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Nausgaming

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Everything posted by Nausgaming

  1. I just came back since free EXP weekend. I realize that dyes are one-time use, but they can last a long freaking time. I don't see investing 10 dollars on a dye to be a waste if I wear it for a month or so. You can make up an outfit, apply a dye, and unify the colors--and that outfit will be saved FOREVER! They give us additional outfit slots, so I just purchase a new slot if I want to test something. But honestly, dyes don't seem to disposable as people make it out to seem. Unless you're swapping your colors out every other day. I suppose that can happen. ----------------- I have a friend that religiously buys dyes for cartel coins to sell on the GTN. He claims nothing sells faster.
  2. I came back for the free EXP weekend (after not playing since launch). I bought a cartel hypercrate to see what was new and to make money. I accidently learned one of the furniture items by right clicking on it. I thought that would list it, but since it was bound--it just learned it. So I made a ticket to have the item restored, and it took them 9 days to basically tell me to f--- myself, and they're not helping me, and also they're closing the ticket. Had this been any other game I would have been pretty pissed off. But all I can do is shake my head disappointingly. I set myself up for this when I logged into a dead-game. I should have expected the worst kind of customer service. 9 day wait and the worst kind of response. I don't even know how to use furniture items. I just remember it being worth like 20 mil on the GTN, as it was my pride and joy from the hypercrate. Wasted it. That'll teach me to spend money on this game.
  3. I keep trying to play Sith Warrior / Jedi Knight, but I always end up frustrated at the class too. However, the highest level I ever got on one was about 20-30ish. One of the things I really-really hate about the class is how the resource generation works. I get the concept, and the concept works. However, I find it wholly annoying to have 2-3 extra abilities that generate resources, but with a cooldown. Maybe EA could condense those abilities into a single resource generator without a cooldown. The whole concept of having a wide array of generators seems stupid to me. Generators are just fluff abilities you use until you have the resources to cast fancier, better abilities. There's no need for generators to occupy 3+ slots on anyone's action bars. Maybe I just played World of Warcraft too much, and having mained a warrior has skewed my idea on what a good rage building/rage dumping class should be. The Swtor warrior/knight feels good most of the time, but just has too many abilities that make it extra clunky I can only really use about 8 different abilities while playing a highly-mobile class, and when half of those slots are taken up by resource builders, another by the leap/charge, and another for the spell interrupt. It leaves very little for actual resource dump spells--let alone any kind of AoE. The worst part is, if I manually take out some of those rage builders it just makes the class feel like **** to play. So it's lose/lose. That's why I stick to Jedi Shadow. I just feel frustrated, because the Jedi Knight "looks" cool, but a pain in the *** to play at its full potential.
  4. On my second play-through I noticed that Skytrooper Zem-63IG was casting a debuff on me called "burning." So I think the game thought he was channeling his attack on me forever--even when I died and resurrected. This time however, I was able to kill him without having the debuff stay on me forever, so that's a good start--right?
  5. I just made a new character. Hopefully I don't get the same error again. I'm not super mad at Swtor. I just had to vent. Like how often does your game break so badly that you have to remake your character?
  6. I'm pretty sure this is a bug, because if it is legitimately part of the game play I would just quit. I'm a fairly new player, as my highest level character has been level 30 before having access to a character boost. I make a level 60 character, and get introduced to Darth Marr. Then shortly after I've fought some bad guys I noticed I have this debuff called "burned," and it stacks. It'll stack up to 10 times, and I'll eventually die. After I resurrect I still have the debuff, so I die about 30 seconds afterwards. This cycle repeats forever thus making my character almost unplayable. I quit the game and relogged, and I still have the debuff. I'm barely able to make progress with the help of Darth Marr spam healing me, but it's really challenging. I can kill about one guy before the "burned" debuff kills me. I made a ticket about it, but this kind of thing really pisses me off. I'm generally OK with bugs and glitches, but they should be further in the game. New players shouldn't encounter a game-breaking bug within 10 minutes of playing the game. The first 30 minutes are the most impressionable, so it should be the most polished. Yet I'm totally dying for the 50th time from stupid burning debuff. Seriously EA, give us some better first impressions. I heard that Fallen Empire was great, but all I'm doing is dying 500 times while Darth Marr tries his best to be a medic. Give me a break.
  7. Not a troll, I'm being serious, is there no compensation for bugging content? Or is it simply, wait in line until it's done?
  8. For no real reason other than to throw random information out there, I wanted to point something out. I have been an active sub to WoW since release. During the first year of the game, it was a long, bumping and sometimes painful experience. I remember though, that in return for enduring the hardship, I was rewarded with free days to compensate for my monthly sub. It occured to me, that those who are comparing Swtor to vanilla WoW, are forgetting that we were in fact compensated for the bugs in the way of free game days. I have been awarded 27 FREE game days over my experience of playing WoW. I have been sent emails apologizing for terrible game service during the first year. And remember there being blue posts reminding us that things were being looked into, and the overall communication seemed pretty decent. It was hard to be upset at Blizzard and WoW when they repayed me for my patience. I mean, we are paying $15 a month for quality, we should get it right? If not, atleast be compensated with something to cheer us up while we wait. Swtor think they too good for that, expect us to chew down on buggy and broken content while still paying my fee on time? Blizzard doesn't always show it publically, but they've generally always cared about the player-base as a whole. I'm not asking for a QQ fest. Just a show of support. Post here some examples of constructive methods Bioware has used to help ease the difficulties of the game's launch. Forums are breaking on me!!!! >=( Post here some examples of constructive methods Bioware has used to help ease the difficulties of the game's launch.
  9. The people who truly enjoy the game are logged in playing it with smiles on their faces. The fact that you're here, posting on my topic signifies that you have some conflict about the quality of the game to begin with, if not the game, just the community. Which is still, directly related to the quality of the game. I will give you, that a percent of the complaints are useless, similar to your response. But some do however, address valid concerns and offer constructive methods of improving the game. I'm afraid that you lack the ability to understand how important these concepts are to a competitive market. All I'm saying in my original post, is that by shunning people away from the game, you are encouraging the competition and hurting ToR. So in reality, you're supporting Blizzard and World of Warcraft. And also with the same stroke of genius, encouraging people to cancel their Swtor accounts in order to pay Blizzard. I hope you're proud of yourself, for your actions. If not, then you should think before you speak.
  10. I find it ironic how all the folks defending ToR are so eager to encourage people to throw their money at another company, talk about brand loyalty. Do you seriously care about ToR's future? Or do you just want the easy way out and say, "if you don't like it, spend your money else where." Keep it up, if you want ToR to fall to the wayside like so many other broken games. Realize that EA is in charge now, and if they don't net profit because you're all so eager to encourage spending money on the competition. EA will either let ToR fall into ruins, or break Bioware to the point where they can mold it into something more competitive on the market. Also, don't be cowards and fear a challenge. ToR has issues, accepting them just encourages weakness. Admit that Tor has issues and encourage the company to work on and improve upon them. Don't lie to them about it, and don't lie to yourself that you're enjoying a broken game. Being annoyed and complaining on the forums while still paying $15 a month and contributing helpful suggustions does more to help the game develope and mature than anyone silently lying to themselves that the game is perfect. If anything, turning paying customers away from ToR hurts the game. STOP HURTING THE GAME! P.S. give us dual-spec and rolling, for real. >.>
  11. If a tank build can be played to match or out perform a DPS build, then the class is fundamentally flawed, there would be no reason to have a marauder spec if a juggernaut can equal it's ability. Even if you wanted to take in the idea that Swtor intended that tanking and healing classes could be on par with the pure DPS, then those who rolled a Marauder or a Sentinel totally got screwed over. That's the whole reason I'm upset, if I knew a Tank class was suppose to match or equal a Sentinel, then I would of picked Guardian and been overpowered in comparison. Just the idea of encouraging broken, overpowered and underpowered class concepts spells horrible game design for the long term of the game. And you're defending this, just because you're an overpowered class combination? Are you aware that the game is based on more than just you and me, and there are many other's who are experiences the same issues?
  12. This game encourages bad game play and anti-social player behavior. I rolled a Jedi Knight with the idea of being a hybrid class that can help my friends as either a tank or strong dps. Upon reaching level 10, I am instantly confronted with a depressing truth. This game discourages solid tanks and healers. Anyone who has played an MMO seriously and not just screwing around pretending like they're a king riding a sparkle pony knows that tanks, healers and "Quality" dps build the competitive MMO. In short, we are left with a sad choice. I can; *Spec Guardian tank and be permanently crippled as a DPS. *Spec Sentinel a pure DPS and never be able to tank. And in the odd situation that a Guardian DPS can out perform an equally skilled and equally geared Sentinel DPS, then the game is fundamentally flawed, and there would be no reason for a sentinel class to even exist. Instead of trying to encourage social unity and teamwork, the game forces you with a simple choice. Either choose a specific, limiting role, and play your class correctly, or force a specified class to perform a role it's not designed to perform at a lower quality. So what's the answer? Do you guys want a game with global, social repercussions for making a permanent Spec/role choice, or would you actually like to enjoy playing a game with you friends? If the game is designed to punish social and cooperative behavior, then the game is fundamentally flawed as an engaging social experience, and only serves to cause reason to make the experience more difficult and discouraging. EA isn't dumping millions into this to let a small minority of anti-social, solo-based gamers cry about choices that don't affect them. Because we all know too well what choices are. EA knows that we know what choices are, which is why I expect them to fix this issue and let people have fun enjoying hybrid classes instead of punishing them.
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