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mercinarymaniac

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  1. Here I thought that wearing PvP gear in PvE was fail. Thanks for the answers, I am going to try out some HM FP's tonight in my recruit gear with a few slots of BM and see how I fair. I thought folks wouldn't take me or would be mad that I had 1000 useless expertise. Never would have thought that BM gear would get me into ops.
  2. I noticed that the level 50 Corellia commendation gear is right on par with the recruit gear. In fact most level 50 PvE blues only have a subtle stat difference with recruit gear. Obviously PvP armor is better for PvP but what about using PvP armor in PvE? To a fresh 50 it seems like recruit gear is equal to most things you could get your hands on to prepare for HM flash points. So, what do you think? Is it OK to wear PvP armor into HM flash points? The only other alternative I can see is to pay out the butt for crafted purples or do a ton of dailies to fill up slots with items better than 50 blues. The rating on recruit gear is simply so high that it makes green and blue PvE items worthless, even with the wasted expertise stat.
  3. Why all the rage? The daily should still take the same amount of time to complete on average ( with a 50/50 win lose ratio ). In fact this system is even more friendly to most players because loosing streaks no longer prevent you from completing the daily. That means that over all, both factions considered, people will be completing the daily faster now! The only people that this will negatively affect are factions with a higher win ratio and premades, the rest of the world will benefit.
  4. Good guide, this or something like it needs to be sticky.
  5. Thank you for your replies. I added some stuff already and will continue to add and edit stuff while i am bored at work. Tip 6 probably could have been worded better, i'll tweak it tomorrow. The main point is to not forget about them as bad players often do. Waiting until the perfect moment can often be silly because it may not come. During a medium or large scale battle, you should be able to look around and find a use for your CC within a few seconds...while still beating on that poor sap your engaged with.
  6. Tired of one team being completely rolled because folks don't know or practice some basic principals. If your and your team are not doing the following, you are going to have a miserable experience playing against a team that knows this stuff. TIPS: 1. Focus fire : When you come upon a battle, don't just pick a random target or purposefully choose a full health target. The most effective way to victory is to target an enemy who your teammates are already attacking. This makes a huge difference. 2. Healers : Healers cannot go unchecked. They need to be focus fired down or they need to be crowd controlled & interrupted. Unchecked healers on large fights will easily sway the outcome in the healers favor. 3. Organization : Don't just charge at a random objective after you die. Open your map to see where your team is and join them. You should generally move to a point you control and leave with your team to secure another point (leaving some to defend or at least one person to call incoming attacks) 4. Teamwork : Use buffs more than at the start of a WZ. Use your abilities to aid others. For example, throw out guards and taunts, use CC to try to save your teammates from dying. Do what is best for the team, not what will inflate your personal stats or get you medals....those things should come naturally. 5. Persistence : Do not give up hope. If you give up you sentence the rest of your team to carry your dead weight and it usually results in others giving up. Ultimately resulting in a WZ that is no fun. If you are going to loose, go down swinging. Talk to your team and organize attacks or defenses. DO NOT just all stack on the one point you control to rack up some defense medals before defeat. 6. CC & CC some more : Use your stuns, use your mez, use your root. Do not just let your cool downs sit un-used. If your opponent is not under some form of CC and they do not have a full resolve bar. Hit them with something. If one team is constantly flinging out 4 second stuns, 10 second mezs, and rooting melee classes and the other team isn't, who do you think will win? Try to time them well, but given any 10 seconds in a battle, there are several prime opportunities to put CC to use. (be careful not to waste your CC on some one who is already CC'd or has a full resolve bar) 7. Relics : Get some and use them! Use them all the time! Are you about to unload AoE's into a group of enemies? Relic. Are you about to Unload into a healthy target? Relic. Are you about to spam heal your buns off? Relic. They have short cool downs and you can start most of your fights out by clicking on one to gain an advantage over that poor SOB who doesn't use his. -HUTBALL- 1. Throw the ball : Put that icon on your hot bar and start using it. Running the ball is slow and painful. When ever you can pass it to some one closer to the enemies goal. Always remember to pass it up to the ramps, out of the pits, and over the fire hazards. 2. Give it to the warriors / knights : Those classes that can jump to enemies can move the ball extremely fast, try to put it in their hands. If you are a jumping class then be ready to target enemies on the upper ramps or goal area and quickly jump to them before they come down. Do this if you have the ball, or the ball carrier is on the way so he can pass it to you. 3. Throw it away : When you have the ball on your side of the field the enemy can just kill you and take it back. Better to throw the ball to an empty area on the ground than die and give it back to the enemy team. Do this when the ball is dangerously close to your goal or when your on your side of the field about to die with no team mate to pass to. 4. Getting the ball back : Stun and root the enemy ball carrier, roots will work even when they are full resolve CC immune. Dog pile on the carrier, if he has healers then spare some CC for them too, but every one should obviously focus fire the ball carrier. Always try to lock them down on top of fire traps. 5. Keep your ramps and goal clean : Be sure to kill enemies who are waiting on your ramps or goal area, even when your team has the ball. Keep these areas clear to prevent a quick point from smart passes from the enemy team. 6. Assisting the ball carrier : Get in front of the ball carrier, even if you are a tank or a healer. Move as far ahead of your carrier as you can while still guarding / healing. If things go south he can pass to you. If you are DPS then get yourself to a good position to catch a pass. Utilize and beware of knock backs use them to fling people off ramps, or into the fire and try to position yourself so that it doesn't happen to you. 7. The map : Use it, it shows where your team is, it shows where the ball is. This is very vital info. Thank you. Please feel free to chime in with more warzone tips for the PvP impaired.
  7. It is refreshing to see some one post that they are satisfied with the game for once! I am very happy with STWOR myself. It brings a lot of unique or rarely seen features to the table. While the bugs are annoying and the constant changes to game aspects can be frustrating, I am very happy to see that BW is handing out free game time as compensation for our wasted efforts and frustration. I am very impressed with the game overall so far. I am sure the BW teams are working hard to address the major issues such as cross server LFG and PvP tools and severely underpopulated servers as well as finishing up the game content that they originally envisioned. Until then I will be waiting semi-patiently and having fun with the game as it is. Kudos.
  8. I for one advocate that you all "jump ship" if you are unhappy with your server population. I have already left my low population server because flashpoints and PvP took far to long to get in on. It is sad that we must do this and i'm sure the dev's hear our crys about how we cannot enjoy the features of an MMO on our low population servers. They want our money and i'm sure they are working hard on cross server warzones and LFG tools for flashpoints. Until they address these problems the only solution is to ditch your server and go where the population is.
  9. So I got my 1000 mercenary commendations. I got my champion bag in my inventory. I was in the process of buying lvl 46 weapons and pulling the expertise out of them. But wait...whats this, 1.2? Mercenary's are worthless??? Now i lost 2000 warzone commendations due to the exchange rate. That's approximately 25 warzones worth, at 15 minutes per that is 375 minutes. Little more than 6 hours of PvP that i don't have commendations to show for. Don't forget all the expertise i got out of lvl 46 weapons so that I could have some expertise to put in my lvl 50 gear before i got all my pieces of champion gear. Oh wait, i can just buy level 50 PvP gear with credits now? Pssh that was wasted effort too. I feel better after ranting and venting my frustrations. How about some reparations now? ...didn't think so...
  10. Your solutions to your problem seem silly. Real solutions: 1: Join a guild with focus on PvP and group with them. Use VOIP and co-ordinate your efforts. 2: Take note of good players from warzones, they are on the same server as you. Talk to them, ask advice and ask to que with them. 3: Tough it out. Cheat the system. You can get a medal for sneezing in a warzone these days. It sounds like you joined into a failing game in the example you gave and that is never a good situation. But if you have at least 3-5 minutes of time in the warzone there is no reason you can't earn 1 medal. By cheating the system, I mean...for example on my sorcerer I can use consumption and hit my big heal until i crit, that will give me a medal. If your not an sorc you can probably hit your cooldowns and trinkets and pop some one for over 2.5k damage to get a medal ASAP.
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