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Hypnopaedian

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  1. PVP Can you please implement cross server Que's asap? Unless it's during the 2 hours of prime time, level 50 ques are horrible. While I sit and wait hours for more people to even start my War Zone, the Imperials gets gear and valor all day while they farm each other. So by the time i finally do get a group, it's against a bunch of Imperials in full War Hero who, ( as of 1.2), can 3 hit me.( I'm in full battle master, a healing sage, and i can't keep myself alive against one moderately good DPS.) So basically in a jist, the populated side gets geared faster, while the underpopulated side get's left behind struggling in Que. Just to get a game where we are down 2-4 people and not only that, the other team has the best gear acquirable. There is no statistic to win, no matter how much I try. I suggest you make your system a little more logical. My server ratio is 1 to 6, and it's one of the more moderately populated servers, so i couldn't imagine how bad this problem is for other people. I play this game for Player vs Player. The fact that i'm paying 15$ a month to hop around the fleet hoping the handful of level 50's on my server Que up, just to get get a match and get destroyed beyond anything in your power, is extremely ridiculous. This is a very serious issue you should be inclined to deal with because I can name 20 people from my server alone who aren't subscribed anymore because of it. p.s I'm not complaining out of frustration. I addressed the same issues in a class thread, and got told to give patience and try again. I've since then given ALOT of patience, become the best healing sage on my server, and yet see these drastic disadvantages. - with Love, Hypnopaedian
  2. PVP Can you please implement cross server Que's asap? Unless it's during the 2 hours of prime time, level 50 ques are horrible. While I sit and wait hours for more people to even start my War Zone, the Imperials gets gear and valor all day while they farm each other. So by the time i finally do get a group, it's against a bunch of Imperials in full War Hero who, ( as of 1.2), can 3 hit me.( I'm in full battle master, a healing sage, and i can't keep myself alive against one moderately good DPS.) So basically in a jist, the populated side gets geared faster, while the underpopulated side get's left behind struggling in Que. Just to get a game where we are down 2-4 people and not only that, the other team has the best gear acquirable. There is no statistic to win, no matter how much I try. I suggest you make your system a little more logical. My server ratio is 1 to 6, and it's one of the more moderately populated servers, so i couldn't imagine how bad this problem is for other people. I play this game for Player vs Player. The fact that i'm paying 15$ a month to hop around the fleet hoping the handful of level 50's on my server Que up, just to get get a match and get destroyed beyond anything in your power, is extremely ridiculous. This is a very serious issue you should be inclined to deal with because I can name 20 people from my server alone who aren't subscribed anymore because of it. p.s I'm not complaining out of frustration. I addressed the same issues in a class thread, and got told to give patience and try again. I've since then given ALOT of patience, become the best healing sage on my server , and yet see still these drastic disadvantages. - with Love, Hypnopaedian
  3. PVP Can you please implement cross server Que's asap? Unless it's during the 2 hours of prime time, level 50 ques are horrible. While I sit and wait hours for more people to even start my War Zone, the Imperials gets gear and valor all day while they farm each other. So by the time i finally do get a group, it's against a bunch of Imperials in full War Hero who, ( as of 1.2), can 3 hit me.( I'm in full battle master, a healing sage, and i can't keep myself alive against one moderately good DPS.) So basically in a jist, the populated side gets geared faster, while the underpopulated side get's left behind struggling in Que. Just to get a game where we are down 2-4 people and not only that, the other team has the best gear acquirable. There is no statistic to win, no matter how much I try. I suggest you make your system a little more logical. My server ratio is 1 to 6, and it's one of the more moderately populated servers, so i couldn't imagine how bad this problem is for other people. I play this game for Player vs Player. The fact that i'm paying 15$ a month to hop around the fleet hoping the handful of level 50's on my server Que up, just to get get a match and get destroyed beyond anything in your power, is extremely ridiculous. This is a very serious issue you should be inclined to deal with because I can name 20 people from my server alone who aren't subscribed anymore because of it. p.s I'm not complaining out of frustration. I addressed the same issues in a class thread, and got told to give patience and try again. I've since then given ALOT of patience, become the best healing sage on my server, and yet see these drastic disadvantages. - with Love, Hypnopaedian
  4. /Agree Conveyance for Deliverance now being a 30% cost reduction is pretty silly. Considering it is one of our cheapest yet slowest heal. Especially when we had noble sacrifice. But now I can't keep anyone alive long enough to reap the benefits of a 30% cost reduction, let alone get force back without have to completely re heal myself, or even stay alive for that long to do any of the above. Maybe it's just me, but as a healer 100% of the time I can feel a drastic difference. When people's survivability depends on me, and I can barley keep myself alive, is in itself superfluous.
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