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Deakka

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  1. Excellent post, as a former (and current) WoW player, you realize control is key in any MMO. If it feels like you're merely watching your character go through pre-queued motions, then there's something wrong with the system. An example of a game with this crippling issue would be FFXIV. Great premise, amazing graphics... and piss-poor controls. While the delay is less in TOR, you still get that disjointed feeling whenever you hit an ability. Speaking of FFXIV, I've recently resubscribed (I have plenty of disposable income... 3 MMO subscriptions doesn't break the bank hehe) due to the fact that their new team has probably been the most humble, transparent, and hard working group of folks in the MMO business. They've openly admitted to problems, shared future design ideas, and maintain an active presence on their forums. The head designer, Naoki Yoshida is probably the hardest working man in the MMO industry, mainly because he makes frequent forum posts as well as interviews with industry outlets (blogs, magazines etc) to constantly give and take feedback from the community. BioWare could learn a lot from their example. Hopefully ToR doesn't become a train wreck that FFXIV originally was hehe... but if they can handle issues with SE-like opacity, it means great things for this game. Sadly, I've never seen BioWare show that kind of humility, at least not with prior games. If Bioware can address these launch concerns, they'll keep getting 15 bucks a month from me. My money tends to go with companies that understand the gamer mentality and create games that they themselves want to play.
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