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Adalace

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Everything posted by Adalace

  1. I have cancelled my subscription because it is too difficult to find flashpoint groups while leveling up. I can sit in the Republic Fleet for hours and not find a group, all the while going out of my mind with boredom. I feel like underpopulation is a huge problem even on the highest population realms where I play. It is very much like playing a single player game most of the time. I may be willing to resubscribe if a respectable LFG system is implemented. Until then I'll be in Tera, WoW, or somewhere else.
  2. The reverse engineering sticky thread will help you make the items you want at the level of quality you demand.
  3. In most cases yes, you can. This is covered in the reverse engineering sticky thread at the top of this forum.
  4. Here is a link to the "system-building, upgrading, and parts-picking megathread" over on the somethingawful forums. I used this thread as my primary resource when building my current computer. I had great results. Best bang for the buck is the goal here, not a money gobbling high end system. The best bang for the buck system will easily play SWTOR at max settings. http://forums.somethingawful.com/showthread.php?threadid=3458091
  5. If I could ride my speeder in orbital stations and starports, I would be happier. As it is I clench my teeth and deal with the slow run. In fact, it's not even the slow run that bothers me, but rather the discrepancy between the speeder speed I've become accustomed to, and the sprinting speed which I have been weaned off of since level 25. It seems extra frustrating to not only have to make a run through an orbital station or starport, but also to have to do so travelling at a significantly slower speed than usual. edit: I'd like to emphasize that I like the flavor orbital stations and starports add to the game. It makes the game that much larger and more epic.
  6. This sort of thing should not be possible. That's crummy that a player on a PvE server can without warning and against their will and out of their control be flagged for PvP.
  7. A larger version of the flow chart would be nice. The PNG format helps a lot since it will stay fairly clear when zooming a little at least.
  8. Thanks for the update. I have been happy with how Bioware has been handling issues since the game's release. I was doubtful at first since I knew nothing about the game when I bought it, but since then I've become happy to continue paying to play this game.
  9. I'm not into the hard mode stuff, but this sounds really silly. If it is sometimes impossible to complete the encounter simply because of group composition, I can only conclude that is poor design.
  10. I have to second this but I recognize that it is a bit harsh. Full disclosure, I'm a healer who really appreciates a good tank. When I get a good tank, I'm smiling. A tank who ignores enemies who are hitting me and on and on makes my day hard.
  11. Similar story with the adrenal that gives for example +150 Power, versus the one that gives +150 Tech Power and +150 Force Power and also reduces the damage that YOU deal by 50%. It is apparent that they wanted the 50% damage reduction one to be for healers, but the simple +force one is more versatile and has no downside. Both require identical materials to make, and have the same cooldown (in purple reusable form).
  12. I'm going to take up Slicing just to spite you crybabies.
  13. This bugged me too. I was seriously considering equipping a cool new electrostaff I found, until I realized I wouldn't be able to use many important abilities with the staff.
  14. I agree that big things start at level 1, and it's an important reason why this game has sucked me in to the extent that it has. I bought it nearly without knowing anything about it after reading some positive reviews from trusted sources, and I have been beyond pleasantly surprised. edit: I see some people complaining about the length of dialog. I discovered a useful trick - press spacebar to skip through individual lines or movement scenes during dialogs.
  15. http://blog.xkcd.com/2010/05/03/color-survey-results/ That's a pretty robust analysis of color name differences between sexes based on actual experimental evidence. Very interesting
  16. OK, so it sounds like "linear path" (as per the RE guide sticky) artifacts are only rumored to be crittable, and there have not been any confirmed cases. I think it would be neat if they could crit, but that's just wishful thinking. That's what I thought at first, but after carefully reading the sticky RE guide, it seems that it is unconfirmed and unlikely that linear path artifacts like purple mods can be further improved upon through reverse engineering.
  17. That's correct, though I have heard unconfirmed rumors that some orange items can have extra built-in stats that make them essentially better. Again, that may not be correct so don't take it as fact. I welcome corrections. When you have the modifications page open (ctrl+right click), the first listed modification slot is the one that determines the armor, or damage in the case of weapons. For example the first listed modification for a weapon is the barrel, so that determines the weapon's damage. The armor or damage is based on the level of the mod (I forget the exact name of the value, but it's listed in the item's tooltip and is separate from the required level to equip.) It is not simply additive, so if the item level is 40, that does not mean 40 will be added to the armor value. There is a formula such that heavy armors get more and light armors get less added armor value. I have found that the armor value is comparable (if not equal) to non-orange items. Give it a try and I think you will not find orange items lacking, especially when you go for a top-tier first slot mod.
  18. I may not fully understand this, but please entertain this idea. What if orange items cannot be critical themselves, but instead the equivalent is to mod them with critical mods? Whereas non-orange items may only get the one augment slot, perhaps their stats approximately equal an orange item whose slots are all filled with the top tier critical modifications. I have not looked at any actual numbers, this is just a hypothesis.
  19. Thanks for the replies. Are there any willpower shield generators, or do assassins/shadows use strength shields?
  20. I was browsing through all the Artificing shield generators, and there are no willpower-based shield generators. As a shadow tank, a willpower shield generator would be ideal. Unless I find a suitable willpower shield generator from missions, I'll be forced to use a strength-based shield on my willpower-based tank. Is this an oversight, or is it intentional that shadow tanks should use a non-primary stat shield?
  21. It seemed like I had to go to my account section on the site 10 times before I finally found those two numbers.
  22. I think the extensive and high quality voice acting and dialog system is one of the high points of this game. I would like to see it stay that way.
  23. I saw some 'focus target' commands including one to set focus and one to target focus, but I don't know if there is a way to make abilities cast on that focus without actually switching your target to that focus. I'm not in the game to check right now. Support for scripting hasn't been added to the game yet, but will (probably) be later. Then it will be easy to do this sort of thing.
  24. I'm sorry I am not in the game to test this right now, but here's what I think I remember: I believe I set a custom keybinding for the 'target nearest enemy' command and it cycled through enemy targets when I kept pressing it. Give that a try and I'm sorry if it doesn't work, but again I haven't confirmed this.
  25. People come here and use their time to post because they care about the game and are passionate enough about it. I think most of the criticism comes from players who genuinely want the game to succeed and improve - they just get caught up in their passion so much that what should be thoughtful posts become emotional rants. I think it's better to have people expressing their hope that the game will become better and fix certain problems, than for people to just not care and silently quit.
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