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Epicrisis

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  • Location
    Honolulu, HI
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    Network Technician
  1. I understand not wanting to do the same class quest again. I have a Sage and will be doing a Shadow soon. I won't care about the class quest this time... However its still better than other MMOs where there really isn't a class quest past the first area. So I think its fine the way it is. I know I skipped some planets' side quests because I was out-leveling the area. I'll just do those planets and skip ones I've done before.
  2. Small gripe, I know, but it would be nice if when my companion is done with a crew skill, he waits patiently for me to acknowledge him, rather than closing all my windows to show me he failed. I know sometimes when I close the Mission Complete window without accepting the reward, it goes to "pending". I suggest that all Mission Complete windows go straight to Pending if I already have two windows open, or a large window open. The most annoying tenets of this are when I'm browsing the Galactic Trade Market, and have already drilled down to what I want just to have the whole window close. Then I have to start all over. Also, when I'm typing up a Bug Report and the window closes. Or when I'm making a Customer Service Request, and the window closes.
  3. I'm sorry your class depends on Mezzs so much. But the better options near an objective are coordinated stuns and snares. I personally try not to attack someone who's Mezz'd, but I have to say that I'm not completely familiar with all the animations and debuff icons yet to tell the difference all the time. Knockback on people who are being forced choked is pretty dumb haha. Unless you're force choking someone in the middle of a crowd of enemies or someone who is standing next to a cliff. Cause then I'll ignore your choke and try to knock those suckers down to their death.
  4. I do not believe stealth is overpowered. I actually feel like it doesn't add much benefit, besides the element of surprise on a lightly guarded objective. Stealth is a tactic just like any other. You have options to get around it or minimize its effectiveness against you: - Put you back to the wall - Stand in places that limits the routes stealth players can take - Constantly move - Move your camera around while you're moving - Don't keep your back facing the same direction all the time, i.e. zig-zag and swing your camera around. Move in erratic patterns (use the mouse!) - Know when to use your CC breaker - Start defending yourself at first then retaliate when they've lost the advantage. - Never give your back to a Shadow/Assassin. Always use your mouse to point your character at them as they try to circle you. If they kill you before you break free, then they deserve the kill. Perhaps there were two of them, or you gave them prime opportunities, or they're just really skilled. Once you've gotten some level 50 Expertise gear, its very hard for them to kill you in the 4 seconds they have you stunned. The one thing I don't like about stealth is I can never tab+target to a stealther I've spotted fast enough to break them out before they disappear again. But that's the game's horrible targeting system rather than the stealth mechanic at fault.
  5. I think the problem is how quickly people leveled up and got to end-game. Then how quickly you move through the end-game. People who play 15+ hours a week are going to get sick of this game much quicker than people who play maybe 5 hours. This game caters well to the "casual" player who still hasn't hit level 50 with 1 character. It still takes about 72 hours of game play to get to level 50. For a normal single player game, that's a good amount of time. I'm personally leveling other characters. While you're correct that there's not much to do at level 50, I know it'll take me awhile to get level 50 on all the classes. Then when there's more content and some bugs are ironed out, I'll have a ton of options! Plus, SWTOR is giving me the chance to play Skyrim, Kingdoms of Amular, and some console games I haven't been able to get to yet, instead of focusing ALL my gaming time on one single MMO.
  6. I still have a green, a couple blues, and I haven't really taken the time to maximize my stats. My Expertise is at about 5%. I do between 300-400k.
  7. I would love to PVP and see my character's progression be marked by a ranking, valor rank, achievements, medals, matches played, titles, pets, mounts, position in a team, ability to play higher "level" warzones, PvP halls with rooms for ranks, special quests, ect. I do not care about my gear, besides the way it looks (and barely even then). I only care about my gear because someone else has better gear than me, and I can't beat them. I loved pvp level 1-49. I would be happy if everyone in PvP was wearing Battlemaster gear so we can have an even fight. Gear progression is not character progression. Especially when the gear is won by time and luck more than skill and character.
  8. I like huttball. I hate it if I have to do it more than twice in a row, but its pretty cool. Your team makes or breaks you. But you have to do your part also. If you're going to leave a warzone, you might as well zone in and click "Leave Warzone". It'll probably save you and everyone else some time. I think the time limit is too long also. Would like it reduced a few minutes. Its almost never worth farming medals rather than scoring 6. An extra 50-150 valor isn't worth the wasted time. You could be in a new warzone.
  9. At the very least I'd like something like this. If I ignore someone, it doesn't prevent my guild master from inviting that person to my guild because he didn't see the abuse. I must then tell the guild master I have a beef, and the guild master can only say "we'll see" cause he knows nothing about it. It doesn't prevent my Pickup Group flashpoint or ops leader from inviting him to a group. Groups are hard enough to find without me bailing cause I don't like someone. So I can try to tell the leader of the person's glaring issues, but any reasonable person would give someone a chance despite 1 person's opinion. But if there were something that automatically told other guildies or group members exactly why a person is awesome or horrible, then it would prevent a lot of social awkwardness. Frankly, if I were forming a group and I got 3 popup messages from current ops members that Umad'bro steals loot, I'd listen. I wouldn't expect all three of those people to come to me and say it though. I just have a general problem with the mentality that you can do whatever you want, so long as there's no consequence. The day my little brother got out of jail, all he could say was "Well it was their fault for leaving the door unlocked." No. Just because you can doesn't mean you should. You rely on society to provide electricity, food, shelter, services, conveniences, safety, health, and so many other things. Filling a reciprocal role by having a job just isn't enough. You have to interact with everyone else in a positive way. Make their roles easier. Make them happy, more effective. Less they decide to stop filling their role and you lose their service forever. An MMO is a micro-society. We all provide services to each other that makes the game possible. You heal me, I dps, and Bobby tanks. I make lightsaber hilts, you make armor mods, and Jimmy makes stims. I queue for PvP and you cut me down with your purple lightsaber. All of us have an easy reciprocal role of just playing the game. But we still need to interact positively with other people. We need to make the game enjoyable for the people around us, so that they continue playing. Because when people get sick of your behavior, they stop playing. Then the society collapses and now you can't have fun either. MMOs are supported by those people who interact positively with each other despite the selfish ones amongst us. However the games are weighed down heavily with rules that were placed there simply to prevent the selfish people from driving away the positive people. Rules take away their freedom simply because there are those who would abuse the system without the rules. You ask for more rules. You ask for everyone to have less freedom so that a few selfish people may play the game however they want. I ask that we make a system to give selfish action a consequence so that we can all play without the burden of complicated rules. The reason I feel strongly about this is because I wish this for society as a whole. I wish we could all just earn what we want and sacrifice that which we did not; that we could give a small amount of our own convenience to give someone else a huge boost in theirs. It feels really nice when someone stop for 3 seconds to tell me I left my coffee on the top of my car, so that didn't waste the 10 minutes it took me to earn the money for that coffee, plus the time I took buying it.
  10. That would be an awesome idea. Perhaps we can elect our own Republic Senate and sith council? I believe a majority of players are decent and socially capable people. A popular election should produce decent people. Just add a few basic requirements. Give these people free game access, but require them to help people, rate players they interact with, and perhaps lead "Senator" weekly quests.
  11. We like to automate a lot of things in our technology. Of course I can text my friend and ask him if he's online. I can log in and check. I can call. I can put a camera above his desk and link it to my cell phone. I can put a program on his computer to track his application launches. I can get a phone app that tells me if they're online. It would be nice to have that last choice, is all. Perhaps I don't always text all my friends when I go online. But I still want to play with them if they have the time. If their phone just told them I was online, perhaps they'd decide to jump on with me. Or vice versa. I could probably write an android app to do this, but you'd have to toggle it on yourself. Or you'd have to download an application that first toggles on your phone app, then launches the game. Much better if Bioware releases it themselves and using their login servers as a trigger. edit: Also, if they already have the framework, they could add things like sending your crew members on missions, or checking the Galactic Market, or talk in guild chat from your phone. Check server status, check news posts, ect patch notes, ect. Most likely they could just add this into the security key application.
  12. Well negative karma for you then, lol. You're right, people can't be trusted. Which what we're trying to fix. Of course people like to abuse stuff, but if the system can find a way to elevate trusted people, then its not that bad. We have background checks, performance reviews, training programs, and mentor programs to train and "police" most authoritative figures in society. The same could be done in a game. Maybe all actions done by a moderator are sent for a peer review. Or you can flag your own flag and ask for a review by another moderator. There's ways to make a system work. If it were easy, they'd already have a system in. At least some MMO out there would. Not all people are bad. You don't always get a bad result. You can trust some people. The trouble is finding those people.
  13. Ignore doesn't stop people from AFKing in a warzone. Ignore doesn't stop people from rolling on your gear in a Flashpoint. Ignore doesn't stop people from stealthing in and tagging your quest mob after you fought 4 groups to get to him. Ignore doesn't stop someone from waiting until you pull to grab that quest item or lockbox. Ignore does stop someone from entering your pickup group as the 8th person. Ignore doesn't really affect the person being rude. Of course the selection of our SW:TOR Hall Monitors would have to be subjective, and people can abuse their power. But we have selection processes for security guards, police officers, and teachers. Then once they're in that position of power, we have ways of making sure they're being honest. Perhaps upon applying to be a Hall Monitor you must take a course... perhaps get some in-game compensation? Your actions are then tracked and reviewed from time to time. Maybe a peer review to make it easy. I like it. It plays well into the game already too. We have light and dark points.
  14. yeah sorry, math was off a little. But let's say you have 2 different Warzones and each warzone has completely new people in them. Then you've met 14 people today. If 1 in 14 person were rude, you'd have 50% of your Warzone matches with a rude person. Now if that one rude person is always playing Warzones... arg!
  15. Hehe. He is annoying. Adds flavor though. I kind of like inconveniences like him... they don't really hurt what I'm doing, but it makes me feel like I have to put up with a little crap, just like real life. That being said, perhaps we can have an option to just move him to say... the ship's conference room? Or anywhere else we want on the ship. Ejected Escape Pod most likely for a lot of you, haha.
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