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TenderLobotomy

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Everything posted by TenderLobotomy

  1. Thanks for the lengthy response. Yeah, I'll still be trying it out for sure, and will be cautiously optimistic about a fix eventually. It seems like the spam-bug thing is just that: a bug that needs to be worked out. As far as the delay after casting goes, I want to reiterate to BioWare that this is indeed one of the most important aspects to take end-game raiding and PVP into the competitive realm of WoW. I truly hope for an answer either way.
  2. Since I purchased the game the night before traveling for the holidays, I didn't get a chance to play yet. If what you're saying is what I think you're saying, I'm feeling a little disheartened about starting. I'll try to explain what I think you're talking about, correct me if I'm wrong: You hit button "1" to cast something that takes 2 seconds to cast. However, due to this issue, the target actually receives the damage or healing 2.5 or 3.0 seconds after you started casting (due to damage/healing not applying until a certain point in the animation). During that 0.5 or 1.0 second "extra time", your buddy who was being healed could be killed by the mob, or the boss you were fighting could have killed you, even though your heal/damage would have been enough to save/kill the target if it would have applied at the 2.0 second mark instead of the 2.5 second mark. Sorry if this is confusing, but I am trying to understand. If this is the case, it's a game breaker for me. Coming from raiding in WoW, things need to happen very specifically and precisely as you activate them. Actions advertised as "this effect happens after 3 seconds of cast time" should never actually mean "this effect happens after 3.5 or 4.0 seconds of cast time."
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