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Foslab

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  1. Foslab Is'bad / Assassin / Deception / Empire. Not 100% sure if I can attend, but add me on stand by pls.
  2. Your sorc's name turns me on but that's pretty much it.
  3. Yes they did. There are a lot of decent/good players in yolo q, such as yourself. It would be nice to see yolo q heroes like you make teams. Adapting to teamranked might take a while, but anyone who is capable of doing the numberz can do ok in teamranked after some practice (tanking requires a bit more though). On the other hand, I can see why yolo queue is kinda more fun atm. There are only a few active teams that play the same comp all (or most) of the time. It is really boring to face the same guys with the same comp over and over again, even if winning, and especially if getting REKT.
  4. Most deception sins have trouble breaking 1k dps... At the moment, I don't see much reason to buff deception. But if they keep hatred as it is and buff the damage/mobility/survivability of maras and mercs for example, then deception might need a small (burst) buff as well.
  5. Shadow kinetic combat damage is very good. Shadow/sin tanks using dps gear are capable of doing over 2k dps in arena/wz (I've seen as high as 2.1k dps in arena from a tank assassin). Can definitely do 1k in full tank gear, if played well and if the tank shadow doesn't have to switch guard too much. I'm not saying a shadow tank should get those numbers all the time but it can do those numbers. At the moment, depredating volts/cascading debris can crit up to 7-8k a tick (especially with force potency), so a little nerf on its damage is justified in my opinion. 1on1 it is a very good spec as well and should win most fights. You just need to get better at it.
  6. Foslab

    Cheaters in Pvp

    Swagcerer is just too stronk and your team was baaad. Nobody jumps up there unless they are really bored and the other team is bad. Aand btw I think you can get there with the faster predation on mara/sent as well.
  7. The real problem in reg warzones is that most players die so fast you need to run from node to node all the time looking for something to kill and that is kinda boring! Dunno what you are whining about
  8. WHAT, WHAT :eek: To me, this only says that you have not played any other class in the game or that you just do not know how to play shadow. Resolve bar completely useless at least for republic classes????? :confused: I guess you are trolling. You can have 17 seconds of immunity to CC as an assassin. You can use phasewalk to escape a bad situation if you get stunlocked and don't have a breaker. If you have your breaker, you can use it and use your def CD or you can vanish. After vanishing, you can usually even go to a place where the enemy players cannot see you and you can exit combat and heal yourself. No other class can do this, except operative. It is ridiculous to argue that deception has "piss poor survivability". Deception and assassin overall has the best or the second best survivability in the game at the moment. Just because hatred has better survivability than deception does not mean that deception survivability needs to be buffed. It might make some sense to buff deception survivability ONLY IF marauders, mercs and snipers get their survivability buffed. As far as burst goes, deception probably needs a small buff. But the fact that AP burst is crazy at the moment does not justify giving some stupid buff to deception. When it comes to kiting, deception is one of the harder dps specs to kite against, if it is played well. PT is very hard to kite against at the moment because of the fast hydraulic override and ranged dmg. But then again, PTs do not have CC immunity or immunity to all tech/force attacks for 5 seconds. Overall deception damage is quite fine in PvP. If I compare it to marauder, deception can pretty much do the same numbers and often more, because it has more survivability, immunity and "anti-kiting" tools. Marauder only performs well if the enemy team has a lot of melee or facetanking (aka bad) ranged dps. Of course deception is bad compared to hatred. Every spec, except AP and sorc dps specs to some extent, are kind of bad compared to hatred at the moment.
  9. In b4 "the other team must have been retarted" :D
  10. Wonkanerd I will give you ONE MILLION CREDITS if you tell everyone who you are! :):):):)
  11. Hey big boys. Feel free to continue, but I don't really know what the argument is about xD. IMO there are about 3 "top" teams on the server, which seem to be pretty close to each other skillwise. Roudy+Osdo+Stjart+somebigboy, House/Terrikus/Marrat+somebigboy, and Mannovai+bigboys (meaning that Mannovai is maybe the biggest boy with the biggest carrying power xD). Since the 4th, or the 3 other players in these teams seem to be kind of random, I just decided to call them bigboys. These big boys are usually Larsson, Xolav, Gerikke, Keubro, Yanan, Igor etc. Sometimes nonfactors like myself, Myzran, Firestorm and other ppl get to play with the big boys too, or we do fine by ourselves. And ofc people who came from others servers; FOTM rerollers, Zherio (marauder BEAST) and his team are pretty good too, semi big boys. On another note, there are a lot of good players in yolo q (yolo q heroes), it would be nice to see them play team ranked more. It will take some time to adapt ofc. Maybe they could evolve to the BIG BOY LEVEL. I don't wanna be too diplomatic here, feel free to continue and also trashtalk me.
  12. If they are equally skilled, the operative healer should win. Interrupts don't really matter, the operative doesn't need to cast too often and can cast after stun/flash/sap or rolling behind something. Vengeance is a bit harder to deal with, but I would still favor the operative. The only dps specs that are very difficult for a healer operative to deal with, are shadow balance and pt pyro.
  13. Vitra what's wrong? We used to be friends and now you are ignoring me y u do dis
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