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KantaUO

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  1. KantaUO

    Sorcs in PvP....

    This... I am sick of getting face rolled by pts who have simple rotations, so i rolled one and stalk sages
  2. As the game currently stands for pvp'ers yes
  3. Shadows in infiltration and concealment ops should have an additional 31point talent for a force camo. Same ability no changes.
  4. They won't be nerfed and I am very happy as a fotm re roller. My vg shocks people's faces off. Horribly borin rotation though and takes much mug less skill to play compared to my scr or sage.
  5. KantaUO

    Sorcs in PvP....

    Is this for real? Sorcerer's lightening is elemental based and bypasses armor?
  6. Min max that's what it's about...most 85+valor players are all max out on stats.
  7. The entire game is currently built around game progression. I personally would not mind gear normalization so that gear plays 0 factor in win loss, however without this carrot on a stick the current game isnt appealing enough to many in bw eyes or they would have attempted this already. What the true metrics are would require some massive polls. I would personally log in less if there wasn't a gear grind. Regardless 4 wz isn't enough to keep my interest and I've /unsubbed a while back.
  8. 35 minute ques still exist? Ouch. I use to have hour ques but since the merge it's around max 10 minutes. I support the op's idea
  9. The fact that kiting in this game is almost non existent is really sad. I have a 10ms ping to the server on a great machine, and people still rubber band all over. Keeping within the dead zone is impossible in this game for any long length period, and all melee classes have more tools than kiters to put the fight into their favor.
  10. I'm sure that for you, ESL applies, but reading this was incredibly difficult. Classes do need balancing but many of your arguments are flawed. If all classes were to be equal, we'd only have 1 of each class and they'd mirror each other. and allow all classes to start as the same base, and spec into skills so everyone can be the same...won't happen in this mmo, try a sand box game. For the wow reference, druids can tank, heal, invis and dps in their respective 31/31/31 talents...
  11. Thank god, they don't always listen to us when doing balance changes. I fully agree that op/scr need some sort of buff or adjustment to our skill trees, however, 20% increase is ridiculously overpowered. 1) For damage utility: Whatever the marauder buff brings mathematically 20% buff for X seconds / cooldown, i could see this applied to acid blade to bring it in line or maybe just a tad more because it does not provide anything extra to healing. 2) Its a well known fact that our sustained is sub par to current top performers that is not within 5% (player metrics). Someone earlier mentioned skill tree adjustments to our energy which is a solid idea. 3) There was a thread in the general discussion a while back about giving us a channeled ability 3 -4 seconds to put us back into stealth which i think is an excellent idea (maybe overpowered though for pvp) I personally would like to see our acid blade buff return to its original armor penetration, if PT's get 90% talented armor penetration on a HiB, i think getting our penetration back would not be complete overkill.
  12. What game are you playing? Even against full greens I cannot crit for 8k on death field or railshot. Cannot break 7k ever even with wz buff.
  13. KantaUO

    A Good Balance

    What does commando and sage counter in warzone pvp? A dot spec sage can run and kite almost anything, but...they need to run so d Far they become inefficient due to being so far away from objective areas
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