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SpringDrive

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Everything posted by SpringDrive

  1. Be sure to check the refresh rate as well as the resolution.
  2. Like father like son, right? Except that Luke was never really much of a bad**s, and Anakin only became one after becoming a Sith Lord. There are exactly two true bad**s jedi in the movies: Yoda and Windu.
  3. This made me facepalm so hard I almost knocked myself out.
  4. I think you meant Indiana Jones. Not sure what that has to do with Star Wars, other than the characters being played by Harrison Ford.
  5. True, but neither is there really an argument for not having color restrictions, other than people wanting certain colors without having to have the alignment requirement. It's just cosmetic. Frankly I don't care about the color restrictions, yellow is the best color anyway.
  6. Except that there has to be some reason to choose light side vs. dark side in conversation options. In this game, that means that some equipment is restricted based on light/dark levels. That's the reason, but it has nothing to do with lore really.
  7. In the original trilogy we only see four different light sabers with three different colors: blue (Luke's, originally Vader's), blue (Obi-Wan's), green (Luke's), and red (Vader's). All three characters used blue at some point, the unique colors are just unique colors, the movies say nothing about it. For fans of the movies, red became associated with the dark side because of Vader, and blue/green became associated with the light side because of Luke and Obi-Wan, but nowhere in the movies is there any indication that the colors are anything other than cosmetic. All the lore about light saber crystals was made up later. In any case, lore doesn't really matter much here, especially since lore has little to say about light saber color (aside from the EU, which doesn't really count for much). What matters is that there have to be some restrictions in this game. Should anything be restricted to light/dark side in the game? Why? There's no lore saying so. But in this type of game some restrictions have to be put in place. Luke used blasters in the movies, so why can't my Jedi Guardian use a blaster? Because this is a game. Han used a light saber once, so why can't my gunslinger equip one? Because this is a game.
  8. There's no rule against it. You can email credits and items to your alts no problem, items are level-limited so it's fine.
  9. It seems about right to me, five minutes is not a long time.
  10. It may have to do with certain video cards and drivers. Also, it's totally not surprising that framerates would drop when there are more toons on the screen.
  11. "Project: This ability no longer shakes the screen of onlookers." LOL, good, that's been annoying the hell out of me.
  12. This is kind of true, but the credits may still be in the economy when that changes.
  13. I don't understand why people are acting like this is a unique situation to this game. This kind of thing has happened in every MMO I've ever played, going back to text-based MUDs. You can't make sure that a complex game is exploit-proof any more than you can make sure that a game is bug-proof. Even single-player RPGs have exploits, it's just that in that case no one cares because the exploiter isn't hurting anyone else. There are always going to be people looking for ways to create money and items out of thin air using exploits. Clever people too, some are virtually professionals. You know those spam emails that have been popping up offering credits for real cash? Where do you think those credits are coming from? It's a big business in real life, a gray market where smart people work very hard to exploit MMOs to make real money. This kind of thing is inevitable in an MMO. Even without exploits, sweat shops of credit farmers can inflate the economy by amassing and selling credits. The devs simply have to deal with it as best they can and try to prevent this type of thing from having too much of an impact on the game. We don't know how much money flooded into the economy. We don't know exactly what BW has done about it other than to emergency-patch the exploits. We don't know what the impact has been or will be on the economy. There's no reason to assume that the sky is falling because of this. It's unsurprising that the exploits happened, all we know is that they got patched quickly. Only time will tell how much damage has been done and how well the devs are dealing with it, it's a bit early to assume the worst.
  14. http://starwars.wikia.com/wiki/Jek_Tono_Porkins
  15. The cybersmearing is ridiculous here. There are legit complaint threads and real issues, but there really are people here just making stuff up to make the game look bad.
  16. Hi OP, It would be one thing if you had just posted your opinions as opinions and left it at that. But by claiming to represent Goldman Sachs and attempting to pass off your trolling as professional investment advice (the title of your smear thread is "From a Goldman Analyst Perspective on SWTOR") in a way that could affect stock prices, you are crossing the line from discussing your opinion into potentially breaking the law. If you were an analyst and a lawyer, you would know this. Bye OP.
  17. It has nothing to do with one-shotting enemies, I was talking about kill shots. Also, think about it guys: if the client has to pause to sync, then it will also delay relaying commands to the server. I think this could very well be related to the command response delay.
  18. It's not the animations. Many times I've seen this: chain one instant cast ability with another. The second one doesn't fire and gives "target already dead" even though the animation for the first attack hasn't completed. Happens all the time on my gunslinger. The target is already dead on the server side, you just haven't seen it yet due to client lag, so when you hit the second ability before the animation for the first one completes you get an update from the server telling you "already dead" and the second ability doesn't fire. The client is out of sync with what is really going on on the server end, is what it looks like. This is inevitable to some degree, but for some reason it is more noticeable than it should be. How many times have you seen this: you are about to kill an enemy, and then it just stands there looking at you for a second doing nothing, then suddenly decides "I'm dead" and falls down. Client out of sync, pausing to sync with server. Or this: walk into what seems like an invisible wall for some reason, and then a second later you can move again. Client out of sync, pausing to sync with server. I've noticed this happening more during peak times and my lagometer never measures any lag. Could be due to server processing load rather than network latency.
  19. If another player says they find a name offensive, then as far as the GMs are concerned it's offensive, end of story. Offensive = another player got offended. Doesn't mean it's offensive to most people.
  20. My only complaint is that Quick Shot is WAY TOO FREAKING LOUD! I have 8" studio monitors that double as my computer speakers, and everytime I use Quick Shot (which is all the time) it sounds like someone is firing off a .357 mag. I have to keep my volume turned down low to keep from getting a headache.
  21. I've noticed this too, and I think it has to do with the delay issue as well. On screen it looks like you've got a fighting chance, but you're already dead. I think it's the same issue that often causes dead enemies to stand there looking at you, then realize "hey, I'm dead" and fall to the ground.
  22. This, which is exactly what worries me about all the people here complaining about how SWTOR isn't like WoW. I'm so hoping that this game doesn't turn into another SWG. SoE listened to the vocal minority trolling their board and destroyed the game as a result, from what I saw. Also, you can't have both an open sandbox and a deep over-arching story. Pick one. Stories are linear, sandboxes are not.
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