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Drenovade

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Everything posted by Drenovade

  1. Will these adjustments also include fixes for bugged companions such as Treek and CM creatures that severely underperform compared to others? I think it's fine to have companions of varying performance, but those ones are near unusable. Buffing the lower tier companions in general, such as HK-51, single blade melee, and single blaster users would be nice so that they're more fun to use without worrying about being less effective in combat.
  2. There's a "select all" button at the top left of the mail panel. I usually collect all attachments at once, then delete all the mail. If you don't want the item attachments, you can delete those too, it will just give a bunch of pop-ups asking if you're sure, to which you can spam click "yes" to. Either way it only takes a few seconds. Paying to unlock both CM and promo items at the account level is ridiculous imo. Every other MMO I know out there provides that feature by default for free, and has a collection/wardrobe system for all mounts/equipment appearances/etc in the game, not just the CM and promo ones. EA/Bioware are so far behind the times when it comes to QoL and monetization.
  3. It's very annoying indeed. I was trying to play through the story in order while going for 100% mission completion, but many of the areas you visit during the bonus series are mission hubs that take one's character well beyond the scope of the bonus series alone. It takes time and is perfectly expected that one would go through 1-2 weekly resets before finishing naturally and in alignment with the story order. The reset makes you have to redo what you've already done, which breaks immersion and is just plain infuriating. I can't fathom how someone decided these timers would improve our experience in the game.
  4. Total amount of influence contained within each bracket: Ranks 1-5: 3,600 influence Ranks 6-9: 6,400 influence Ranks 10-14: 12,500 influence Ranks 15-19: 17,500 influence Ranks 20-29: 50,000 influence Ranks 30-39: 70,000 influence Ranks 40-50: 90,000 influence To see how much influence a specific gift should give, check your companion's influence rank and take the appropriate number above, then divide it by the number on the spreadsheet that matches the gift rank/rarity and your companion's influence bracket. The result will tell you how much influence that gift should grant to your companion, provided your character has the bonus perks unlocked on their legacy panel, and that you are using the companion's LOVE reaction gift type. Example: You want to see how much a rank 6 legendary technology gift will grant to your Theron Shan who is currently at rank 25 influence. 50,000(number above) divided by 26(number on spreadsheet) equals 1,923 influence that should be granted upon giving that gift to Theron.
  5. Something must be wrong there. You should definitely be getting more influence from those gifts. Are you sure they were the correct gift rank and type? I just tested some rank 5 and rank 6 gifts on DS Jaesa at the 40-50 bracket and the spreadsheet data still checks out as being accurate here in patch 7.0. For a Theron Shan at rank 25 influence, giving tech gifts with the character perks unlocked should grant: -1,923 influence if using rank 6 legendary gifts -658 influence if using rank 5 pink(artifact) gifts
  6. Still bugged. Looks silly to see the imperial and republic mobs standing next to each other not doing anything all throughout the final phase of this mission.
  7. Two things I did that solved this issue and made life easier: 1. Changed to windowed mode. 2. Narrow the right side of my internet browser window by about an inch, and drag the "join match" pop-up in SWTOR to the far right of the screen. After doing that, SWTOR always runs behind my browser, with that small inch showing the game. Then, when the "join match" pop-up appears, I can see it even if I'm browsing the web. Also, there's no loading screen when alt-tabbing back to the game.
  8. Seems like 7.0 is really sinking in right now for everyone. The hype of a new release and industry attention has ended. We've had a while to feel out the expansion and see what the new routine is like, so it's really hitting home that what we have now is overall a much lesser experience than what we had a little over a month ago. From what I've heard, Asian MMO developers have a much better relationship with their player base than in the West, but those games are much more RNG/gambling-driven. Check out FFXIV, Lost Ark, or Genshin Impact if you're interested. Valve seems to be the only well-liked AAA Western game developer remaining, but they don't make MMOs sadly.
  9. If they kept the entire rest of the game as it was before 7.0, but only added: -New story content -Combat styles -Shared tagging -Weapon outfitter -6.0-style gearing path at level 80 And only removed: -Excessive CC skills in PvP only -Amplifiers ...7.0 would have gone much smoother.
  10. Wait, there are season-exclusive rewards on the non-rotational vendor that can't be obtained any other way? I thought that vendor was for F2P players to spend tokens on the sub track rewards like last year. What a misleading, inconsistent decision for the devs to make. I guess they genuinely want us to grind out objectives on multiple servers, or rather, get frustrated with how much time it takes so we purchase level unlocks with real money instead. Making design choices with only the whales in mind makes average players unhappy and degrades the game considerably.
  11. Aside from looking terrible, the new icons are also inconsistent. On the character selection screen, where it shows your list of characters, the icons on the right side(to the left of the character's name) still use the old, much better-looking icons.
  12. Assuming 7.0 hasn't fiddled with anything, dual blaster comps are still great. The difference in dps should be pretty minor. Unique abilities are more fun though.
  13. I can't believe I'm saying this, but I actually miss renown. Things like space missions at least gave RXP that would contribute to a good chunk of tech fragments, jawa junk, potentially light/dark side tokens, and progress toward long-term achievements like Limitless.
  14. I would also appreciate black border around text being brought back. The new look is indeed kinda foggy and increases eye strain.
  15. It was disturbing to see this when going to make a female character, because by default the customizations are randomized during character creation. Yuck. I'd pay 1000 cartel coins to permanently disable it on my account. Please make this offer available soon, devs.
  16. That's been my exact experience. I never really tried it until the first GS, but have grown very attached to this playstyle. I wouldn't consider myself an "elite" either, but with things as bad as they are recently, I've pulled off some crazy numbers as well. Somehow managed 25 kills, 0 deaths, and 99k damage in a single deathmatch(SS). It doesn't feel as good because it only happened due to half the opposing team being clueless or throwing, but at least it's efficient at progressing MVP achievements. On the other hand, if those same kind of players end up on your own team, you have no chance at winning. I'm sure a handful of them aren't actually throwers, and genuinely are in the learning curve phase. I may have been overcritical in some of my scoreboard labeling, but I'd still argue the ones doing sub-3k damage and 5% hit are either not even trying, or need to practice more in tutorial mode before queueing.
  17. Giving the better half of players on those scoreboards the benefit of the doubt, that still leaves an alarming number of feeders and AFKers. It's frustrating when you're trying your best to win, but throwers bring down the rest of the team. Even if all of them were brand new GSF players, there's nothing spurring on those players to try to improve, much less take matches seriously. Losses count toward the weekly, so victory means very little. Just queue up, fly around, press some buttons, and BAM, you'll have yourself a nice weekly crate in no time. If throwing matches doesn't explain the numbers on those scoreboards, then lack of motivation certainly does. I'm not sure requiring wins would be a good solution though because players would just queue up hoping to get carried and then abandon the match the second things start to look ugly. Perhaps if they increase the number of wins required to complete the weekly, it might make more players want to try to win. Wins counting as 3 points, and losses still counting as 1 point.
  18. Well, I've been in and out for over 10 years now. The downsides of 7.0 probably aren't enough for me to never have fun in SWTOR again. I still have ideas for characters I want to level, and milestones I want to reach. However, whether I lose interest over time and gradually fade away for good remains to be seen. WoW certainly ruined itself beyond any possibility of me ever returning to it, a game I invested far more of my time into. I pray the same isn't happening to SWTOR. I'm still having fun for now, but also waiting to see where this is going, what changes will be brought about in the coming weeks and months, and whether or not I'm renewing my sub soon or need another break.
  19. Good grief, what an exaggeration. It takes minutes, not months, to learn how to play. The tutorial allows you to learn the basic controls beforehand. Guides exist on the internet if you need more. It sounds like I hit the nail on the head, and you don't like that. It's already confirmed there are throwers when players are asking their team at the start of match if they want to lose quickly for the weekly. I've personally observed players repeatedly engine boosting into asteroids after respawning, feeding kills. Not to mention the blatant AFKers. Putting aside tactics, and even using ship abilities, it is simply not hard to point at a red circle and hold down the mouse button. Then again, why would you bother if you're only there to complete the weekly without putting in any effort. Numbers don't lie.
  20. With everyone scrambling for gear upgrades and completing galactic season objectives, a lot of players who typically don't play GSF are joining matches to obtain the rewards. The trouble is, matches are now overwhelmingly being decided based on which team has more throwers on it. See the compiled screenshots of scoreboards below, taken at the end of several matches. I scrolled to the bottom of each scoreboard and cropped out the players with the lowest number of kills(names omitted). The performance of almost every player listed can be considered extremely low effort, but many are blatant examples of throwing, or at least suspicious. https://imgur.com/a/nGoPWWr "Feeding" is when someone self-destructs immediately after they spawn, or lets enemy ships kill them easily so that the match finishes faster. Losses still count toward the daily and weekly, so it's a quick and easy way to get those missions done with zero consequences. Even taking into account that some players are new to GSF, skipped the tutorial, using raw non-upgraded ships, and have no idea what they're doing, it doesn't explain how bad these numbers are. Getting under 6k damage and below 15% accuracy is beyond horrendous. The only excuse for low damage is if they were guarding a CP the entire time, in which case their objective points should be in the hundreds. It's clear that a lot of players are joining matches, losing on purpose to progress the weekly, and have no interest in playing GSF at all.
  21. Nice to know they're listening at least. 7.0 was not ready to be launched when it did, but I'll try to remain optimistic that positive changes are coming our way. This is a critical time period for SWTOR. I feel that a great portion of the playerbase is hanging on by a thread. Whether we're still here in 3+ months will largely depend on how the issues we've brought up are to be addressed.
  22. I've seen it many times, but I'm calling you out. Point out the character and timestamp. Full scene here:
  23. Can you point out the character and timestamp? I must have missed it. Here's the full scene:
  24. Building reputation is one of the weekly objectives for galactic seasons. Also, reaching certain reputation ranks awards up to three legacy titles. I don't think there will be a vendor. It might not be possible to earn reputation with them once this season is over, so may be a time-limited thing as well.
  25. Keeping in mind the subject matter is an obscure abnormality widely regarded as grotesque and/or comical across the entire human race, the motivation behind each of these replies is either a natural reaction or an ideological fixation. I hope the devs know which is more appropriate to consider when adding features into a Star Wars MMO.
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