Jump to content

Kalderus

Members
  • Posts

    2
  • Joined

Everything posted by Kalderus

  1. I really don't know what the devs must be smoking if they think our damage (particularly burst damage) and heal quantities are "working as intended." I mean, we have the weakest armour in the game and the lowest hp of any class, save our mirror; therefore we should be doing the MOST damage and healing. It's just common sense after decades of rpgs, unless our lovely devs have never played any of these. It's still laughable that heavily armoured Guardians/Juggernaughts or Powertechs/Vanguards can actually do close to 2-3 times our output in burst damage. I really hope a developer reads this, but considering the already lengthy discussions on the unnecessary sage nerfing already, I suppose this will just be considered another "QQ" and some marauder troll will reply saying "lrn 2 play newb-MMO's are like this, I'm a go kill more squishy newbs like you."
  2. I think you truly hit the nail on the head with that. Bioware really needs to understand the glass cannon concept, and it's completely ludicrous that it hasn't yet. In any rpg, ranging from pre-console tabletop to modern sandbox game mage type characters have always worn the weakest, lightest armour, but they've made up for it by doing the HIGHEST armour-unmitigated damage and/or the HIGHEST single and group healing (I'm putting priests/monks/ whatever a game called them into the same category). Honestly it's unbelieveable that while Sonic Team figured this concept out in 1987 with Phantasy Star (making Lutz/Noah's hp and armour the weakest but giving him the best damage spells) Bioware in 2012 still doesn't get it.
×
×
  • Create New...