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angryca

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  1. The only thing dumber than this statement is the possibility that the code actually works the way the OP described.
  2. Bioware said all the right things before launch. They talked about an intelligent match making system that evaluated gear and grouping and overall pvp experience. What we actually got was the 10-15 people in fleet queing against each other most of the time. The were aware of all the problems but have not solved any of them. Matchmaking does not work without a large population. Not having cross server ques is just foolish.
  3. They should not promote premades. They should not promote solo play. They should promote fun. They want people to purchase their product/service and the way you do that is by giving the customer what they want. If they want to give premades some sort of rewards so their is some incentive (beyond COMPETING) to do it great. Why should a solo player care? Again - it is stupid to have premades fighting pugs.
  4. It is completely stupid to think the premade vs pug is a sensible way to build any sort of pvp. This game should have launched with cross server ques and a matchmaking system that worked instead of 10-15 people on each side queing against each other and tons of games against the same faction.
  5. Isn't it to disable the people around the guy you are trying to kill so they can't kill you first. Also, I can think of 2 classes that have break on damage stuns out of the 3 I have played extensively.
  6. You do know that it is nice outside some days.
  7. Nothing new to me, and it isn't limited to shadows. A lot of my abilites have no effect on people with less than a full resolve bar displayed. Sometimes they are from abilites the opponent is using, sometimes they are bugs or lag or .... something.
  8. It is just as hard to deal with for the guy fighting you. Plenty of times I know they want to force push me somewhere and try to adjust my positioning accordingly but in the end I just go flying in some random direction that seems to have no corelation to anything.
  9. Does anyone think its wierd that the imperials have british accents? Does a sith lord don his armour but a jedi master puts on his armor? Really makes you think .... about nothing?
  10. angryca

    Tools In Huttball

    It got closed because this one exists and they are the same. I don't know why I really care though. Most of the people on these forums are waiting for the last twilight movie.
  11. If you just want someone to say "healer/tanks are going to be OP" and ignore any other comments you should have said so.
  12. angryca

    Tools In Huttball

    Responding to below from a now close thread ----- "I can see that they offer interesting ways to use push/pull/leap abilities, but to me that makes them fun and surprising, not broken. It sounds like you're frustrated, which is OK. But please don't confuse that feeling with universal truth. My Commando and Gunslinger kind of like the catwalks too. Lots of places to lurk and attack from a distance. They're also great places to use my character's knockback abilities. " ----- If taking the abilites to the z axis is fun and surprising to you I guess it is a barrel of laughs. I am not frustrated. I play 5 of 8 classes and it is pretty clear which contribute the most (by a large margin). If you aren't one of the hutball golden children you just hope to get them on your team - it generally only takes a few of them to win a game. Knockbacks are push abilities Einstien.
  13. I don't know how you can't see that a map with narrow elevated walkways up to a ledge to score are not broken by push/pull/leap abilites.
  14. I just can't figure it out some times: 1 - bad tab targeting VS bad mouse targeting 2 - losing huttball matches to tons of leapers/pullers VS losing voidstar matches that you really won 3 - lightning spam VS missile spam VS getting autoattacked to death 4 - matches starting at 5v8 65% of the time VS 1 hour ques 5 - getting stunned at full resolve VS perma root for melee 6 - groups that vocally quit is the first 30 seconds VS groups that don't communicate 7 - playing against the same premade for 3 hours VS having to reform group after every game
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