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Sladiex

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Everything posted by Sladiex

  1. I play on JC too, and I think there is a two-fold problem on the server. Some teams will not queue unless they have their select premade, maybe with a substitution or two. Other teams will grab whoever or a few PUGs and just play. Once the teams that only play in when optimized start to queue the other teams really don't do well against them The teams not doing well begin having people not want to queue until the right people log in to optimize their group rather than feed the other team points The other team stops getting games and goes off to do other things The team that lost finally optimizes but now the group they were hoping to fight is gone The new optimized group fights a PUG of some sort or a lower ranked team Return to #3 and the cycle repeats I can think of two guilds off the top of my head that did not even have a WZ ranking last night because they had not played 10 games. These are strong teams that should have a high rating, but they seem to only queue with optimized groups and as a result have very few games. My PUGs will normally keep playing against strong/optimized, but other times that is not an option (a healer or tank leaves and cannot be replaced...DPS seems easier, usually). Two really good teams my PUG has not beaten are Uncensored and Imperial Blood Guard. Yesterday, we played all day and did not see either guild until about 9 or 10pm EST. We fought and lost to Uncensored twice (I think) and had no real chance. We then had a game or two against another guild (The Turks), which were great fight between two groups that had not optimized. We then called it a night because it was late and we had three people leaving. As an example of unoptimized, we have had groups with a Commando, Guardian, Operative, and Sage as our DPS with a Commando and Sage as healer and a Guardian (full defense) and undergeared Vanguard (full shield) as tanks. We still managed to have a winning record for the night; but other PUGs with less geared Assault Vanguards, Shadow Tanks, and Sentinels have played the same teams and done significantly better on other nights. I have not queued with the same group for more than one night since rated has been released (I do normally have four people that come from a pool of six with the other spots being filled by whoever is available). I still get in at least 8 games a night and normally more like 10-15, normally starting at about 6:30pm EST.
  2. It is much more than +100 power. It is actually +370 more power at all times since the patch. Two WH relics = 226. Eight new augments added to armor with +18 power each = 144 power. Of course people may choose augments other than the +18 power/+12 endurance, but I assume they would only do so if it would increase their damage more. The point is people are now running around at all times with slightly less power than they used to get from popping the WH power relic.
  3. For the WH if you grab the Medic helm, legs, boots, gloves, cannon, and wrist with the Eliminator chest, belt, and offhand for the armor you are pretty close to min/maxed for crit/surge/aim with the right implant, ear, and augment choices. This assumes you have the data tons, including the +10. Also, I agree /commando healers are not squishy. Too many people blow cooldowns when kiting will work fine and then have nothing left when it's really needed. Add in a good team and survivabilty seems balanced to me.
  4. Sladiex

    Marauders Offhand

    I do not really care about the augment. I care about the customization that is lacking for those who do not use a modifiable item in their offhand. The weaponmaster off-hand lightsaber for example allows someone to swap our the +41 expertise crystal for the other +41 crystals if the want and also swap out mods and enhancements to get the stats they want if they really care about min/max.
  5. No. I am not even talking about that door, and I know how that works. I am talking about the 1st set of doors in Voidstar while on defense. When the enemy dies, they sometimes spawn down by the bridge. They cannot interact with the bridge consule. The enemy then runs up the hallway and plants the 1st door from behind. Two people have now confirmed to me that they have spawned in the wrong place like that st the 1st door and been able to plant from behind. One person says they did it on my thread on the Kellers Void forum. I'd link it, but my phone makes that difficult.
  6. I posted about this on my server forum (Keller's Void). I saw it several times in Void Star this weekend. Apparently, people are spawning in the wrong area after being killed. They cannot open the bridge, but they can run up and bomb the door from the other side. I hope they fix the problems/bugs in WZs before realeasing rated games.
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