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zachbuford

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Everything posted by zachbuford

  1. Blizz saves the day, and Kira hooks up with Nadia. The End.
  2. I'm a recent high school grad, between work, studying for college, and time with a special female friend, I am not on during peak times often. I used to play a lot (before i unsubed) and generally loved the game, the biggest problem was that most of my play time was OFF peak times, thus the problem. As I played the average fleet population was 3-6 and I am a very big PvE nut who could only doing any PvE by specially organizing my schedual. Yes there were phases where I could find people who became friends to run regularly, but being dependent on them is one of those things that simply breeds drama. I unsubed a few weeks ago after I got my fourth 50 (two of them are fully rakata/black hole) and finally got tired of playing a shiney single player. This game is fun, but just fell short. I plan on one day returning but only when it gets better. Depending on how the LFG feature goes I may or may not return, but regardless of how shiney Bioware makes this game looks it is still a baby. My right as a consumer is to vote with my dollars; untill this game improves my money goes elsewhere.
  3. Seams to be customer services' catchphrase... This game is quickly losing my faith.
  4. Bind-on-Legacy at least would be nice... too bad Bioware is just making mistake after mistake. I'm sorry I'm grumpy, its just so many little things that are bad in this game. I truely did enjoy it, but for a game that encourages altoholism so much how can you have the hardest time gearing alts in any MMO I've played. I've gotten two raiding geared 50s (and have two non-raiding geared) and gearing them is a large pain. My main has 670(ish) columi tokens and all gear 140 and above, to bad my alts with 0 can get nothing from it.
  5. Those darn Scoundrel/Operative pre-mades going around focusing people down and making them unsub.... *rolls eyes* we can hardly burn down a target alone anyway. If we get the first hit we have a 50% chance to win a 1v1, if we don't get the first hit we have a .05% chance of winning a 1v1.
  6. Nothing less than a fully-functional LFG tool would bring me back into this game. I left recently but check back periodically because it IS a fun game, it just fell short in too many ways. It doesn't have to be cross-server but only making a channel content it is not enough. WoW had a lfg channel and I can tell you how much it was used before they added LFG... none. I love this game and think it has much potential, but gaming is a competitive market where you must always be ahead of your competitors, SWtoR is ahead in many ways, but is very behind in the ways that it is not. Edit: Only having a lfg channel is just a lazy fix to a big problem, that is why me (and surely others) want so much more.
  7. It was kinda nice meeting players from other servers that I havent seen in a while, and occasionally I ask how they have been. I played WoW from mid-Crusades to mid-Cata (cata ruined it for me) and saw no major drawback from the LFG tool. Yes there were ninjas, and yes there were morons, but those people existed without the LFG too. You may not run with people just from your server, but you still have a chance of re-meeting people; I did that in WoW al lthe time. Cross server LFG does not kill the community, simply expands it. LFG was my favorite part of WoW (other than my mage portals, loved those) for several reasons. 1: Easy access to group content. 2: Saves much time. 3: Allowed me to multitask, farm mats that I needed while in queue for example. 4: Discouraged sitting in town all day doing absolutely nothing. while spamming for a group. 5: Socialization. Occassionally there was a group that said nothing to eachother, but there is more types of communication than just typing/talking. All those players understood eachother's classes well enough and knew their role well enough to just read eachothers' action and act accordingly. This is not a sign of humanity's failure, but more of a grand kind of thing. Those players adapted and preformed skillfully without communicating verbally.
  8. Ranked warzones is the solution, but too bad they delayed it.
  9. As the developers of ToR have said many times as this subject came up they want to give us the players that "epic" feel in fights. On more than one occasion they had said that they do the best they can to give players the epic 1v1 duel scenes like in the movies/books; only they have not done it in a very epic way. All PvE is boring after 2-3 runs, all fights are "don't stand in this and beat enrage while interrupting" fights, and PvP a (4-6)-global-cooldown-death spree. And I have a suggestion to help this in a way. I have 3 50s and have played every class at least to 25 but keep in mind anyway that this is mearly a suggestion and my numbers are faaaarrrrr from being implementation-perfect. To get a more epic feel in fights we need more self-healing; watchmen do it, balance consulars do it, even good guardian tanks do it (second wind). Nothing major of course because we still need healers, but just long-cooldown or very tiny heals to make fights last longer when done right (similar to a watchman sentinel.) Damage reduction needs to be taken into account for this and many classes' defensive cooldowns would need to be tweeked/removed to not overpower certain classes. All heals should be talent-tree dependent, and high on the trees to prevent abuse. Knight: As a melee class knights need survivability, as noticed in their many defensive cooldowns. Due to the self healing Sentinels should lose Pacify and Guarded By the Force (Undying Rage). -Dispatch heals self for 10% when striking a killing blow.(for all specs, to give knights and warriors the snowball feel that many melee players are used to.) Vigilance+Combat -Blade storm heals self for 5% when it critically hits. (not the dot from vigilance's talent, yes i know combat has a garenteed crit) Focus -Force sweep heals self for 2% per stack of Singularity (8% at full stacks, and only when targets are hit) Defence Riposte heals for 2% maximum health, possibly tied to Blade Barricade. Watchman: Merciless Zeal changed to heal for 3% on dot crits, up from 2%. Consular Though the lightest armored class in the game, consulars already have several "get out of jail free cards" including force speed and the sage bubble. Seer: Healing tree, no need Telekinetics -Telekinetic Momentum procs heal for 1% hp. (approx 5% every 25 seconds in normal pve situations, less in pvp due to mobility) Balance: Buff Psychic Absorption by +1%. Kinetic Combat: In addition to the spec's already nice self heal, Telekinetic Throw heals 3% when you critically hit. This effect cannot occur more than once ever 1.5 seconds. Infiltration: As an assassin/stealth class self heals should be kept to a minimum -Shadow Technique critical hits heal for 1% of maximum health Smuggler: Despite being the least popular class, smugglers do not need much when it comes to self-healing. Gunslingers as ranged classes do not need it as much, and scoundrels already have some self-healing routes. -Dodge now heals self for 7% over 3 seconds (the duration of the effect) Trooper -High Impact Bolt refreshes your combat systems and heals you for 4% maximum health over 5 seconds. (Prevents Assault Specialization abuse feels more believable) -Reactive Shield: already exists, effect should be lowered to 20% default (talented to 25 in Vanguard's Shield Specialist) but when used below 50% hp it also increases all healing received by 20% for the duration of the effect. Note: Gives more utility to tanks and pvpers, be used to nul incomming damage when high (like a boss charging up an attack) and still be useful when low. Several of these talents should be gotten at the cost of damage, like many other suvivability talents. I know my idea is far from perfect, but please offer suggestions and tips in the comments below on how you would feel about this. PvE encounters would just need a small buff in damage, single target for tanks, aoe for everyone else.
  10. What is GW2's release date again? Seriously Bioware, w t f.
  11. I only ever find the rarity search useful for looking for orange gear, beyond that I never use it. Even when looking for epics you could just use the item level sorter to find the best. 1-there are too many options (most of them aren't even used) 2-when i am truely using the GTN the "any" option is my best friend 3-why was this a ninja change? in what way does it benifit the game?
  12. As the title implies I am upset about the ninja GTN change. I must not ALWAYS choose rarity for items I'm searching for, such as premium, legendary, ect. Unfortunately as a crafter this only irritates me because I need to check the GTN very often to find the best deals. When searching for mats I must now go through that additional step of adding rarity into the search, and in doing so I can't even see all the results. For example if I wanted to see basic mats I'd have to search premium, for any epic mats another option, and even GTN sharking for perfect upari/unriched durasteal is a pain in the lightsaber. Yes this change would be useful for the "casual" gamer that doesn't play the GTN, but to everyone it is nothing more than an annoyance.
  13. I play mainly PvE content because it fits my style more, but for fun I pvp occasionally, or when I level alts. Why would anyone bother going through 2-3 loading screens just for a quick duel that is nothing more than fun and games anyway. Additudes like your's is why the swtor forums is a dangerous place. Please try to have an open mind next time and see things from more than just your narrow point of view. Duels are pvp fluff, fluff is vanity, and vanity give players things do do besides hammer content. Even as a PvEer i support fleet dueling.
  14. And/or a server-dependent LFG tool. NOT cross-server LFG, cross server is only good for warzones. Yes.
  15. Star Wars Galaxies did exactly that, and was insainly popular till the day the servers were shut down for good. I agree with you on many points and find myself at a similar place. The video game market is competitive, and though I loved this game to bits it is not the same after making 3 50s, 2 of which are full rakata/black hole. My biggest beef with this game is that any time other than peak times it is nothing more than a shiny single player. I am retired so I play a lot, especially during non-peak times, finding a group for flashpoints or any other pve content is a wasted effort most of the time till people come back. I do not want a cross-server LFG, but a LFG tool for only your server (any ninjas or griefers will not be able to get away with it if their teamates are on the same server) would get several more subscription months from me.
  16. Guilds are not logged on all the time. There are many types of people with many different types of schedules, PvE content is reliant on 4 different people with 4 different schedules meeting at a single time with enough time to commit to the content.
  17. I love this game, I have invested much time and money into it. I also have much MMO experience (wow, aeon, eve, ect) and consider myself an above average player. Unfortunatly since I am retired I play a lot during non-peak times. That greatly affects how I find groups, and I love PvE content. During peak times I run many flashpoints/ops with my guild, but until those times swtor is just a shiney single player to me. I do not want a Cross-Server LFG, running with complete strangers from other servers I will never see again is a bad idea to me. What I want/need is a LFG-like tool for my server specifically. Running with only people from my server that I see and share interests with would make 50 endgame AND leveling more enjoyable.
  18. I've greatly enjoyed this game, nice story, fairly balanced classes, and I have almost 3 50s, and my current 2 are in full rakata/black hole already. My first ever toon was a sage I leveled as a healer, sage healing is (was) pretty fun. I felt powerful with my nice chunks of healing and was pretty good at managing my force. Just to compare I decided to make a scoundrel healer and other than the pull (because people STILL don't know not to stand in fire) I much prefer it over sage healing. 1.2 was the nail in the coffin for healing on my sage as I changed him to telekenetics (which still has a lot of fun with aoe.) Scoundrel healers are lots of fun, it encouraged my active healer attitude by how I can always be doing something useful even when low on resources, needless to say PvE is where I enjoy spending my time. Flashpoints are lots of fun and I love group content, but the lowering population is making it harder and harder to find groups, especially sense I can mainly only play during non-peak times. As i play the average fleet population is 4-6. Soloing as healers may be possible, but nothing is as annoying as doing dailies on a scoundrel healer as i have to chose between healing me and my companion or actually doing damage in the next 15 seconds due to the energy system. Yes finding groups is still possible and my guild still regularly runs ops, but I need a LFG-like tool to enjoy the game most of the time. I wish only the best for the game and love it greatly, but as things are going now I may have to just unsub for a year or two as the game grows up more. Yes the game is still new and that is a perfectly valid excuse for lacking content, but paying 15 a month for a single player game is not what I wish to do. Posters above me are right; gaming is a competitive market, I will give this game till the free month runs out to change my mind. As I have said I want nothing but the best for this game and I have invested much time and money into it, but unless bioware desires to actually listen to its players soon my money will be going elsewhere.
  19. He would be a Rage marauder, shi-cho form all the way, uses obliterate, and his repulse is close enough to a max-shockwave smash. Lol i play republic so translating all the abilities from sentinel to marauder was interesting.
  20. ^This^ I have plenty of guildies that do both, for people with only 1 character they play having that extra activity is great. Progression is about the journey, the learning you get as you put in your grinding hours. Pvp is indeed more skill-reliant and that is why pvp progression is faster than pve. If the obtaining rate of gear in pvp and pve were the same then you pvpers should learn to expect only 1-2 pieces of gear a week at best, and some weeks you wont get a thing instead of doing a couple warzones for each piece...
  21. You just made my day, that is the exact logic those hating on expertise use.
  22. Bolster, because nobody had endgame stats, and you did not mention the talent advantage higher-level players had. Right after launch when 10-49 shared warzones with 50s it was very obvious that 50s out-geared the benefits of Bolster, that is why they now have separate brackets. 10-49 is fun, but devs need to look at the 50s for balance instead.
  23. The poster you quoted backed up his post with logic and support... you on the other hand have done nothing but spam both this and the sister thread with posts that do not contribute to the argument beyond flaring flames. Pvp and pve need to be seperate because they are two very different parts of this game. Some players prefer fighting other players, others prefer optimizing stats and rotations with groups against environment content. Without expertise why would anyone bother with putting in the effort for flashpoints when they can just chill in fleet and farm wz coms for endgame gear to take down an ops. Pvp progression is much faster than pve progression (for good reason), that alone makes your argument invalid. You've fallen to immature personal attacks multiple times on this and the sister thread when faced with facts that proved you wrong. With the new recruit gear fresh 50s can already buy a full set of armor that can carry them through hardmode flashpoints, eliminating the need for tionese and daily gear (only drawback is that is costs much credits.) Please back up your posts with more than "I'm lazy and don't want to work for my progression" spam or you will be reported. But, it seems to me you haven't thought out the harm of removing of expertise.
  24. I have two toons in war hero already. I'd give you my server and character names if you really wish. Edit: All the MMO experience fills a very big variety of roles... your assumption that they don't just proves my point that you do not know what you are talking about.... WoW has stuggled to balance pvp and pve for years because the pvp/pve gap is too small... Eve is pretty much a pure pvp game with very large death costs, guild wars is ok with the balance but the price was that pve was very boring compared to pvp... and rift is rift... I do not mean to flame you, but every point you have made is invalid, and I've tried to logically prove you wrong time and time again...
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