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Mefistofles

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  1. /bump for The Drunk Tanks hitting 4/5 HM Ravagers and 4/5 HM Temple of Sacrifice. We are still actively recruiting exceptional, motivated players for Hard Mode progression content. Groups currently need tanks of any advanced class, IO mercs, snipers, merc/sorc healers. If you are interested, please apply at thedrunktanks.enjin.com; all applications are personally reviewed by and receive responses from our GM. For Conquest, the Drunk Tanks currently need Belsavis, Corellia, Rishii, and Yavin 4 to complete Galaxy Conqueror. If you need any of those planets, we'd be glad to help you get those planets. We also encourage our members who need other planets to temporarily take Conquest toons to other guilds as needed.
  2. OPERATIONS Multiple openings available for progression raiding, times/days vary - included are IO merc, sniper, melee DPS (any), tank (any), healer (any). Check out the front page news section of our website at thedrunktanks.enjin.com for more specific info. CONQUEST Added our 13th win. Now need only four more planets (Belsavis, Corellia, Rishii, Yavin 4) for the Galaxy Conqueror title. We have no problem bringing in players who just need certain planets. We also are more than willing to loan our players (who missed a planet we already won) to other Imperial guilds to help them win planets.
  3. OPERATIONS The Drunk Tanks are now 3/5 HM Ravagers and 4/5 HM Temple of Sacrifice. Six raid teams going, running on various days. Multiple openings are available - ranged DPS, tank, healers, even a melee DPS [despite how rough they have it this round of content]. More details on the front page of our website. CONQUEST Our Conquest team also has eleven planet wins, just adding Oricon. This victory was even sweeter because we knocked off Covenant of the Phoenix, one of the big five Republic guilds that have dominated Conquest on our server. We remain the only Imperial guild so far that has defeated any of the big five when they needed a planet. We are always looking to bring in anyone who is interested in helping us win planets. If you are interested in progression raiding and/or Conquest, we may be a good fit for you. Fill out an app on our website, and our GM Shadowclone will give it his own personal attention!
  4. Week 27 - Oricon The Drunk Tanks - 8.84 million Covenant of the Phoenix - 7.52 million Thanks for playing. ________ PS - I'm pretty sure the OP was asking about the top guilds now, not who were at the top in August-October of last year. The Conquest hierarchy has fluctuated greatly, particularly once ORD and WOOK and then Triumph got their Galaxy Conqueror titles. Back at the beginning, CotP was 4th, behind those three. Now, the big dog is HoB-Bit, with their army of 20-alt crafters - TDT learned that the hard way back in late October during a Total Galactic War week. It was HoB-Bit's first of many victories. Triumph felt it last week - a 5 million plus point beatdown. WOOK can still win when it wants to do so, overwhelming other guilds with their sheer numbers, but now that they've taken both Rishii and Yavin 4, their motivation to win may or may not persist. As a progression guild with only moderate interest in Conquest, TDT wins when it can. Pandamonium is still motivated and winning planets. PPS - I personally wouldn't put much stock into Taero's rankings anyway. He's a known troll. It worked, didn't it?
  5. TDT is now 2/5 HM Ravagers and 4/5 HM Temple of Sacrifice. Six raid teams going, details on our website Our Conquest team also has ten planet wins, recently adding Voss. We are always looking to bring in anyone who is interested in helping us win planets.
  6. Interesting, why did you fight them for it? CZ-198 is not on the Galaxy Conqueror achievement. Why not sell your mats instead?
  7. TDT's Conquest Team now has nine wins - Alderaan, Balmorra, Hoth, Makeb, Nar Shaddaa, Quesh, Taris, Tatooine and The Black Hole. This past week we put up the most Conquest points of any guild in the game. If you're into Conquest and want to join the best Imperial team, feel free to put in an app. Also, our raid teams can always use skilled players for our hard mode operations runs. Please check the front page of our website for updated needs.
  8. I would be glad to send you a private message to discuss possibilities, but you don't have that activated.
  9. may need to revise your strategy spreadsheet a bit
  10. Add another non-Total Galactic War win to our ledger, and the first Imperial guild to take down one of the Republic heavy hitters. For the Empire! PS - The Fighting Mongooses' libation of choice is Macallan 25 Year Old Single Malt. Aw, who are we kidding - whatever is in front of us!
  11. It was as if 500 Triumph voices suddenly cried out in terror, and were suddenly silenced.
  12. GUILD CONQUEST The Drunk Tanks are still going strong and currently have the 2nd most Conquest points of any Imperial guild. We do need additional dedicated Conquest players, if the Empire is to have a chance at taking down one of the Republic behemoths, so join up today! Updated recruiting needs for our six operations teams (times/days listed on website), as of 10/29/14 Heading into Shadow of Revan, we have teams at 4/5 NiM DF, 3/5 NiM DP. Our teams need the following: TANKS - Any class X2 (one with DPS offspec/alt) DPS - Any ranged - 1; Any melee - 1; sniper - 1 HEALERS - Any class X2; specific - Mercenary X2; Operative X1 Multiple backup positions available If you don't yet have the gear, but believe you have the skill and availability, feel free to check out our team's raiding days and times on our website. We can do gearing runs to get you mostly optimized within a week. We are also welcoming back returning players who want to check out the new expansion. For more info, check out our website at thedrunktanks.enjin.com. The application is quick and easy.
  13. It is critical to understand the motivations of the OP, expressed here and based on past behavior, and my conclusion is that it is not in the interest of the overall community. First, a little background into past behavior. The OP and current co-GM of Triumph used to be a player in an Empire side PvP guild called Infinite Darkness. ID members used to post extremely arrogant, mean-spirited elitist posts on the SWTOR forums, and their guild not only dominated ranked PvP when it first came out, they pretty much wrecked it for everyone else. Instead of building a sense of PvP community by working with other PvP guilds to create a ladder system and/or teach players how to play, ID only concerned themselves with ID. Then, they packed their bags and headed for a "real" PvP server, Pot5. ID members tried to get PvPers to leave Shadowlands and insulted the server on their way out. Don't believe me? Check the posting history on the Shadowlands server forum. Ask anyone still left over from PvP back when ID dominated. With that context, I start from the proposition that the OP primarily cares about the OP and the guild Triumph. This is bolstered by the following facts/analysis: 1. A nerf to crafting points would benefit the giant guilds like Triumph, for at least three reasons: a. Triumph would in the future have little reason to fear a craft bomb from an upstart again. Last week, they felt compelled to maintain a 5 million point lead because they were worried about a last minute craft bomb from WOOK. b. With sheer player numbers (200+ active members) and even assuming equal participation per player from other guilds, Triumph would overwhelm the nerf to crafting by other Conquest methods and Triumph would more easily stay on top. c. Triumph would not have to risk as much player burnout and resource exhaustion if crafting is nerfed, especially if a hard cap is imposed. 2. The OP and others in this thread acknowledge that crafting is a huge materials/credits/time sink. Bioware has wanted to get credits out of the game, and this is about the most effective way to do it (at least until the GTN commission system is revamped). Once materials are crafted into War Supplies, they lose most of their GTN value. Gathering missions also slowly drain resources, which must be regnerated with time and/or selling on the GTN. 3. The OP has stated that they are in Conquest to win. They certainly aren't in it just for the competition. This is demonstrated by the fact that in the first seven weeks of Conquest, they have not directly challenged the prime Republic competitor on the Shadowlands, the highly organized and undefeated Old Republic Dads (ORD). ORD even challenged PvP guilds to come face them on Hoth, a PvP planet, one week; Triumph, a PvP heavy guild, did not rise to the challenge. TL;DR 1 Triumph benefits from the current system, but would benefit even more from a nerf to crafting. In conclusion, as it currently stands, it is in the overall Conquest community's interest if guilds like Triumph, WOOK, ORD, and Covenant of the Phoenix have to risk and ultimately incur player base burnout/exhaustion to win planets. Their player bases have the option of voting with their feet by turning on their leadership and telling them they won't craft relentlessly any more. Crafting, under the right circumstances, is currently the only way for smaller, more organized guilds to compete with larger guilds. TDT has done it twice, but as our GM has already stated, we know the odds of taking down one of the big four are very low. ___________ The community's true interest is in finding balance in Conquest, so that smaller guilds could compete on an equal footing with the behemoths. I'm talking guilds with maybe as low as 20 active unique players (there does come a point where a guild isn't really a guild, and I admit I don't know where that is). I'm also interested in ideas where some planets are tilted towards smaller guilds, while one or two are tilted towards larger guilds, so that big guilds can't avoid each other and must directly compete. It is a real complicated topic, and the solutions aren't simple, but some good ideas have been posted. You will notice that Triumph's co-GM provided no serious constructive advice on how to achieve actual balance, just lip service to the concept. In my opinion, that is because Triumph has no current interest in it. Their primary, overwhelming interest is to win planets. Balance puts that in jeopardy. Triumph has little to worry about. Balance efforts are probably two to three months down the road, if Bioware responses are to be believed. By that time, Triumph will have conquered most if not all of the planets they need. For those guilds such as ours who can't presently expect to beat the behemoths, the top 10 is still easily achievable without crafting. At least it will be until everybody behaves like WOOK and Triumph circa week six - and no guild has up to this point. Finish 2nd or finish 10th, the rewards are the same. TL;DR 2: Balance first, nerf crafting as a component of balance. System stays the same until balanced.
  14. THE DRUNK TANKS CONQUER BALMORRA! With guerillla tactics and a winning strategy, The Drunk Tanks conquered Balmorra on the last day of the event. That puts two in our win column. We are still the only Imperial guild on the Shadowlands that has won a planet also contested by the Republic - Quesh. If you are an active Conquest participant who is missing out on Weekly rewards (credits and utility crafting decorations), would like the opportunity for Conqueror titles, and you need a team to join, please check out our website at thedrunktanks.enjin.com. Help us defeat those cat-herding Republic guilds!
  15. GUILD CONQUEST The Drunk Tanks has now conquered Quesh! We are so far the only Imperial guild able to wrest a both faction-contested planet from the Republic. If you are an active Conquest participant who is missing out on Weekly rewards, would like the opportunity for Conqueror titles, and you need a team to join, please check out our website at thedrunktanks.enjin.com. Help us give the "we-run-GF-story-mode-faceroll-ops-until-last-boss-then-abandon-and-reform-to-multiply-our-points" Republic guilds a run for their money! Updated recruiting needs for our six operations teams (times/days listed on website), as of 9/16/14 TANKS - Any class X3; specific - Assassin X1 DPS - Any ranged - 3; Any melee - 1 HEALERS - Any class X2; specific Mercenary X2; Multiple backup positions available We have teams ranging in progression from 1/5 NIM DP to ones working on HM DF/DP. If you don't yet have the gear, but believe you have the skill and availability, feel free to check out our team's raiding days and times on our website. We can do gearing runs to get you mostly optimized within a week. For more info, check out our website at thedrunktanks.enjin.com. The application is quick and easy.
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