Jump to content

Maccgyver

Members
  • Posts

    27
  • Joined

Everything posted by Maccgyver

  1. Indeed, this necessity for an Assassin gives the Sorc a rather powerful tool, perhaps removing it from Sorcs might be an answer.
  2. Alderaan is an AB knock off albeit with 3 turrets instead of 5 flags.
  3. Thanks for the awesome guide in the sticky, but I had a read and couldn't find the question... Does anyone know if its better to RE single items or stacks? Eg if I RE a stack of 10 consumables, do I get 10x the chance to discover the improved schematic, or have I just wasted 9 items?
  4. Ah, but with separate patching cycles you then get complaints as well. Look at the top EU raiding guilds in Wow, they were always complaining that the US guilds got first crack at new bosses.
  5. I would hazard the suggestion that there would be a better usage of $200. For example, another account for another 8 char slots...
  6. Sounds like a great idea to me. I've only used one companion levelling up to 50 so far!
  7. Would be nice, on the target you've trapped obviously.
  8. Maccgyver

    Sorcerer Nerf....

    The only trouble with nerfing sorcerers is that they'll probably change the base class rather than the sorc spec and kill assassins at the same time, and I feel assassins are pretty well balanced at the moment.
  9. You would have thought it was common sense really. Still, not much planning seems to have gone into the PvP side of things.
  10. I desperately want an Arena style system in this game.
  11. I can't quite find a superlative grand enough to say just how much this is the most stupid post on the SW:TOR forums. And that takes some doing.
  12. Nice work Wray. I'd like to add one I've noticed: If you send your companion on a mission, mousing over the time left in the bottom left hand corner always says Your companion <name> is away selling your grey items, regardless of mission.
  13. The game has been out for less than a month. I don't understand why people expect it to be so polished out of the box. It took Wow (sorry to flog that old benchmark) years to become polished. Like a lot of features, there is a basic implementation, with undoubtedly more to come in the works.
  14. Agreed. It would be an epic storyline for a Dark Sith Lord to be redeemed to the lightside; as it would to be playing a Jedi who is conflicted and ultimately falls to the dark side, despite having the best intentions (eg Revan becoming a Dark Lord in order to save the galaxy from the bigger threat he discovered in the Unknown Regions)? Would be awesome!
  15. It's good to know that rudeness isn't exclusive to one game and crosses many forums.
  16. A fundemental problem is that a lot of people have come from WoW, expecting Wow in a Starwars Universe. In addition to which a lot of people have come having only played wow very recently. Wow took years to become such a refined game. I don't refute how good a game it was, nay still is, but thats because Blizzard have had almost 10 years to get it right. Anyone who played Wow from Beta will know how bad the game was back then, it was just new. Nothing had been done on that scale before. The outdoor bosses, the raids, Blizzards epic story telling; but it had so many problems. Constant cockblocking on bosses, including gm intervention to slow progression, intentional bugs left in to break certain fights to halt progression, and it was actually quite hardcore in comparison to what it has become; it took them a few patches to get something as simple as quest markers in the game. The talent trees on release were pants, broken, balance was dreadful, but they listened to the community even though it didn't seem so at times, and they learnt. And over the years Wow evolved into an absolutely polished game in many regards. Yes people complained about the dumbing down and how much easier it became, but at the end of the day Wow was rarely hard, many of the perceived difficulties came not from content difficulty but from the difficulties of organising 40 people into a fighting unit, and the inherent problems that lie therein. SW:TOR has just been released, and believe me, it is one of the most bug free mmo's I've ever played. It is incredibly polished in terms of what you can expect to see on release day. Yes the game needs work, yes there are several problems, but aslong as Bioware listen, and I pray they do, this game has the potential to be amazing. It is not a "wow killer", as banded around so often, it is a different game, Wow has had an amazing run, and Blizzard are rightly proud of what was an incredible feat. I hope Bioware can pick up the baton now and help evolve the mmo genre. It will die an early death however, if Bioware make the mistake of not listening to its community and player base. That was what made Wow such a good game, believe it or not (barrens chat aside!). And it is potentially what could make SW:TOR incredible.
  17. The only thing I'd like to see would be a configurable/moddable UI. The unit frames...are poor.
  18. I'd also like some sort of optimisation done. Even running on a SSD load times are somewhat slow; eg in comparison to something like Skyrim which loads so fast you don't have time to read the loading screen information!
  19. Given that this is one of the key choices you make in your characters "life", I find it fairly odd that you're not required to "commit" your specialisation choice. I had too many windows overlayed and chose the wrong class by clicking the choose button rather than the "explain". Granted it's my fault, and I know it won't get changed for me, but surely such an important choice that can't be undone should have an 'are you sure' check? Given that something simple like skill points does and that can be easily unlearnt..
×
×
  • Create New...