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Secured

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Everything posted by Secured

  1. the problem is that you will reach diminishing returns on crits soon enough and that affects the crit bonus from aim too.
  2. i feel like most of the whiners dont know how to play the other classes and also dont know how to play against them. atm, sage/sorcs are the weakest healers. knock them away from their guarding tank and spike them. scoundrel/op healers are pretty strong but also kinda dependent on guard. dont spike them, pressure the guarding tank and the scoundrel alike. he wont be able to heal both for too long. The key to killing them is SNARES! 16/25/0 specced guardians have a 0 cost, spammable aoe slow. sorc/sage and scoundrel/op rely on running away from dmg because they can't just withstand it like a medic. Learn to use the right skills and create a new metagame! -.- commando doesnt "feel" the strongest, but he actually has few weak points. they dont have too much utility because, frankly, they dont need to. Scoundrel/Op is on about the same level, depending on the map and team comps. Sage/sorc still are utilitybombs but very very risky and you often end up using all your utility on yourself because you'd otherwise die and you wont be able to heal anyone else during that time. I guarantee you, that if you face sorc/sage or op/scoundrel healers that feel very overpowered, it's 100% because their tanks are overpowered.
  3. i have a guardian vr 68 (my commando is vr 83) and i think that most people would agree that guardian is a class that has quite a high skill ceiling (if not the highest). up to a certain point i also felt that my commando medic was boring (especially compared to my guardian), but then i startet to optimize my dmg output (yes, not my heal!) and thats what made the class challenging for me and it's also the biggest advantage over the other healing classes (especially scoundrel). i usually get around 450k heal and 150k dmg and no other healer can deal so much dmg (aoe and spike) and actually kill stuff. if you think your class is boring, you probably play it wrong. and to all the whiners: i can't wrap my mind around why anybody could have such a different experience with their medic unless they rather suck at a class than using it's advantages. you jump on the bandwagon of whining commandos (and dont get me wrong, commando dd's have all the right in the world to whine) because you expect to suck less with another class... well... i have news for you; chances are high you'd still suck.
  4. commando healer is very viable... just throwin it out there.
  5. -Kolto Bomb is your highest priority skill after of course Bacta Infusion. -Always Trauma Probe and get 30 Stacks of SCC before fights (if possible) and use SCC and immediately Kolto Bomb as the fight starts. The SCC Bonus for the Bomb is incredibly good. -Hammershot anytime you can, it's the fastest way to get your SCC Stacks and it keeps you on high ammo regeneration. -Use Field Aid! It's very cheap for what it does and it actually heals nicely. Also, get to know the icons of the debuffs that you can/should remove. -Your offensive Tools should be High Impact Bolt and Sticky Grenade because they're instants. Mortar Volley should also be used if you can spare the time it needs to channel. sometimes you can use Full Auto or Charged Bolts, but only if no one really needs healing. If you're in Melee range, Stockstrike is a good choice too. -Your CC is quite oself explenatory but i have to mention that you shouldnt hesitate to try and cast concussive round (even if tech override isnt ready). It really stuns for a loooong time. EDIT: this is for PvP
  6. I really really love the birthright armor for my guardian and i wanted to know if its somehow possible to get a crit crafted gear? Also, is it possible to get a recipe for the rakata items? even if its possible to get a recipe, because i dont have synth i can't craft it myself and only a guardian can buy this gear...
  7. I've read a lot of overpowered and underpowered classes but in these arguments, everybody seems to forget that there are different maps with different win conditions. So, what Classes (and specs) do you play and on which Map do you feel the most useful or the least useful? I have a VR 82 Commando Medic and this is my list of map preference: 1. Alderaan: although you need a bit of mobility, if you list with your team and you have designated chars that help where help is needed, you are able to guard a point and thats where the commando shines. 2. Voidstar: Same as Alderaan, but it's more riskier and you could be required to run to the other side while defending or run through while attacking and there the commandos lack of mobility and cc hurts. 3. Denova: It's also about defending, but there is much more mobility needed because as defender, you dont really have an advantage like on alderaan. Also, quick switches could be needed and you will be left behind ^^ 4. Huttball: absolute Horror to play as a Commando. You will stand in the middle and watch Jedis and Siths flying and jumping from one side to the other and you wont be able to do anything. Only usefullness i see is if your carrier is a Tank that cannot jump nor has a speed buff of any kind. I also have a VR 67 Guardian (16/25/0): 1. Huttball: guardian absolutely shines there. jumping around, chainslowing enemies... it's no comparison to any other class. 2. Voidstar: as defending Team it comes very handy that you are nearly indestructible with your defensive CD's and you can reduce the dmg by quite a bit. If you're attacker and can open the first door, it's pretty much a win because you can chainslow at least half of the enemy team as they get through the door and they will never be able to catch up. 3. Alderaan: you will be able to defend a point very nicely and you win every 1v1 and they are the most common on alderaan. 4. Denova: Your wont de useless on this maps, but i feel that your strenghts dont really shine on it like on the other maps. So, what about you? maybe we could make a ranking of chars on the different Maps or just look at OP/UP from another aspect that i feel has been left out of the equation.
  8. kolto bomb is sick good aoe. it's instant and and gives a healing (and with css a dmg reduction) buff and it heals between 1.5k and 2.5k per target (so thats 6 to 10k healing for 2 ammo). I actually, i also use it as an instant heal on singletargets. 1 interrupter and your dead? no, you have your shield and even though it has high cd, it's still more than anybody else gets! you have heavy armor and you have a aoe knockback+slow. you have an armor buff on probe and reduced dmg intake because of talents.
  9. valor rank 82 commando with a vr 66 guardian. i get about 50-150k dmg and 350-450k heal with fewer deaths than most tanks and more kills than any other class. only my medal average is lower than i could wish. I really think that commando heal is strong, even though its not that much fun to play. i can only compare it to sage heal, and even if the supporting capabilitys of this class are much stronger, they die really fast and cant heal that effective. but i have to say that i feel much more effective if i play my guardian. he supports the team very well, is fun to play, has insane cc's, high survivability and does very good damage (i'm 16/25/0 specced).
  10. commando healer is very strong. commando dps is unbelievably underpowered and boring. it does not fill any role that others can't do much better.
  11. i'm a valor 82 commando. pretty much gunnery all the way. i've switched to playing my guardian most of the time. Commando doesnt do dmg anymore. not because the skills were nerfed, but because people learned how to play. and for everyone who blames the commando player - no, it's not their fault and "just play better" isnt an argument because the skill ceiling with the commandos limited options is just very low. how should i play better? hit the buttons harder? I dont have an interrupt. I cant position myself like the other classes with their mobility and stealth skills. I barely have any cc that i could use wisely. I cant really use heals, because they have even higher casttime than my other skills that get constantly interrupted. i play my commando as a healer atm. it's way more challenging than gunnery and it's actually really strong.
  12. i don't know why you all focus on the numbers that pop up at the end of a warzone. the true problem with the commandos is, that they are unbeliavably boring to play (at least gunnery). and there's not much they can do to change that, unless adding/changing a mountain of skills. i'm a valor 81 commando and i like playing healer (no, not in 1.2....) and i like the assault tree, but it's really frustrating if an assault specced vanguard does up to double your dmg with just a few skills that differ from your rotation.... i feel kinda betrayed. good thing i have a guardian. more fun, i feel much more useful and if i die or if i'm not able to kill something, i can see where i failed...
  13. the reason why bioware changed the heal is the statement above. stupid players that run around solo-queueing, attacking a target on their own thats probably even guarded and then cry because they werent able to kill it! the fun in 8 vs 8 is strategy, well-timed kills and the burst healing was so low, that 3 people could easily spike any healer down in a matter of seconds. the broken thing was the ability to heal pressure and that could've been fixed by messing a bit with energy/munition management. but i guess they have no intentions in making this games pvp into anything more than brainless zerging. they think everyone is going to be happy, if they are able to kill any class and thats just so wrong. why make different classes if even a fully specced healer helps his team more by spamming some boring dd ability? gj bioware
  14. do it. It's actually much more fun to play and the way better spec now. it doesnt suffer from the nerfs and you can't take out 90% of the damage by smart positioning and interrupts.
  15. thats true. the one thing that i have never experienced with arenanet, and only learned through warhammer online and (sadly) swtor is that the developers make very bad decisions and seem to not be playing their game. the worst thing bioware does is to listen to the people who cry the loudest, are (at best) average skilled gamers and are likely to switch back to wow or any other hyped game soon. they balance the game around the philosophy "dont frustrate any player by anything". if someone cant win against something on his own and by playing very poorly, it needs to be nerfed out (as with healing). even though you fight with a 8-man team, playing together seems to be not taken into account and discouraged. the gameplay experience is unbelievably low with low pop servers. The last 30 games i played, we had a full team of 8 people for about 4 minutes top. most of the games i play are 5 vs 8 and they give you about a third (if not 0) commendations of the winner team that keep farming us.
  16. the real reason is obvious and its not really a sneaky way to try to keep you gaming. they messed up and they make it up to the players who kept interested in their game by giving them a free month.
  17. i played warhammer online and i got about 3 free months. everytime they messed up an update or if the server were down too long, they gave away free months ^^ but HOW can i get the minipet? i dont see it in my inventory, i dont see unlocks in the legacy options and i dont see it in my minipet window!
  18. jedi knights are unbelievably overpowered now.. i mean... it's not even.... no... can't put it to words how ridicoulus it is. (i have a valor 80 commando and a 62 jedi guardian and the commando plays something like my guardians tauntaun minipet in an armor).
  19. golden gun... i heard it several times in teamspeak today. the balance was nice before 1.2 even though a lot of players we're complaining. these we're just the usual lazy crybabys. but now... oh boy. WHAT WERE THEY THINKING? i never thought healing was too strong for a competitive play - you needed to focus your target and kill it within seconds. even with a 4-man team that was possible due to the lack of burst heal. What they needed to fix was the ability (especially of the BH/Commando) to heal pressure damage until eternity and it would've been possible to also play sustained damage pressure builds and outlive the opponent. and the incoming changes we're promising and tactics were flourishing. Tanks on the other hand are a bit broken, they basically reduce damage around them without casting anything (instant) or loosing energy/munition or whatever. They dont even need to be tank specced! Atm, Jedi Guardians and Vanguards are easily the best DD's in the Game. with the changes to expertise, i believe that the best group composition is DD specced tanks and the best strategy is stand next to an enemy and hope you hit your stun and your highest instant burst before he does. Reducing the damage is the only way to go because the heal is too slow and too little. There's nothing to heal if everyones dead after seconds and the result is, that you need the most damage to kill the enemy even faster. THE DEATH OF THE HEALER CLASS.... PS: is it only me or does white damage now do even less damage? and i mean like half? oO
  20. The nerfs to the Kolto Bomb healbuff and css-shield are justified, because you now hit 4 targets instead of 3. That will get you around 2k bonus healing, which is huge and also puts those buffs on 1 person more! All the other nerfs are targeted at the fact, that the commando healer could be very effective in very unskilled hands. You didn't need to manage your munition and you didnt need to position yourself because you could just stand there, spam the same 3 skills and outheal almost any damage until eternity. the commando heal nerfs are very justified and dont hurt smart players that much. And for the PvE Part - He is by far the best Tankhealer and there should be no situation where he lets the tank die or gets out of ammo. Its virtually impossible! If you however, try to fill the roll of a grouphealer, you're out of your element, just focus on your job and get a sage as second healer.
  21. nerfs come and nerfs go... same with buffs. i'm valor 80 with my commando and he really was an outstanding healer, so i see the necessity of a nerf. Gunnery does ok burst damage, but was far away from being too good.. just because he has such a huge weakness against interrupts and has extreme lacks in mobility. The biggest issue though for me is, that gunnery is too easy and too boring. you can't really excel with superior skills. i have a valor rank 62 guardian and the things you can do are countless. just switching your guard to who's being attacked and taunt the highest dd could keeps you busier than playing 2 gunnerys at the same time. i'm currently experimenting with a special Commando spec thats very promising. i just suggest everyone to think outside the box here. dont just see the commando as either heal, gunnery or assault. also, he got a few buffs. work your way around the nerfs and abuse the buffs. and to say one thing; play the other classes until you damn yours on being too weak or too strong. the disparity in skill and gear is huge in this game and i seriously can't see anything thats imbalanced right now. everything has its weakness. most of the time; if the strenght is huge, the drawback is huge too.
  22. well thats a huge bummer. i like to think, that it would've been possible to implement 8-man queue. it's just a source of endless frustration that we have to carry 80% of our servers republics through warzones and they get more stupider day by day.
  23. Does that mean that we can't queue as an 8 man group? because thats really what matters to me.
  24. Commando Healer is absolutely insane in PvP. You never run out of ammo and you have the best singletarget heals in the game and ridiculous survivability for a healer. As mentioned, you have a lack of utilitys for PvE. Battle Rezz being the hardest... but you wont need more than 1 anyway. Shield is a nice skill, but its not necessary. You have the best DoT for your Tank in form of Probe and your aoe actually isnt that bad. its instant and it has low cd and gives a healing buff. and BioWare mentioned that they will increase the amount of people affected by it. Commando DPS is the best DPS in game for PvE and its pretty much on top for PvP aswell (i'm talking about Gunnery. Forget Assault). the strenght also stacks by the amount of gunnerys you use, because Grav stacks separately and your Demoround profits from other grav stacks aswell. The lack of an interrupt is annoying in PvP, but in PvE operations, you cant interrupt the bosses anyway.
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