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Jahnai

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Everything posted by Jahnai

  1. They had a patch like a week or so ago that changed Ionic/Particle to a 7 sec cooldown. Thats huge because we can now slot alacrity to the -.1 gcd threshold and not get punished as well as use the random charge package implant. Can even use Explosive Round on proc now and be a little looser with the rotation. Supercharged Cells has like a 50%+ uptime now
  2. May I ask why you folks are doing balance updates before releasing MK-12 crafting? After looking at MK-10 Gold tier augments vs MK-11 Blue tier Augments, there is like a 30% difference in stats in blues favor. Every new tier of gear gets released, the meta changes. Once MK-12 crafting gets released Direct Damage classes will fall behind DoT classes due to the amount of crit going out. Nerfing something like Lightning now seems silly when you might have to buff it later. Next tier of Gear people will require less gear slots/augments/stims dedicated to accuracy, meaning more crit allotted.
  3. Port over Hemo Slash tactical and bam Not that weird, Cauterized Coronary share the same spec through knight/war and sent/mara
  4. There are just too many to list but many helmets are just bordering bobblehead tier: Tactical Infantry Helmet Resolute Protector Headgear Eradicator's Mask Master Hunter's Headgear So many more Most of these I found on Body Type 2 females just too huge
  5. This feels like a 6 or 7 year old thread
  6. Im not seeing a damage upgrade Slightly less Force cost is there something hidden that makes it an upgrade?
  7. Reddit should be your default choice from now on. No harm, no foul.
  8. I thought this was about easy to play specs and not vanity, sorry
  9. Say 5-10 to story 10-15 vet 20-25 hard 50 nightmare
  10. More specifically its the Blue tier Systech items. I get about 100~ per week from doing dailies to get 999/999 matrixiesxes. Over time they build up to needing a nice trinket or some other piece you need or want to fill a hole. PvP gear is -end/+other stats gear. A 328 pvp relic has +30ish power/-40ish end for example over a 330 green relic
  11. Nothing for Assault Spec? No Proc'ed Mag Bolts giving one charge of Supercells? No DoT crits taking off 1 sec off Electro Net with a 1.5 sec cooldown? No using Supercharged Cells reducing the cooldown of Recharge Cells by 5 seconds? No multiple instances of Plasma Cells on the same target? No Mag Bolts being effected by Boosted Bolts? No Hyper Assault Rounds removing 15 or all 20 cell cost? --- And what the hell is that Two Time Trouble thing? Serenity Strike and Spinning Strike 100% chance Double Strike 25% chance 50% chance from Whirling Blow and whatever that cone is called and rename the damn thing to Hexa Time Trouble
  12. Sniper Rifles can take Blaster Rifle Stamps. Virulence uses the cover mechanic the least Lethality Operatives are pretty blastery I been wanting this as well but yeah
  13. Why does it cost 10 Isotopes when all the others in arms/armormech cost 5? Hell even the purple version of the crit augments cost 5 isotopes
  14. Wayward Warrior's Mask Tau Idair's Mask Enhanced Assailant Armor Set Revan Reborn's Chestpiece, that brownish bit Je'Daii's Mask and Chest(shoulderpads) Reclusive Master's Chestpiece. That plastic chest emblem is such a Outfitkiller that I think only made work once with red/black or black/red and mixed in different boot/gloves Magnificent Dancer's chestpiece, one side isnt effected by dyes The masks to me are the biggest offenders. Waywards and Tau's have so much potential but they dye like *** or not at all.
  15. i dont even know how to reply to this. you want .. nerfing with buffing to something because reasons?
  16. Gunslinger>Dirty Fighting>Nice Try (level 51 ability) Speed Shot adds 3 seconds or suspends DoT duration while channeling OR Nice Try adds 5 seconds to Vital Shot and Shrap Bomb duration in addition whenever Vital Shot or Shrap Bomb is removed/dispelled/cured it adds a debuff that is replaced by a lingering version for 5 seconds when Wounding Shots deals damage. Sage>Serenity Remove the -25% damage from Telekinetic Throw from level 15 ability Telekinetic Balance Revamp the level 27 ability "Destructive Wave" to add a DoT effect to Disturbance for X amount and Y time. Small damage and short duration preferred. Increase the Radius of Force in Balance
  17. After a recent weeklong binge of SM Ops and getting belts/bracers 70% of the time I think I want this too. Or at the very least an additional vendor that allows us to pick from Ops/FPs gear
  18. I do not know Imperial Mirrors offhand, goodluck. Shadow>Serenity Add an ability that adds 6 seconds to DoT duration and ticks the damage of Sever Force and Force Breech to Force Slow. Because of the cooldown on Force Slow, this will not invalidate DoT application all the time Commando>Assault Specialist Allow Mag Bolt to benefit from Boosted Bolts Swap Hyper Cinders and Sticky grenade and allow Hyper Assault Rounds to remove the cost of Explosive Round Super optional: Using Supercharged Cell reduces the cooldown of Recharge Cells by X amount Sentinel>Watchaman>Hemo Slash Tactical Allow Hemo Slash to work on Watchman DoTs or just add another like with Serenity and Balance shadow/sages tacticals
  19. Kits, might be cheap to some but upgrading them all the damn time OR running around with an un-augged piece or two because of weekly token caps is just meh. Also with being able to mod 9 of 14 pieces that cuts the cost on aug kits for alts as well as having to juggle fix'ed stat implants for either second styles or shared gear between alts.
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