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Ashenti

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Everything posted by Ashenti

  1. Yes, I completely agree. The information presented needs to be understandable to the target audience or there is no point posting it. Too many liberties with the language make a post just as useless as a perfectly worded post in German targetted at English speaking readers. I have seen posts which fit this criteria, posts that I just cannot decifer the intent or purpose of. However, the majority of posts which criticize others use of language tend to be aimed towards mistakes/slang etc. which do not lead to the post being indecipherable.
  2. I work in a professional environment that demands the highest level of accuracy in everything that I write. I am also studying for very high level qualification that requires an extremely high standard of academic writing. I understand the rules of grammar, spelling, and the correct use of language. When I enter text into the ingame chat-box or post in a game related forum, the majority of that which I type would never make it onto the page of anything work or study related. It definetly would not make it past the first proof read. I just don't care to put that much thought into the construction of the text (construction of the ideas in the text are another matter). There is absolutely no need or requirement for perfect English in this type of environment. As long as the poster's meaning is adequately portrayed, who cares if every punctuation mark is in the right place? As for teaching standards in schools, I have the privilege of visiting many education centres in England. Correct use of language is taught at a high, but appropriate, level throughout. There are varying levels of pupil engagement however. The increasing use of text messaging, twitter type short-text engagement, and other forms of language adaption are having a huge effect on the language and its use. This is not a new phenomenon, simlar changes in language can be seen to have been caused by the introduction of the printing press, the telephone, the radio and the television among others. To re-iterate my point - language changes, outside of acadmeic/professional writing the content of the text is of far more import than correct grammar. I know I would much rather read a well thought through idea, in text full of spelling and grammar mistakes than a bad idea spelt perfik.
  3. People need to realise that 'class balance' only really matters to a very small percentage of the game's population. Those who don't parse/spreadsheet their way to maximum efficiency (and i'm not saying that there is anything wrong with that playstyle) will generally have no idea that their character is unbalanced comparred to any other. The simple fact is that this type of player (depsite what you may believe) is vastly outnumbered by those who just play to have fun, put some effort into getting decent gear for their character, and are happy as long as they can solo pve and/or accomplish HM flashpoints. In my experience (played since launch, several 55's, experience in solo play, HM FP/OPs, and non-ranked and ranked PvP) all tank classes are able to tank any HM OP or FP, all healing classes are capable of comfortably healing any HM OP/FP, and all dps are capable of putting out enough damage for HM OP/FP. Yes, get out the parsers and spreadsheets (or start hitting NiM) and it becomes obvious that some classes are better suited to roles than others. But, as stated before, only a very small % of the gaming population will ever see this kind of content. Balance is a great goal to aim for, unachievable I believe (well, I haven't played an MMO yet that has accomplished it) and some effort should be put towards it. But, in a business with finite resources, a much higher share of those resources are always (and rightly so, to me) going to be used on content that the majority of players will experience and feel a benefit from.
  4. I just don't get the reasons why people are moaning about this still. Lets think of some other, similar events. Do people moan in this situation You spend £60 taking your family to the cinema to see a movie on the first Friday night of its release. On Wednesdays the cinema runs a 2-for-1 offer, those who waited 5 days would pay £30. A few months later it becomes available on DvD, you could have paid £10. Within a few weeks its available as a pay-per-view purchase on cable, you could have paid £4. A couple more months go by and its available on the general movie channel of your cable provider. Its now free to watch (yes, I know there is a sub to pay, but you are paying it anyway, much the same as for SWTOR) 6 months later a free-to-air terrestrial channel picks it up, its free for the whole country to watch.
  5. not available on Red Eclipse think the OP may be mistaken here
  6. There is another way to get unflagged Queue for a PvP Warzone leave the WZ you will be back at your original location and unflaged AOEing a PvP flagged player 'should' not flag you for PvP Fixes were created to stop people being able to force flag you in this manner, but, I know from personal experience that some people have found ways to do it still. :/ As I have all 4 of the class buffs, I have got into the habit of buffing other players I pass, especially on lowbie planets. This gets me flagged quite often
  7. But, I would guess the exact opposite of yur scenario is more likely to be true. if people saw that only X people where in the queue they wouldn't bother queuing themselves.
  8. The reduced cooldowns are a great addition. Although we won't know until after the patch, I would asume there is still a minimal cooldown on the fleet pass. The unlock tooltips currently have something like 'reduces cooldown by X, to a minimum of 1 hour' or similar.
  9. the Piriority Transport- capital World needs to be altered (well, the missions that require you to return to DK/Cor do at least) If you get a mission that requires you to return to your capital world and use the priority transport to get there, the mission will not update. You will then need to go to your starship, fly to another planet and then return to your capital planet to receive the update. Once you have levelled past DK/Cor there are only a few reasons to return. There is the datacron assembly and legacy vendors (and, more recently, the BH missions) but the majority of missions will be for class mission updates. It seems that the Priority transport could really do with an update to make it more useful.
  10. by random I mean exactly that. The evidence I have seen suggests that each time there is a spawn due, there is a set chance of it being either a PH or Martinique and that the time since the last Martinique spawn plays no part at all.
  11. I believe that each time there is a spawn it is random chance to be either Martinique or her place holder. I have no hard evidence for this, only anecdotal and my own limited observations. My own observations are I saw a couple of people killing Martinique and I camped the spot for about 2 hours after, only the PH spawned during this time and I left. I returned to the spot about 3 hours later and a group was killing Martinique. Have camped the spot on and off several times, sometimes just for 3 or 4 spawns, others for longer, never over 2 hours. Last Sunday (8 days ago) I went to the spawn location, a Sniper was camping there and he invited me to group. He said that he had been there for 3 hours but someone else had been killing Martinique when he arrived. We camped together for 3 spawns of PH when the sniper left. 2 spawns later Martinque spawned! trusted anecdotal evidence. A longtime ingame friend told me that they and fellow guildmates had been on the spot at a server restart and camped for 9 hours before getting Martinque to spawn. Another ingame friend told me that they had seen 2 spawns in a 3 hour camp session.
  12. Class balance is the Holy Grail that all MMO players seek but never find. I have yet to play an MMo that hasn't had forum full of the vocal-minoruity screaming NERF!NERF!BUFF!BUFF!OP!OP! Paper says, "Rock is fine, Scissors need a nerf!"
  13. Sounds to me like you were in the right here. A lot of healers and tanks seem to think they must be pandered to and can act like brats as they are in short supply for GF FP's.
  14. I haven't tried her as a tank, but for endgame dailies I am finding that she does NOT heal as well as Dr Lokin (both geared at same level)
  15. Cross server queues will not help reduce the queue time for PvE, this has been seen in other MMO's which have the facility. For a group to form you need to have 1 tank, 1 heal and 2 dps queuing. As the ratio of tanks/healers to dps is vastly lower than 1/1/2 the bottleneck will always be caused by the tanks/heals (actually more by the tanks as there appears to be more heals than tanks also) There is going to be roughly the same ratio of tanks/heals/dps on all individual servers. Put all these servers together and the ratio does not change. While combining servers increases the amount of available tanks and heals it also increases the amount of dps waiting by the same ratio. There will still be the same X dps waiting on Y heals and Z tanks and so the waiting times will remain static.
  16. to the OP, as others have said, you offered to help the other player, by springing a 'charge' on him at the end and expecting a higher tip from a lower level player who is oviously inexperienced you were just setting yourself up for disappointment. Lesson learned. As for the matter of augments on low level characters. As someone who has played a long time, with multiple lvl 55 alts and a nice credit balance, When I role an alt I outfit them with a full set of orange gear I like the look of (I'm not one for changing outfits so this will last my character their lifetime) and throw mk-9 augment slots on it. Its a large outlay but then the outfit is slotted for good. I then just throw blue augments on as and when I feel like it, and they do make a difference, not much, but a small difference anyway. If I was a new playr or starting o a new server without the cash help from alts, I wouldn't bother at all until 55 as the difference they make just isn't worth it. Also, to the earlier poster who reference 30/31 Augments at 55. These just don't exist. 28 purples are as good as you can get at the moment. Maybe you are the fella who was arguing in fleet general about this the other day, insisiting, for over an hour, that you had 31 augments from 'high end raiding' , despite the fact that half of the server was telling you you were wrong!
  17. I get similar results, Investigation mission drops far outnumber any of the other skills. And, at least on RE, they sell on the GTN for little, if anything, over the vendor price.
  18. In the UK there is currently a Governmental investigation into the way people (particularly <18s) can spend money within computer games. A lot of this investigation is focusing on exactly the situation we have here, how companies lead people into chasing the pixels they want with real life cash, the ease with which real money can be spent and the effect this has. As the Uk government (as with almost all governments) seems to be about 20 years behind technological advances, particularly regarding anything online, the outcome will probably be some sweeping measure (inline with other recent measures, just look atthe government pressures on ISP to block pirate sites) Even before the report has been compiled (let alone published) the UK Gov. is already preparing legislation, the good money is it will involve the banning of any gamble-type financial transactions in anything but strictly 18 rated games. Strict controls on the amount of money which can be spent wil probably be suggested also (TOR already has limits, but I believe they will not be set high enough). How this will be policed is anyones guess (IF it can be policed), whatever the outcome you can guess it will be half-arssed. In my opinion, as long as its adults spending cash, then they only have themselves to blame for any money they waste. And any adult who allows their children unfettered access to an MMO, especially one with a cash shop is a fool at best. Any adult that allows a child access to the ability to spend real money online needs serious help.
  19. Are there going to be any measures in place to prevent 'fight-clubbing' in Ranked arenas? I can guarantee people will form 2 groups and Queue together, leaving if not put together and re-queuing. As the 'fight-club partner teams' will remain of a similar ranking, the chances of them being put together will only increase as they gain ranks and make the process easier.
  20. My system is far from cutting edge, its about 4 years old and wasn;t anywhere near the best then. But I play on all max settings with very little to no lag. (I do get bad lag in the new daily zone when its packed howevere, and load speeds seem to be getting longer with every patch). i have heard that the game actually plays worse on better systems though.
  21. This is quite true, as long as you are able to supply very decent gear to your character and companion and have the presence boosts from alts. Without these, being much under the designed level for content will slow down your kill rate so much that any extra XP gained is countered. As I noted a few posts above. In my experience of being a few levels over all content, the kills are very quick, so you fly through the areas and I have not noticed much of a drop in xp gain, if any. I'm still able to skip all side quests on all but the first 2 planets (which are quick and easy and give you the boost needed to stay a step ahead)
  22. The CC (or quest reward) xp boosts do stack with the legacy boosts. So the legacy WZ xp boost will stack with the 1 hour/3 hour general xp boost OR with the 1 hour/3 hour WZ boost. The different CC/reward boosts do not stack with each other though (for instance, you won't get benefit from using a general 1 hour/3 hour xp boost and a 1 hour/3 hour WZ boost at the same time) All these also stack with double-xp weekends etc.. There was a dev post explaining exactly how stacking of xp boosts works, but I can't seem to find it (I only did a quick search though)
  23. I posted this in reply to someones question in the general section and thought it may be of use to some here. I recently decided to roll a new character and chose Operative (fancied a new healer). I already have several 55s, including a Sniper, so aimed to minimise the time spent doing planetary quests. Currently I am level 43 and around half way through the Hoth class missions. I expect to stay just ahead of the leveling curve right through. I have a 5% guild xp bonus (guild I am in has ended up just my alts) I have a lot of presence bonus from alt companions. I have not used any xp bonuses (although I have managed to acrue a few, so may use them if things slow down a little) I did purchase the first 3 legacy class mission and WZ xp bonuses. To begin with, I gave my Op 100k credits and a full set of orange gear. I have a cybertech alt who crafts blue armourings for Op/Comp every 5 levels and Purple earpiece every 10. I have a biochem alt who supplies my Op with purple implants every 10 levels. I completed all possible quests on Hutta and DK. After that I just did class quests and grabbed all relevant Datacrons on each planet. (I only grabbed the relevant ones, Cunning, Endurance, presence, matrix cubes as I have collected every one on my main and I don't fancy doing that again!) As soon as I was able I started to queue for FP and WZ. I complete each available FP once per day that I play (sometimes twice if I am playing both before and after the 1pm daily reset), I make sure to get the daily/weekly missions from Fleet. Being a healer makes the wait for a FP through group finder short. I complete at least enough WZ to complete the daily/weekly missions. I usually do at least 3 or 4 WZ per day, never more than 5 or 6. I do no space missions (i have completed them so many times on alts that they hold no interest for me) I have taken biochem, bioanalysis and diplomacy as my crew skills. I craft enough items to level, rarely bothering with blues/purples. I sell any ingredients I have spare on the GTN. (I do craft with any blue ingredients I get from diplomacy, but this is mostly handy for comp gifts, If I was to do this again, I would probably not bother at all with Diplomacy and get UT or slicing from the start). I use my biochem alt to supply my Op with purple re-usable meds. All my crew skills are currently 400+. I'll probably drop bioanalysis and diplomacy to take UT and slicing once my Biochem is 450. In regards to credits/gear. I always have a few credits available (without giving more from my alts) Missions rewards, FP loot sales and, more importantly, sale of bio resources gives an ample income. More than enough to fund all skill training and crew-skill training (I only purchase the recipes I need to level) I have earn more than enough planetary comms to keep my Op and my comp equipped in up-to-date blue mods/enhancements/barrels. In fact 3 or 4 times I have had to spend some comms on item boxes as I have hit the cap. This works for me. Keep in mind I only play this character for a couple of hours at a time and not every day. there are probably faster ways to level if getting there asap is your thing. I also believe this system could work well if you don;t have a 'sugar-daddy' alt or three You would probably have to do a few planetary quests every 3rd planet to make up for the loss of legacy bonuses and to ge the extra comms to supply armourings as well. (it doesn't take long to get together an orange suit from quest drops/FP loot and checking the GTN). You can even buy one from the cartel market if wanted to)
  24. I recently decided to roll a new character and chose Operative (fancied a new healer). I already have several 55s, including a Sniper, so aimed to minimise the time spent doing planetary quests. Currently I am level 43 and aroudn half way through the Hoth class missions. I expect to stay just ahead of the leveling curve right through. I have a 5% guild xp bonus (guild I am in has ended up just my alts) I have a lot of presence bonus from alt companions. I have not used any xp bonuses (although I have managed to acrue a few, so may use them if things slow down a little) I did purchase the first 3 legacy class mission and WZ xp bonuses. To begin with, I gave my Op 100k credits and a full set of orange gear. I have a cybertech alt who crafts blue armourings for Op/Comp every 5 levels and Purple earpiece every 10. I have a biochem alt who supplies my Op with purple implants every 10 levels. I completed all possible quests on Hutta and DK. After that I just did class quests and grabbed all relevant Datacrons on each planet. As soon as I was able I started to queue for FP and WZ. I complete each available FP once per day that I play (sometimes twice if I am playing both before and after the 1pm daily reset), I make sure to get the daily/weekly missions from Fleet. Being a healer makes the wait for a FP through group finder short. I complete at least enough WZ to complete the daily/weekly missions. I usually do at least 3 or 4 WZ per day, never more than 5 or 6. I do no space missions (i have completed them so many times on alts that they hold no interest for me) I have taken biochem, bioanalysis and diplomacy as my crew skills. I craft enough items to level, rarely bothering with blues/purples. I sell any ingredients I have spare on the GTN. (I do craft with any blue ingredients I get from diplomacy, but this is mostly handy for comp gifts, If I was to do this again, I would probably not bother at all with Diplomacy and get UT or slicing from the start). I use my biochem alt to supply my Op with purple re-usable meds. All my crew skills are currently 400+. I'll probably drop bioanalysis and diplomacy to take UT and slicing once my Biochem is 450. In regards to credits/gear. I always have a few credits available (without giving more from my alts) Missions rewards, FP loot sales and, more importantly, sale of bio resources gives an ample income. More than enough to fund all skill training and crew-skill training (I only purchase the recipes I need to level) I have earn more than enough planetary comms to keep my Op and my comp equipped in up-to-date blue mods/enhancements/barrels. In fact 3 or 4 times I have had to spend some comms on item boxes as I have hit the cap. This works for me. Keep in mind I only play this character for a couple of hours at a time and not every day. there are probably faster ways to level if getting there asap is your thing. I also believe this system could work well if you don;t have a 'sugar-daddy' alt or three You would probably have to do a few planetary quests every 3rd planet to make up for the loss of legacy bonuses and to ge the extra comms to supply armourings as well. (it doesn't take long to get together an orange suit from quest drops/FP loot and checking the GTN). You can even buy one from the cartel market if wanted to)
  25. The population caps of the new zone appear to have been dropped to 50. In my opinion, this could probably do with being lowered to 30. My system isn't great, but runs SWTOR well and I get very little lag (any I do get is generally in busy areas of Makeb and then only minor). With 49 people in the new zone the lag was quite bad. The small area and respawn rates of the objectives bought out the worst behaviour in MMO's, little to no respect for others. I know many argue that no-one owns a spawn, first click gets the prize - all is fair. But, I strongly believe that it's wrong to click an objective when someone else is obviouslly clearing their way to it. Don't get me wrong, I don;t get all bent out of shape and irate if someone does it to me (I tend to click before killing anyway) but, that doesn't mean I will stoop to such behaviour myself. This has led to a situation where many players are just camping one spot, clicking and waiting for a respawn, not much fun there. As others have pointed out, you don't have to do these quests, you can ignore them and do something else. Quite true and this is what I will be doing from now on. Hopefully things will calm down over time or the cap will be lowered a little and then I'll pick them up a bit. p.s I did have some fun for a short while. I don;t usually PvP outside arenas but noticed a few flagged players running around so flagged myself. For about an hour it was quite fun. Fighting for control of areas etc.. But then someone discovered a new way to 'have fun' and the information seemed to spread quickly. For the last couple of days there has a been several cloaked players who don't fight, just roam around waiting for a flagged player to approach am objective and stun them. They keep this up for as long as possible. Once someone manages to uncover them they just run for the protected area. This , to me, is not pvp, its griefing plain and simple.
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