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dargawn

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  1. Sorry I was refering to replica sets, and previous seasons gear.
  2. There are quite a few sets locked behind an almost full season's worth of pvp tokens. Here are some suggestions A second currency you can also purchase pvp gear with that you earn from playing pvp matches the ability to rarely earn pvp season tokens at any time through random PVP matches /wins / first win of the day The ability to convert something into pvp season token EDIT: This is for replica sets and things that require PVP Seasons Tokens to unlock, not current gear.
  3. I think it is important for this style of game to have updates like this. There are a lot of requested features not being implemented. I'm really hoping that changes soon.
  4. Expanding the playable races in Star Wars: The Old Republic to include options like Devaronian, Nikto, Bothan, Mon Calamari, Kaleesh, Rodian, Duros, and Trandoshan would not only enrich the gameplay experience but also bring numerous benefits to the game. While some of these races may be more challenging to implement in terms of the storyline, the introduction of these diverse species would significantly enhance the game's appeal. I know it has been talked about a million times and its a shot in the dark, but with new management and less restrictions, I personally would love to see some more playable races that are more requested.
  5. This significantly undermines the value of the items people have invested their money in or pre-ordered for their holographic trainers. Furthermore, it diminishes the overall immersion and enjoyment of the game since it removes an essential element. To enhance the experience, consider incorporating trainers representing both the dark and light sides in the same places the trainers are now as "double agents". Robust gameplay and character advancement stand as essential pillars in the realm of MMOs. Take, for instance, World of Warcraft's recent return to classic talent trees; such decisions underscore the significance of maintaining a sense of achievement. Offering everything to the player instantaneously can indeed undermine the essence of character progression.
  6. All gear should be unlockable, and you should not need a full set to unlock an individual piece. There is a lot of quest and dungeon gear a lot of people would love to collect, but keeping it in the bank to transmog to later is inconvenient and limits the sets you can collect.
  7. Every game does this. We should have caps removed near end of season for those of us who want to grind it out if we were unable to play through the whole season. I just came back to the game and even if i spent close to 1 billion credits on the catch up system i am going to be 800 points away from being able to cap PVP season 3. having a weekly cap at the end week of a season is absolutely pointless. This is a simple change that would have made my (and probably many others) returning experience much better.
  8. I think one thing this game has always lacked was the ability for dark side pub to actually go to the imperial, and the light side imps to go to the republic. I believe that i have found a more manageable way to implement this without changing the original (and amazing) story that each class has to offer. At or after level 50 once you complete the original class quests, your light and darkness meter will determine a quest that will appear on your personal ship. think of the quest like this....you play a dark jedi, you are reached out to via holo by a sith lord that has noticed your actions towards the dark side and wishes to speak to you, you agree to meet him and after a brief discussion about you being a terrible jedi he offers for you to join the imperial side as a sith . (this can obviously be slightly different for every class, but the devs would only need to make two quests per class ....1 light and 1 dark) . you are promised equal ship space, new companions who share your dark passion (to make up for your ship and companions changing) when you switch sides your new companions will now offer their original 1-50 companion quests all at once like you just never bothered to do them to ensure you can still create relationships where applicable. lets say you are a light scoundrel....you are already on the pub side right? this quest is still available to you but instead of offering a faction change you are simply rewarded with some sort of special title declaring your absolute faith to your faction, and an increase in your sides light and darkness meter or something. ----------ALTERNATIVELY (because i know that offering one option on an idea is terrible)------ We could do the above but instead of all the weird companion changes and stuff, you just turn to the class equal in the opposite faction. Your spec, and companions are all the same, yet your fleet changes, your titles change, your faction hostilities all change to that of the opposite faction. so for instance...you're a jedi knight, you just turn into a sith warrior, but keep your companions and ship and all that, you just move factions. and are awarded (in this case) the darth title. I think as far as lore in the game is concerned this is a very important feature that i think a lot of people would enjoy for character development.
  9. I always remember the "czerka commuter" look alike in hot rod red as i played the game, always wishing it was a mount. I think that specific style of speeder is so beautiful, and I realized a few other classic speeder models were pretty cool too. I think it would be super easy to implement new skins for these vehicles as they are already in the game. You could even do like a throwback loot box with new versions of old vehicle styles and armor skins. I would also love to see the old level 50 pvp gear as a cartel set. I know they have a few already in there, but the war hero heavy armor set is absolutely sick.
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