buffed and with their healing debuff it's just a joke that ppl would think healing is OP at all. I do significantly less healing in WZs then i do when i go PvE yet ppl are complaining about healers being OP? IMO people who complain about healers are those who don't know how to use their cc/interrupts effectively because i can easily get crushed by say, 2 maras in equal set of gear (im a sorc healer). I wouldn't mind this if they didn't have awesome survivability with their defensive CDs on top of it. And any other dps class it's pretty much the same. Use your cc/interrupts wisely on healers, focus target, and healers are a joke, 8 dps teams can crush if they actually know how to play the game. Whatever though, apparently healers are OP... that's just ridiculous to think. Btw those numbers are ridiculously off, this thread is a joke.
  9. I like this one. I've lost more games than ever with these changes mostly because anybody who is pvp'ing against me is full BM and slaughters my teammates within seconds. Sorc healer that tops meters every game shouldn't get 25-40 comms per wz, I just don't see why the hell I would keep playing the game if I know that I'm just going to lose every match I join unless I get lucky enough to queue with 7 other equally geared BMs Edit: btw even if I queue with my guildies that are full BM and good players, we still lose a lot more games than we win.
  10. I never had to come to the forum to discuss anything pre 1.2 because everything seemed fine and dandy. With this new patch, I've spent more time on the forum than actually playing because of how bad things are right now. I'm sure that plenty of people, like yourself, can agree that the devs had no idea *** they were putting out there and there was absolutely no efficient way of testing the new patch without having actual pvp guilds get transfered to the PTS. I think this is the obvious thing that would happen when you try to push out a patch that has had only PvE'ers testing it. Huge fail for sure.
  11. i do believe it's called resolve and there's only two classes that can increase speeds, sorc/sage and marauder/sentinels. Are you on some sort of crack?
  12. Thanks for pointing out exactly how i feel now.
  13. seriously dude that's ur argument? You guys must have been pretty bad to not be able to render a sorc/sage healer useless pre 1.2. Unless you don't use any of your cc/interrupt abilities... I don't see what balance has to do with me dying instantaneously to whatever the hell attacks me, they don't even have to interrupt/cc me to kill me anymore, they can just spam abilities that do damage and easily kill.
  14. maybe u should try playing a sorc healer.
  15. Sorc healer BM BiS BM gear, used to win most my matches but ofc had losses as well, if i ran with my premade of of BiS BM geared ppl we would win lots, but lose if we faced an equally geared team with a better comp, understandable and I had no problem with pre 1.2. But now it doesn't really matter, I queue with the same group i always queued with except now i lose a hell of a lot more than I used to, so far i've played about 30 wzs and I've only won 6, just enough to get my dailies done friday and saturday. So i guess I'm sitting at around 20% win ratio now in comparison to my 60-70% win ratio we had before. I've posted enough on other threads showing my point about healing in general, but mostly sorc healers at the moment. I'm not going to switch to dps because I have my full BM healer set, all my friends right now seem to be have no problem with the patch because they're dps or my one friend who is operative healer. But doesn't matter when I got not only nerfed as class, but that every other dps class now has at least 5% more dmg on me, and i lost at least 1% healing in pvp. It just seems like I spent 90% of my time trying to heal myself through damage which ends up making me useless to the group I'm in. The only wins I've had so far were because the other team would ignore me and let me heal away, which makes sense because you shouldn't let healers heal away anyways. I'm just not understanding the whole okay let's buff the **** outta dps, reduce my health as sorc by at least 400, reduce my healing in pvp, nerf my talents so i no longer have a burst heal. Just seems like no matter what rotation I do, how hard i try to LoS, CC, or run away from whoever is doing damage to me, I'm going to die at least twice as fast as before, and that now it doesn't seem to matter if they have champion or BM gear, most dps classes can just whack away at me, interrupt me when they can, then I'll be done for immediately. I'm just gonna take a break from this game, if no changes are made, then I'm just going to quit this game. Btw, I also have a jugg in full champ gear, somehow, all of a sudden with this patch, I can hop on the best sage healer on republic side and pump out enough dps to cause him to heal himself for the entirety of me attacking him, making him useless to his team. Just doesn't seem right.
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