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Azgrey

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  1. Yeah the game will certainly have some issues, of that I have no doubt. Balancing of classes could be next to impossible given how many weapon sets / corresponding skills each class can have. TTK is pretty high right now and as much fun as that makes PvP, certain group comps could end up being unkillable.....may change at higher levels. Some of the personal story content is far too easy while other parts of it is hair pulling out hard. Companion AI is pretty rough, very little control. The micro-transactions could unbalance the game if they are not smart about how it's used. For me though, the game feels really polished concerning the big ticket items that determine my own enjoyment; instanced PvP, world PvP, combat mechanics, combat feeling fluid (not a CC fest), combat log, ability to spec many different ways and leveling PvE content. Also, the fact that the Dev's are routinely on the Beta forums to ask questions or clarify their intent gives me hope that they really do want to engage with their players to make the game better. All that said, who knows? It really seems that no developer is immune to completely FUBAR'ing a game these days.
  2. For me, 10meg connection on Century Link - GW2 NA server, battles where I would estimate close to 80-100+ folks were the only ones where I started to experience lag. I never did experience unplayable lag. I also didn't see many complaints at all about lag on the beta forums. 100v100v100 may be a whole different story, I never got to participate in a battle that large.
  3. In my humble opinion TOR is only better at the voiced cut-scenes, characters and possibly the class story. I say possibly because I only ever got to the level 19 Thief and 12 Necro personal quest in GW2. Other than those three areas it's really apples and oranges. The public "heart" quests are ala Warhammer, just with a better loot system with the karma rewards letting you pick an item of your choosing rather than hoping you get a good drop. The dynamic zone events make GW2 shine. The first time everyone worked together in Queensland to get the Shadow zone boss to spawn in the swamp was the most fun PvE I had done in a very long time. Travel in GW2 is so much better. The waypoint system they have makes traveling around a zone so fast and easy. Only time I ever wished for a mount was in the WvWvW map. The PvP in GW2 is head and shoulders better, it's not even close. WvWvW map is capital H huge and the two instanced zones are designed so much better than any map TOR currently offers. The larger figths do create some lag but we are talking about fights that would make a TOR server explode. At any rate, even with the lag, it's still very playable. With that said Arena should try to improve it. Now to just point out that I'm not a complete GW2 fanboi I will say that Arena is going to run into some issues with the game if they don't have a little foresight. The dynamic events and the WvWvW are really strong areas for the game when there are tons of people leveling all at the same time. When the zones aren't as full and the majority of folks have leveled to 80 I think they are going to have a problem keeping new players interested. The micro-transactions could go either way, have to hold my opinion until they say for sure what will and wont be purchasable. As for TOR, I really do hope they come up with some improvements to the game as I'd really like to see it prosper. Eveything is there for the game to be great if they can get their acts together and get pointed in the right direction. TOR has the possibility to be a better game than GW2, or any other game for the matter, but right now GW2 is the better game in my opinion...at least for what I want a game to give me anyway. YMMV.
  4. Any player that complains to you about stealing a KB in this game is a tard. Unless they are out in Ilum running a duel, where it would be bad form to jump in, just ignore people like this. In WZ's I'll praise the poorly geared fresh 50 that sticks to the objectives and supports as best they can over some Conqueror titled person off to the side trying to get a solo kill medal. You do need to develop a thicker skin but for the most part this game is fairly drama free compared to others. In terms of advice I would have to agree with most of what has been said; Keybind or hybrid bind/click. Whatever gets you using mouse turning will make you better in the end. Know the other classes. Know what CC's, rotations, defenses they use. This will let you know how to react when facing them so you don't waste CC's when they are immune, burst abilities when they have shields up or CC breaks when they set you up with a short duration CC while having a long duration one waiting in the wings if you break it in a panic. Location, location, location. Even if you are a tank this matters so much. Know where your healer or guard is at and don't over-extend. For ranged it's even a bit more complex with pre-kite and strafing out of trouble so your team can peel for you. Good positioning will allow you to be more effective and give you more up time. Other than that I would say to just keep trying and you will get better with time. You'll start seeing situations where you know what to do and what not to do based on experience. Then, sooner or later, there will be a moment where you experience a fight that gives you something that PvE never could and you will be hooked.
  5. Soon all the cries about Assassin/Shadow tank specs in DPS gear will be gone. If BW keeps the core elements of 1.2 intact they will be relegated to B team premades and duels. The way 1.2 is going a pigeonholed set-up will develop where full blown defensive spec tanks, in tanking gear, will fill out a team with glass cannon dps and mobile/kite healers. The tanks job will be to soak damage, cc, taunt and throw guard on the melee dps while leading the mdps assist train. There will be no room for a hybrid tank that sacrifices any defensive stat/gear/spec for damage, none.......cept maybe for Huttball (big maybe). So without any viable open world pvp, where a dps tank can shine, the rated WZ's very well may be the end of these silly threads. Just my 2 cents based off every other pvp game where healing was minimized in relation to damage. But who knows with Bioware, they change direction with pvp more often than a weathervane in a hurricane.
  6. OP With the 1.2 changes you are going to start seeing more full blown tank specs in WZ's whose job is to soak damage, call targets, cc, throw guard and taunt....hybrids that sacrifice any of that for damage will be relegated to second tier or just used for duels. Here is the crazy thing that will clearly shock you given your post; they will be guarding the glass cannon melee dps, not the healer. Rated WZ's are going to be melee assist train against melee assist train with the highest dps winning. The target selection will go something like this 1A) ranged dps 1B) melee dps 3) healers 4) tanks. Guard is not going to save a focused target and taunts are not going to save a focused target, hell....burst healing/cross healing is not going to save a focused target given how 1.2 is playing out. It will come down to cc and damage. The healers, likely going to be an Op (most mobile), that know how to kite/pre kite and position correctly so the melee train can peel for them will be the norm. Happens with every pvp game where the dps outpaces healing.
  7. The issue with Bioware is that their changes really don't make any sense. They then compound the issue by not communicating with the player-base how the changes fit in with their "intended direction" for the game. How can anyone feel confident the game is being managed in a sensible manner when Bioware makes changes that contradict the rhetoric they had been feeding us for the last four months? If Bioware's super secret metrics are driving these changes they need to seriously consider lighting them on fire. If Bioware just would have listened to the posters on the PTS forums many of 1.2's PvP issues could have been resolved. I recall threads covering how the lower WZ rewards would encourage players to leave mid-match if there was a likelihood of a loss, how the new consumable prices were going to make PvP a negative cost to benefit, how the champ/cent gear not getting an expertise boost would alienate players who put the time in to get it, how the recruit gear being too inferior to BM widened the power gap, how the update to mods for Rakata and BM would anger people who followed George Zoeller's advice, how the healing class nerfs combined with new expertise benefiting dps more than healing would reduce TTK. The players predicted all of this and it was there for Bioware to read yet they ignored it. Bioware likes to tell us that they listen to their players but I'd have to say it's an empty statement given the evidence. How bad has 1.2 been for PvP when you can say the game is better off because they weren't able to cram everything in that they wanted to? If they had put in the ability for premades to queue with 8 then the 0 medals-0 credits-0 valor cries would be twice what they are now.
  8. You can't buy champion with creds in 1.2. You can buy Recruit, a blue set with no mods or set bonuses. It's good to let people have easy access to starter gear, but Bioware seems to have lost focus in how they decided to go about this whole process. They have been giving lip service to easing the gear gap and yet they decide to widen it with these changes. Even if they keep BM stats as they are now on live (accuracy heavy) and add the x2 expertise bump it will be rough. If they revert back to the better BM stat allocation they were tinkering with on test then it gets even worse. As it stands now a new 50 will get to buy gear that is roughly equal to Centurian in stats (expertise is more but that really doesn't matter when BM has much better stats and x2 expertise), then they get to have fun fighting folks in BM and WH with out a Champion set middle ground. What Bioware should have done is make Champion the starter set, bump it's expertise x2, and called it a day, but they had to reinvent the wheel instead. Makes no sense at all.
  9. Azgrey

    Name calling?

    The only time you should leave a turret undefended is if your team needs to pull off a three cap (pull the goalie as someone else put it) to have any shot of winning the match. Even then it's an iffy proposition but you don't have anything to lose at that point.
  10. I fail to see anything that I may have misrepresented. I have mentioned many times that champ may or may not be better than recruit. People are throwing around these percentages like they mean something definitive and all I'm saying is that it's hard to make any judgements until the rubber meets the road in terms of expertise revamp. What is easy to see, and my main point, is that the gap from champ/recruit/cent to BM has become larger thus handicapping fresh 50's more than they already were. Yes BM gear will be easier to get but I still fail to see the logic behind the change when BW has stated they want to ease the transition. Maybe I'm all wet and a player in full recruit or champ will have no issues against a player in full BM but as I mentioned before, it doesn't look good on paper.
  11. The new recruit set is obtained with credits. Any currently equiped centurion and champion armors will remain on your character but you will not be able to purchase any further pieces after 1.2. Any cent/champ tikens you have after 1.2 can be used to purchase crafting materials, credit boxes etc.
  12. Be careful not to hurt yourself climbing up on your soapbox there. The change affects me very little as I'm BM minus a couple slots. The reason I even posted is because BW has preached about easing the gear gap with all the recent changes to RNG and equipment com's being easier to get yet they come along with this severe contradiction and I'm left wondering who is driving this short bus. But what the hell, let the change go live for all I care. I'll stay cuddled up in my BM gear while I watch more people get fed up with this crap and leave the game all the while knowing that I'm growing up and getting over myself. Again, your sig is fitting indeed.
  13. Without knowing how much expertise will matter in 1.2 it's hard to say but it doesn't look good on paper so far. That being said, you will be down 500+ expertise compared to a full BM geared player unless you swap to the new recruit blue set. Then instead of a really large expertise gap you will be looking at a large end, crit, power, surge etc gap. I can only guess which is the lesser of two evils. What I don't have to guess about is how badly this bends over folks such as yourself right before rated WZ's start.
  14. The issue here is that the new blue recruit gear has less stats (a lot less) than current champ in nearly every category but one, expertise. It also has no set bonuses or removable mods. So depending on how the new expertise cap affects play the blue set could be roughly equivalent to current champ or it could be closer to the current cent. As big or small as this problem may be it's just the tip of the iceberg. The bigger issue is BioWare buffing BM with better stat distribution and 2x'ing the expertise. So it matters little how the recruit gear stacks up to current champ/cent because what BW is doing with BM gear, along with the addition of WH gear, creates a larger gear gap than what was in place before. Think current cent jumping to current BM with no middle ground. It's all well and good that they get fresh 50's into gear that will help them right away but what they have chosen to do is exactly opposite of their mantra to ease the transition. They need to really look at this before they allow 1.2 onto the prod servers. To do this update right they need to buff up the stats on recruit to similar numbers as the current champ sets and 2x the expertise on current champ/cent gear. Doing anything less is just laziness on BW's part no matter how fast BM gear can be gotten. Also, a gear exchange (PvE & PvP) needs to be created so the people who took George's advice to swap out poorly itemized mods are not punished for BW's lack of foresight. Whether or not you believe it was irresponsible for a player to sell off the unwanted mods to recoup some of the stripping costs is irrelevant. The true irresponsible party is BW because they promoted the remod and now instead of coding a x2 bump in the expertise for all cent/champ/bm level mods no, matter the location, they are taking the easy road. Buff all mods to the new updated values no matter what gear/bank slot/inventory slot they are in or put in an exchange.
  15. Exactly, for the most part. If they leave it where cent/champ/recruit is a tier .5-1 set more or less and they buff BM tier 3 set (stats and expertise) then it does nothing to ease the gear gap. It boggles my mind that they didn't just make cent sets 500k, make champ-BM sets as com purchases and bump the expertise 2x on all of them. The only ? in my mind is how much the new expertise cap will offset the pretty significant loss of stats on the new blue gear but if the stats are so much better on BM it's really not even a valid argument. BW took 3 tiers of gear and removed the middle ground. How that benefits balance I can only guess.
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