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ssfish

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  1. ssfish

    LF Friends

    I've returned after quite some time and am seeking a guild to reacclimate myself with. A bit of my history: Day 1 player, got server first clears of EV and EC. Could have had KP, but our counterparts on Pub side did KP the night we did EV, and we swapped the next night. In the early days, I mained an Op healer, then switched to Pyro PT to demonstrate how broken that thing was. I took a break, and came back for S&V, now playing a Jugg/JK. I was super active in the jugg community and one of the most known and knowledgeable theorycrafters for the class back in the day. In that period, I posted some top-end fight parses, not just for Juggs, but in general. I took a break again after the fiasco that was Class Reps, and came back at the tail end of DF/DP in a more casual role. None of that really matters anymore, since I don't know any of the new (to me) content, and learning the changed classes is going to take a bit. I'm looking for a place where I can get into some of the endgame content with good people. I have my three classes above at 75 and in hodgepodge 306 gear, but everything else is at 65 and wouldn't take too long to get up. No preference on Imp/Pub.
  2. In the most literal sense, you are correct. However, the damage of a crit tick is the exact same as every other crit tick under the same circumstances, just as base value is; therefore the point is rendered irrelevant for the discussion at hand.
  3. Bleeds do not have a damage range... at least not that I have ever seen. So long as the circumstances remain constant, their damage is fixed. Controls No relics equipped. All class buffs Mastery stim No set bonuses Sunder Armor and Beat Down debuffs on target (though both have no effect on DoTs) Parse #1: Just Plasma Brand /// Also, ticks of just Overhead Slash here as well ; they never overlapped in this parse. Parse #2: Plasma Brand and Overhead Slash. Pare #3: Plasma Brand and Blade Storm. Parse #4: Overhead Slash and Blade Storm http://parsely.io/parser/view/73362/0 I did not do a parse with all 3 ticking as I only get 1 tick of PB under the three stack with my current alacrity, and I wasn't testing so much for the damage buff as for the oddity with Overhead Slash buffing bleed ticks more than the others. The 20 damage oddity continues here with PB bleed, but we learn where the source of the oddity is when looking at Parse #4. The base tick on Blade Storm is 177. When paired with Plasma Brand (2 stack buff), that jumps up to 181. When it is paired with Overhead Slash (still 2 stack buff), it jumps to 184. This damage increase only happens while the Overhead Slash bleed is ticking, and as I mentioned above, Beat Down was active throughout all of these tests. Am I just blind? Did I waste time testing this when there is a tool-tip somewhere that explains this extra damage buff under the Burning Purpose bleed?
  4. I unequipped them prior to testing. Thought I had that in the initial post, oops.
  5. I don't know if I'm missing something here, or if it has been mentioned already, but the Exarch Implant appears to have the exact same stats as the Defiant Implant. http://imgur.com/a/tDHAu
  6. I did some quick testing as best as I could, and the short answer is that it does not appear to be working properly. It's working, in so far as it is buffing our damage based on the number of bleeds on a target, but the value by which it is buffing our damage is not consistent. Plasma Brand bleed tick with no other bleeds: 1237 Plasma Brand bleed tick with 1 other bleed (Blade Storm): 1269 Plasma Brand bleed tick with 1 other bleed (Overhead Slash): 1289 Plasma Brand bleed tick with 2 other bleeds (all three): 1321 To figure out if it's working properly, we should be able to divide the single bleed tick value by 1.03 and it should provide the same value as the 2 bleed tick value divided by 1.06 and the 3 tick value by 1.09. Obviously, given the oddity between the values depending upon which second bleed you are using, we can see that they don't line up. 1237/1.03 = 1200.97 1269/1.06 = 1197.17 1289/1.06 = 1216.04 1321/1.09 = 1211.93 I had the same debuffs on the target for each test, no proc relics or other inconsistent buffs. I cannot see why there is a discrepancy between the PB ticks depending upon the second bleed effect applied.
  7. I'm still working on re-acclimating myself to Vengeance right now, so I haven't played much with Rage, but I don't imagine that it is significantly different than in days past. Enrage is essentially part of the DPS rotation. You have two overarching patterns inside the rotation: One using Force Crush for Shockwave to buff Smash/Raging Burst, and the other using Enrage for the same purpose. Most of your abilities lower the CD on Enrage so that it times out pretty much perfectly to buff every other Smash. See your level 32 passive ability Overpower. In short, Enrage is not an "Oh ****, no rage: button. It is a core ability of the spec rotation. Edited to correct some ability names.
  8. ssfish

    Lfg

    I am looking for a group to run with, on either side, that requires a rather unique schedule. I currently have my Jugg/Guardian DPS at 65 and in 208 gear, and am making my way up the gear chain as quickly as I can through the solo game. These would be my preferred classes, given my history with the class, but I can easily get other classes up and ready to go. Dating back to pre-Harbinger days, I was server first on some NiM raids as a healer. I was, at one time, one of the top three Juggernaut/Guardian DPS in the world (read: on the boards), both on the dummy and in raids. I cleared the relevant content of the time that I played on Sorc/Scoundrel heals and Jugg/PT tank. There seems to be increasingly few people around from the days of my prime, and given my personal reticence to jump blindly into an unknown situation, I find myself hard pressed for acquaintances. The short of it is this: If I can find a group that can accommodate my unorthodox schedule, then I will devote the necessary time to perform at top-tier levels. Otherwise, I expect I will be around long enough to make sure my characters remain gear-relevant until such a time that I can find what I seek. What I am seeking is a group able/willing to run on an alternating schedule week to week, over a two-week window. I can run Wed/Thu/Mon one lockout week, and Tue/Fri/Sat/Sun the next. While this may seem demanding, I can say this: In seven years of being bound by this scheduling restriction, every group in every MMO I have played has determined that it was in their group's best interest to accommodate this request simply because of what I bring to a group.
  9. There was a pretty good cadre of Vig/Veng players at that time (and a few good Rage players as well). I do remember that name, and I've kinda trolled about off and on watching for that one patch that makes me fall in love with the class again, so I've somewhat kept up with your 3.0 work as well. The guys that actually take the time to put a guide out for the general player base are always appreciated. I was more in it for the discussions leading up to the guides.
  10. That's how it's always been for us... On paper (dummy parses) we lack, but in the proper hands, more than simply viable in the real game. Though I feel that Styrak is one of the few fights (from my era) that we hold a pretty sturdy advantage on (in that our entire kit had a use). That whole raid was just good in general for Juggernauts/Guardians. In 208s (been effectively gone since just before DF//DP NiM), I'm sitting at 5200, but I feel like I still don't quite have the feel down with the Plasma Brand single-proc Master Strike. Though how much is the proc changes and how much is adjusting to shorter timing windows with Alacrity, I'm not quite sure yet. I'll get the rotation mastered, but I doubt I'll have the gear to back it on the charts anytime soon.
  11. Glad to see some folks still fighting the good fight for Jug/Guardians. Looking forward to seeing what your final assessment is for this tier. I feel like I have a pretty good grasp on what to aim for, but this alacrity thing is still kind of throwing me.
  12. I'm curious if there are any left on this server/game that would even recall my name. I date back to launch on the origin server Soresu, and was last active, seriously, around the time of S&V. I came back briefly around DP/DF, and attempted a brief comeback for the last expansion, until some software issues put that to bed. At one time (when the class was fun), I was highly regarded in the Juggernaut/Guardian community, specifically for work with Vengeance/Vigilance on the PvE end of things. For the past several weeks, I've been casually leveling my characters up to 60 while trying to track down players that I used to run with. I see all of two or three guild tags that I recognize any longer. Having been largely unsuccessful in locating any of my old mates, I have turned to these forums in search of folks. Basically, I am looking for a community that, while we are in a bit of a content lull leading up to the next expansion, will allow me to regain my footing, while offering a home to raid come the xpac. Ideally, this will be among old friends, but if, as I fear, there are none left, I am game to start at the bottom and work my way up again. Most of my focus has been on getting my Imp toons up to speed, but I do have a few 60s on the Pub side, and I have no real preference on faction.
  13. I have all ACs at 55 on Imp side, and several on Pub side. I am (was) kind of a big deal in RotHC, before I went away. I posted some top-o-the-world parses in 16m raids prior to my exit. I have just returned, with a friend. He plays a PT and Vanguard tank. We seek a group that will get allow us to get caught back up with the game with them, then sit back while we carry them to victory. Let me know.
  14. Wel, friend, I see you got what you were after. Sorry I didn't get back to you sooner on that. I think a friend has convinced me to return for the xpac. I'll try to find you in game here in the next few days.
  15. I am almost entirely sure that it does decrease the channel time on Master Strike, given how Berserk (w/e it is on this side) works in Carnage/Combat spec. That said, it would require so much more alacrity than it is worth to get our MS to a beneficial point. That, and our big hitters are on fixed cool down timers, so pushing abilities out a bit faster wouldn't allow for more PB/OS/BS, so there is no way that it could offset the surge loss from stacking alacrity. Edit: Oh, I thought I was already at the end of the thread. I guess this response comes a bit late.
  16. While I would like to see the BS/OS dots become relevant, I would rather see us get some improvements in the form of in-combat toys (offensive cooldown, utility that isn't predicated upon someone failing, etc) I think an OCD that makes bleeds do double damage for 10/20 seconds would be interesting, though it's one that just popped into my head as I typed it, so I haven't even begun to consider the balance implications of such an ability.
  17. My gear isn't even close to BiS, but putting all of Plasma Brand's Damage into the initial hit would give me an average of just under 8700 per hit, and almost 13k on crits (since it's one attack now, a crit would encompass the damage of a crit initial hit and crits on all the current DoT ticks). [using Kishek's parse: an average PB would be 8778 damage, and a crit as high as 14247] In PvE, it would usually come out to be a wash in regards to total damage (though it would assure threat pulling at the start of a fight), but that just seems wickedly overpowered for PvP, assuming no other changers were made to PB's damage. (Disclaimer: I do not PvP in this game, at all, so my thought on such a change in regards to PvP is just from looking at damage numbers.)
  18. Pretty sure this isn't the place for petty, childish name-calling and arguing. Take it elsewhere and let this thread stick to comments relevant to discussion about improving the class. Nothing productive is gained by this immaturity.
  19. The way I read that section, it read like you were saying that Shatter only requires 4 Rage to use. The suggestion was intended to be a constructive piece of advise to clarify that chart to minimize misunderstandings. Obviously, I know what the chart is trying to convey, but it does not, in my eyes, convey that information clearly. I'm sorry that you feel the need to get so defensive over this suggestion. Regarding my Impale comment: It's pretty damn simple and not really up for debate. It is an inaccurate statement, and one only needs to look at any semi-competent Vengeance parse to see why. Shatter is the priority. it, combined with its bleeds, comprise almost 20% of a Vig/Veng parse's damage. Impale and its affiliated bleed is about 1-1.5% behind, when they are both used, on average, within a half second of their GCD. I will grant that this gap has shrunk with 2.6 and the change in ability selection, but to laud Impale as "the most important ability and dot to maintain" is, frankly, wrong. It has situational priority over Shatter, certainly, such as the last boss in DF - Shatter's bleeds won't run their course on the droids during the clock phase, and as such, it would be better to use Impale for the upfront, burst damage that it provides. But at the base level, Shatter takes priority. I will close my involvement in this thread by saying a few things: My disdain for Carl writing guides for classes that he is not an expert in goes back quite a ways, when he wrote those rotation guides on the forums. I don't dislike him (or you), but it rubs me the wrong way that a guide such as this would be presented with apparently no consultation done with players that happen to know more than a thing or two about their classes. I would be more than happy to have a discussion with Carl about whatever - he can be a fun one to go back and forth with. But you, I am done with. In this instance, you are nothing more than a liaison. You have nothing to offer a conversation about this topic aside from defensiveness and snide dismissal.
  20. There's no hate. The point, however, is that the information is not all "good." If it were, there would be no critique. Saying things like I quoted previously about Impale is not good information. It is bad, and about as bad a piece of misinformation as can be spread about Vigilance/Vengeance.
  21. This is just amazing. Also, reword this section. Shatter spends 5 Rage, and refunds one. It doesn't spend 4. It has a net cost of 4, but you need to spend 5 to activate the ability. Edit for more: The video has several places where: 1. The rotation is terrible, and 2. it doesn't even follow the guide's suggestions.
  22. You didn't ask a single question in your OP. You made a statement about possibly having to switch from Combat to Watchman. Your comment was addressed when people said that all three specs were viable. You stated in your first post that you were facing both HM FPs and Operations, then you backpedal and say you can't run operations. If you aren't running Ops, then your gear doesn't matter. Simple as that. When you get around to venturing into operations (where gear matters), you can do SM TfB and SV in the gear that drops from level 50 HMs, particularly if you supplement with the few good mods/enhancements that you can find in basic comm gear. Beyond that, come back when you drop the attitude and I'm sure people would be more than happy to provide the help that your narrow mind craves at that point in time. Alternately, you could phrase the question that you want answered in the form of an actual question, so as to minimize the chance of people addressing different points in your rambling in the assumption that what they are providing information for is what you are asking for.
  23. Ignore 90% of everything that is said/typed by Carl. I like the dude well enough, but he thinks that he is the authority on everything. He is a good Operative. He knows the bare-bones basics of Jugg/Guardian. His guide on Dulfy's site was wrong, and that is galling because he has one of the best Juggernaut DPS in the game in his raid group to draw from, but for some inexplicable reason, he did not.
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