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Bull_Five_Golf

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  1. I like the idea but I don't believe the devs are going to devote more than a minuscule amount of time if at all to working on strikes. The only way I see strikes getting a buff is if the suggestions don't involve more than editing stats in a batch file or don't require more than about 40 total man hours to accomplish. Tier 1 and 2 strikes aren't going to get access to a system ability or the UI upgrade to support it. All of the changes have to happen within the framework we have now and they must effect all three types of strike. The areas we could make changes: 1) Passive buffs to the air frame for blaster damage and range. 2) Replace an existing copilot ability with a new one that favors strikes, probably something involving missiles. 3) Play with missile lock timers, firing arcs and reload times of concs and torps. 4) Buff range and/or damage on blasters that scouts don't have (heavies and ions) 5) Give strikes access to every blaster and missile type including rocket pods. 6) Give strikes access to every shield type. 7) Give strikes access to every engine type. 8) Buff the strike's stats: engine pool, shield pool, turn rate etc. 9) Nerf other abilities like the distortion field missile lock break. This would be a last resort IMO.
  2. Thanks. I just got to thinking that the only way strikes ( and GSF in general ) is going to get any love from the devs is if the suggestions are based on systems that already exist. We already have copilots with redundant abilities so let's add a little variety. A buff icon should show up if the strike is targeted, I agree with that. I disagree though that a strike with this ability needs to display a warning to a target. I think a "Cannot Evade" warning should tell the target why they took a missile hit after they pop DF or an engine ability though. For example: If a gunship has the ability to cripple and then destroy a strike at 14.9K Meters with no warning at all it's not fair a strike should have to broadcast his intent to the gunship pilot. The gunship pilot already gets the lock-on tone now he just has to wonder if it's a strike or not and act accordingly. I think a certain level of fear should exist when anybody hears the lock-on tone and right now with all the missile breaks there isn't any fear at all.
  3. Tier 1 and 2 strikes don't have access to a system ability. It's not likely they'll ever get one because that would take more development time than Bioware is going to provide. Tier 1 and 2 strikes get their only offensive cool down from copilot abilities. Swap concentrated fire on one of the copilots and replace lingering effect with a new copilot ability that says: "When used the next missile fired will not have it's missile lock broken by engine maneuvers or system abilities. Can not occur more than once every <insert cool down time here>" Put a 20 or 30 second cool down timer on it and this would give tier 1 and 2 strikes that manage to get a successful missile lock a guaranteed hit. Enemies running DF or with an engine ability available will still have the opportunity to evade the lock-on but once the lock happens and the missile leaves the tube it'll hit. A battle scout pilot in pursuit of a target that hears the lock on tone - and for the most part ignores it - actually has to make a decision: stay in pursuit of that target and risk a potential protorp hit from a Pike 10Km away or break off and run. Editied: Changed my "tool tip".
  4. 1) Increase range of ion cannons to match quads or heavies so a type 1 strike can strip shields at a range that synergizes with their other weapons. 2) Buff strikes so that once a missile is fired from any strike it can't be evaded. Leave everything else alone and see what happens.
  5. QFT. Only a very small fraction of the population plays GSF. I was one of them, but it's boring now. The tactical flashpoints are a step backwards. I want new raids and a new story arc that spans a couple of planets. I've been in DF and DP so many times I just don't care about the NiM modes. I don't PVP but *shakes head* as little attention as the PVPrs have received I can't believe there are any left. I'm bored with TOR and haven't logged in in a month. I'm letting my sub end this month. I just scan general chat every few days until then. I'm playing Wildstar now and if it doesn't work out, well, I haven't played any single player PC games since Mass Effect 3, so there are a lot of other things I can buy on Steam for cheap that'll keep me busy for a long time.
  6. Vast improvement over some of the monstrosities they've created recently. They've slicked up the bodies pretty well but the barrels are still too long for my taste. It's like running around with a radio tower on your back.
  7. It's not going to affect me all that much because I have a guild and we run our own raids but I'm still not understanding why we need bolster in SM 55 ops anyway. The Makeb commendation gear is more than good enough for people to do SM EV and KP and get the old 63/61 gear. In the mean time they can do Oricon and get almost a full set of basic gear. With a mix of 66 (from Oricon and basic comms) and 63/61 gear (from EV, KP and classic comms) a toon at 55 should be more than capable of running SM TfB. So why implement bolster? If I, a 55 in mostly 78's, want to queue for the classic weekly and I get grouped with a level 51 in Makeb modded gear, and put into SM EV or KP that's fine. The level 51 gets a shot at some lower level purple OPS gear and we both get comms. So why implement bolster? If I queue again for SM TfB weekly and am grouped with a 55 in a mix of Oricon 66's and 63's, that's fine too. He gets a shot at progressing his gear the right way and I get comms and my weekly done. All is well. So why implement bolster? The problem as I see it isn't that gear is hard to get it's that with the addition of Makeb Bioware has confused the gear progression. NOT the fact that people can't get the gear to do SM OPS. I am totally in favor of anyone from 50 - 55 using group finder for all level appropriate 8 man and 16 man OPS. I think that's a fine idea, and should have been implemented from the start, but: Why implement bolster?
  8. /signed The first season of ranked PVP was supposed to include cross server queues but they abandoned it and said it was too challenging. It's time Bioware revisits this issue and puts real effort into making it work. Even if for some technical reason it didn't include cross server flashpoints or Operations it is desperately needed for both ground PVP and GSF.
  9. Most members of my guild including myself have the same feeling. We love TOR! We don't want to shoot arrows or swing swords and fight dragons we want sci-fi but we're bored. We clear ops slowly and we are grinding through HM's but on the nights we're not raiding what else is there to do at 55? Most of us are rich and have all the clothes and pets we could ever want. Not only is Bioware slow on new content but the quality of life stuff that would allow me to just mess around and kill time doesn't exist. Example: I'm bored. Bioware says roll an alt. Ok I will. I'll make a sniper. Oh wait... there's no account friending, no cross faction GUILD chat and everybody else I would normally shoot the breeze with is now completely cut off from me unless I'm in vent. My guild master can't even whisper me to say "Hey wanna do a classic OP comms run on the pub side?" Solo questing doesn't bother me but the complete lack of in-game contact with the rest of my guild is just plain stupid. It shocks me that after almost 2 1/2 years my GM can't whisper me across faction. I can't even friend my cross faction alts, again, I can't even friend my cross faction alts so I don't have to type their names every time I want to send them mail. Pathetic. I just don't have any faith in the development team anymore. My guild had problems last night progressing through DP HM and had to reset the instance because the Calphayus fight was bugging out. So we had to waste time clearing trash again. The night before we were having problems with the Tyrans fight bugging out. We're tired of broken stuff that shouldn't be broken. Don't even get me started on the nightmare stuff hitting the HM and SM ops after 2.7....epic fail Bioware. I still log in 'cause my guildies are awesome. We have a good time but we can have a good time in any other game. Most of us are leaving to try a couple other games for a few months. We might come back, we might not, who knows. The point is we've all done about everything there is to do and the content feels stale.
  10. /signed Sorting by name would make managing crafting mats and item mods so much better.
  11. While the devs are working on legacy storage for the upcoming new content I would love it if they could look into this. Sorting by name is available on the GTN on both the buy and sell tabs so we know it's possible to sort this way in other areas of the game. Please add sorting by name to cargo bay tabs.
  12. If this hits live I'm gonna go ahead and say GG to Bioware for linking GSF rewards to the rest of the game and giving people more of an incentive to play. Even if people only play for the dailies it will increase the population and maybe the matchmaking will become more effective. I hope.....
  13. Population is the problem not the cost of top tier abilities. Someone who has put the time in to earn enough rep to afford a single tier 4 improvement on a single component is already proven they are invested in the game. The problem happens when Team A: 6 x 2 two ship new players and 2 x 5 ship players are in a match with Team B: 6 x 5 ship players and 2 x 2 ship players, and a couple people on vent. Team A gets slaughtered and the new guys don't live long enough to learn to improve. The best part about this scenario is when the 2 experienced players on Team A leave the ops group 2 minutes in because they know it's going to end up 5-50 in TDM. Then the match gets back filled with people looking at something like 7-45 on the score board and they wonder *** is going on with the game. There is only one way to vastly improve the population: Unfortunately none of this will happen because that would require development resources and as we all know: "GSF is in a healthy state right now."
  14. I ask myself why would they give up development of a brand new gameplay mode, one that was supposed to be a big deal. This is what I come up with: When GSF started 5 out of 10 people in my guild tried it. Today 2 out of 10 play regularly, and the other guy plays more than I do. We're a typical group of people. We went from about 50% participation in the first month to at best 20% now. I usually play between 8 - 11 PM EST on JC. When I do a "who" for Mesa, Shipyards and Denon, between those hours I never, NEVER, get "showing first 100 results" and usually there are rarely more than 50 people on the Pub side engaged in all GSF matches at any given time. GSF doesn't give any rewards other than what can be used to upgrade ships. If a person who subscribed yesterday joins a GSF match and feels like they are getting steam rolled by experienced players they leave. There isn't anything for them to work for. There is no "shinny" so why would they stay? The GSF population is small, there isn't any denying it. I wish it was large but it just isn't. GSF isn't buggy, a few people are playing it, and they are loyal to it. So the developers call it "in a healthy state" and are going to move development resources somewhere else where they can get more bang for their buck. It's a business decision pure and simple. It's damage control. I like GSF but it doesn't look like it is going to be treated any better than ground PVP. After 2.8 drops I expect we will get a TDM version of Denon before the end of the year, but I anticipate playing against the same people on the same maps over and over and over until the middle of next year.
  15. Translation: "Our live development team is too small or too inept. We've come to find out that we only have the resources to work on one project at a time. In the future expect don't expect us to be able to deliver 100% of what we put in our "roadmaps". GSF is "in a healthy state" so you won't see any new maps or gameplay modes any time soon. We promise to get back to it maybe next year, you know, unless another "high Priority" project demands we devote all of our resources to it." Ground PVP has been the red headed step child of SWTOR for almost 2 1/2 yrs. There is no reason to expect GSF won't get the same treatment from this point forward. When they say GSF is "in a healthy state" what they mean is: some people are playing it and it's not full of bugs so we don't need to devote resources to it..
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