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Alastairz

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  1. I meant for anyone in general, not exclusively you All credit for the spreadsheet goes to Argath Are you sure you posted the correct numbers for your stats, specifically the rating numbers? They seem very high. Mine looks something like this (i'm using the hybrid vengeance spec to try it out): 7100 armor 49.99% Damage Reduction 370 Defense rating 120 shield rating 88 absorb rating 120 accuracy 90 surge That gives a total of 788 stat points to distribute. Maybe I missed some, I'll have to write it all down. Would be nice to have a SWTOR-armory...
  2. I don't understand your reply - do you mean that BioWare must start from a blank slate and not look to other tried and tested models to derive any sort of helpful information?
  3. An AOE pull would be neat too, but so would unicorns juggling lightsabers
  4. God's gift to earth right there. I have goosebumps
  5. Again I have to say that this isn't a self improvement issue (which I would be fine declaring if that was the case), it is a quality improvement for the game mechanics. I can compensate for this threat imbalance just fine, and I have been all along. You misunderstand if you think that I taunt juggle with the DPS through the whole fight.
  6. Thats actually exactly how I read your post, you still get a passing grade for clarity. Again I have to say that this isn't a self improvement issue (which I would be fine declaring if that was the case), it is a quality improvement for the game mechanics. I can compensate for this threat imbalance just fine, and I have been all along. You misunderstand if you think that I taunt juggle with the DPS through the whole fight. The original idea of "please boost immortal threat" is just one way of handling what is going on; it may not be the best or even a permanent way to help with the flow of the game, but it is a start in the right direction. Other ideas: - Target of target: this way you can see who took aggro without having to find out when their face gets smashed in - Interceding on an enemy will jump to their target: this is more along the lines of what the skill is supposed to do, IMHO - Meters: I'm a big fan of dps/threat/healing/etc meters, but I am not marching around waving the flag of "OMG NEED RECOUNTZ". - Threat level indication: Percentage indicator, red/yellow/green, etc.. whatever way you can see your threat level on the target
  7. Someone take a picture, two lamebrains are holding hands. What advice are you here to give? When did I say I was the greatest tank, or even a good tank? If I mentioned a rotation, I'm pretty sure I qualified it as a whack-a-mole rotation, where you just use the most useful skill based on threat, survivability, or resource generation.
  8. Somewhere around here: "The Jugg is fine, really. " Here was your perspective: "NEWS FLASH: Everyone complains about something. Complaining does not mean something is broken. With that said, shape the f*ck up." I don't see any question marks in there, so how did you pose a question? You just said "l2play whiner noob" Yes, I want the game to play itself, I love watching video game movies on my gaming laptop... (this is sarcasm) I jump into combat and then mash my face on the keyboard and wonder why I lose aggro. Isn't that what I'm supposed to do? (this is also sarcasm) What do you picture in my mind when I say there is a problem with threat? That I pull the boss and never get him back again? That I start the fight with a taunt and the instant it wears off my group is running for their lives? Yeah, I facerolled my way into all of my columi/rakata gear. Whine and apparently throw underhanded jabs.
  9. No - it was still possible to lose aggro in WoW depending on which patch it was, but there were ways to monitor your threat levels and adjust accordingly. I'd love to hear what you think the differences are between my tanking and your tanking. I charge in, stand around picking my nose, and type "?? *** ??" in genearal chat when I lose aggro... That must be what you think is going on. The fact of the matter is that this is still a new game that has a lot of balancing issues to go through, and I find it amazing that when one of them is brought up by many people that there are dissenters who want nothing of the sort to take place. If you are so happy with the game then go play it and quit posting here to serve your e-ego's.
  10. Really, no replies? I thought this was some good info!!
  11. Yeah, because I have nothing better to do than make up wild accusations and rig the game for my own benefit. Do you think before you type this stuff? What you just said is "you are all complaining self-serving noobs". Get off your high horse and pull your head out of your ***. Immortal Juggernaut threat DOES NOT PROPERLY SCALE AND NEEDS TO BE FIXED. It's close to right, but not quite. It is entirely possible for a player to not experience this problem given the correct group makeup (DPS player actions and gear level). What I find interesting is that you agree that there needs to be a rework on the threat for this class but you keep flaunting that you have no problems with it. Then in the next breath you complain about people who are bringing up the issue. WHICH IS IT?
  12. And just because you say it's fine it's fine. Case closed.
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