Jump to content

MatAuc

Members
  • Posts

    138
  • Joined

Everything posted by MatAuc

  1. Jesus understanding is hard. Duplicates are frustrating right now because of the likely hood to get a set piece is too low. Now, you will have more set pieces drop, so just do like any other game, and live with the fact there is some RNG. Just way more forgiving now.
  2. Why are you even commenting? What the hell good would it do to say that? It's 100% irrelevant right now, and everyone's been giving heat about the current system. Why the hell confirm something they likely have not even confirmed themselves since it's a work in progress? Just another bullet in your gun to shoot in case they revamp something and then you call then disorganised for coming back on their words. Let it go and think before talking.
  3. Most of your points are kinda moot. "Not just 98%" do you realize 98% is pretty much 100% at that point? On top that 98% you're talking about, they can cast during the duration. The best thing about force barrier is the buff it gives not the fact it's 100% instead of 98%. I'm not saying it's bad. I'm just saying your point is.. pointless. And really. Pretty much every class has a similar ability and most of them can cast during the duration. So I wouldn't give src a big point there. And you have to realize every other point you make, almost every class have something similar. And really the whole point here, what is the point of DCD if you can't kill a damn thing if you survive. I pretty much end up healing for 1.5mil every match. Usually also high on the DMG chart if not first 90% of the matches. But somehow, barely manage to get a killing blow. Getting a single killing blow might be my rarest medal. Then, you have to consider, if you play competitively you ARE gonna get netted. Good luck. It's quite rediculous that we have sub par sustained DMG and our biggest hit will Crit for 15k tops. I get killing blow on me of over 40k all the time. If we are not gonna get a better burst, we need at very least a flat out 10% DMG increase access the board. Remember, even if our survivabilty was nearly as good as you it is, it's pointless if you can't kill ****.
  4. The reason is for appearence, just the same as war hero crafted gear. You could use the wh crafted or bm or lvl 20 and get the same benefits except for appearence
  5. MatAuc

    Voidstar 1.2

    This is a small oversight that wish would be fixed too. I know its not working as intended considering thats a perfect match, and other perfect matches give 100 commendations.
  6. Any bm. Note you only nees the shell in case you wanna keep the mods
  7. Lets all roll the best classes to realize we still do bottom damage with the "OP" class.
  8. We have been repeated many times that Costumer Support is NOT developpers. Yet they will come to us with an excuse like "Sorry for lack of answer, we are busy doing your requests".
  9. Then why the hell you had 5 comms. Nothing costs that much. They communicate the changes, you decide not to acknowledge coming changes, your bad.
  10. its not a bug, they CLEARLY said its only on NEW gear. Stop it already.
  11. I would go back to school if I were you.
  12. all i have to say is you are on a **** server if you're the top sm and do 580k dmg in your highest fight and also fail to comprehend why dmg went down. (Especially ffarming a that **** team)
  13. the joke is that they felt the need to patch 1.2.0a.... that should have been reg maintenance. Also, the "its a human error" happened too many times.
  14. What i see is someone who randomly.removed mods thinking it would work. The same place that said mods would carry over to gear for the new set is the same place that said the old set bonuses are still tied to the shell. Your mistake.
  15. I sincerly try to understand the relevance of your post, yet fail miserably.
  16. Old news. You knew that was coming in 1.2 weeks ago. QQ about getting gear easier won't get you anywhere. This is about PvP Combat, an actually important matter.
  17. The reason dmg numbers are down in WZ is because you cant do dmg while dead, and you need people alive to attack.. lol
  18. You do have a point that SOME people have half the expertise they should. But no, unlike you might think, I, for one, am not QQ'ing about dying too fast, I am saying that I kill **** too fast. It's not fair that I jump on someone (that I know is equally geared as I am) and kill him without him being able to do ANYTHING about it. God forbid you are currently attacking someone else, you just got backstabbed to die in 2 seconds. As you seem, you are most likely running with your guild and plundering through pugs and enjoying it. But that gets very old very fast. If you actually like that type of gameplay, it does seem like most do not. And just to return the favor, "In any case, you can't make any conclusions after only a few hours of anecdotal testing. People doing so at this stage have zero credibility and sense of reasonableness.". You have no more credibility than the rest of us, so why did you bother posting?
  19. I disagree with class imbalance. Bring your class balance QQ to another thread. This is about a totally different problem.
  20. Hey, I really don't wanna come out as your usual QQ'er, I just wanna say my overall opinion of PvP after the patch. I liked a few things in this game. Unique combat mechanics for one. The other main one was, you had to work to kill someone! And you actually could use a few skillful tactics to prevent yourself for dying. The later two is now gone. Completely. I am a Marauder. Killing people in 4-5 seconds is not fun. Getting killed instantly if 2 people is on you is not fun. You need to be able to put up a fight even if you lose! Now expertise gains more offense than defense, if anything, it had to be the other way around. Sure my test sample is relatively small, but the pattern is pretty clear. The other few things I gripe about. Adrenals and stims. Right now, if you use them, you spend MORE commendations per game than you can possibly gain. Need an alternative way to buy them (dailies perhaps?). Annihilating people is not fun and doesn't feel competitive. I understand some people like seeing others go kaboom, but it does get very old, very quick. The term "rage quitting" pretty much comes from that particular even I would say. To see someone head towards you and know that either of you will die in a few seconds feels like a FPS. Be damned if it's 2 people, you wont even have time to use 2 abilities (as opposed to previously). I know some changes are for the best. The drastic reduction in everyone relative survivability is not a good change. Edit : Nothing short of a raw dmg decrease of roughly 20% is needed. Agree or disagree on this part, I don't care, that's my feeling.
  21. actually you are wrong. PvP community is larger than PvE in this game. They even said that "they are overwhelmed by the popularity of PvP".
  22. They are not downgrading it. It stays the same. In theory it will be "blue" but nothing changes directly. And thebought armor is called recruit and is inferior to champion
  23. Oh and btw... how about those millions invested in voice acting? I could have lived with a "sorry its not gonna be launched". Content is what matters. The game could be 2 dimensional and be successful with content.
×
×
  • Create New...