Jump to content

TheCasterTroy

Members
  • Posts

    112
  • Joined

Reputation

10 Good
  1. Pass on the shield thing, seems too much as well as an invulnerability But I do think Hydraulic Overrides should give us immunity to stuns as well, so once we do our break and activate HO to get out of Shyt we dont get stunned again, increase its speed to 50%. I agree KO should have an damage reduction of 30% to stack with Stabilized armor (30% damage reduction from AOE and all sources while stunned). Chaff flare should give us a higher defense then the 25% it does under IO.
  2. really you dont get focused during ranked or 4v4? Our cooldowns with kiting i can hang with just any class but when we are focused and stunlocked in a 4v4 its an insta kill.
  3. you really went with the "tell us how" haha seriously what are you 12? it doesn't "gimp" your dps. Defense Augs do carry 34 power per augment. does power not give you more dps? please stop now and say, "you know what thats just not for me" instead of being ignorant.
  4. Ya having defense on a DPS character is crazy talk right? feel free to not use any of the following while in pvp then. (Warriors) "Saber Ward" Increases defense by 50% for 12 Seconds (Assassins) "Deflection" Increase defense by 50% for 12 seconds (Agents) "Evasion" 200% defense for 3 seconds (Hunters) ZERO but They added 25% to chaff flare and 30% to sonic missile because it isn't of value right? Devs OBVIOUSLY see value in dps having defense. Now you can express your opinion of giving up "some" dps to add a higher defense chance, sure but when focused we shatter like glass giving us no chance to put out any dps HENCE trying to add defense to survive longer to put out dps.
  5. Your proposal doesn't work in any type of defensive cooldown to survive a focused attack (which is our greatest weakness). Our survivability 1v1 is fine but i would agree that "Torque Boosters" should put our movement at something like 50% as well as still adding 4 seconds to its duration. But The problem is, in ranked pvp (4v4) our lack of defensive cooldowns when focused cant keep us alive long enough to matter. We die so quickly its almost as if it becomes a 3v4 when we are on the team. We need something to survive an initial attack to survive long enough for us to do some damage or the rest of the team to do some damage.... Your thoughts?
  6. Straight to the point with the changes then the reasons why for you who hate a huge explanation of why bla bla bla we all know why we need another defensive cooldown haha. ========================================================= First, "Chaff Flare" can now be used while stunned (passive ability) Second, Chaff flare reduces the accuracy of all enemies within 10 meters by 45% for 8 seconds, Activating Chaff Flare while stunned reduces all enemies accuracy within 10 meters by 90% for 4 seconds. Possibly instead of reducing all enemies accuracy by 90% while stunned give us 90% defense chance instead so its just the merc that is shielded so not to mess up pvp game play and just save the Mercs butt so we aren't insta killed. With this option keep the 45% accuracy outside of being stunned though. ======================================================== Ok my reasoning behind the numbers. The Devs seem persistent on not adding another ability but revamping our current ones like Arsenal Mercs have "Decoy" which makes Chaff Flare absorb next attack and Innovative Ordnance "Degauss" which makes Chaff Flare increases your defense chance by 25% for 6 seconds. So scrap them both put my idea in the Mercenary/Commando utility. It should help mercenaries/commandos be more viable in pvp. the 90% while stunned will definitely save our butts from being insta killed when the opposing group has to 2-4 stealth DPS characters focusing you. I gave the mercs/mandos the 45% accuracy reduction outside of being stunned because it would increase their vaule with a ranked group if they had some kind of contribution besides their dps and the fact that they are always, ALWAYS target number 1. This would help with group utility. To the merc/mando noobs, we have been given alot of mobility in 3.0 , if you aren't kiting while being attacked you don't know how to merc/mando pvp. if you want to stand still and dps roll a Powertech/Vanguard.
  7. You'll dodge 40% of the time while the 6 seconds of Chaff Flare is active. If you look at your character screen and go to defense and put your cursor over defense chance it will tell you something like "your chance to dodge or resist attacks". When i pop Chaff Flare i do see myself resist or dodge attacks. You see it in red pop over your character during combat.
  8. Innovative Ordnance gain the most from this if you want to try and get another defensive cooldown (sorta). Using Innovative Ordnance "Chaff Flare" increases defense chance by 25% for 6 seconds with a 45 second Cooldown, If you use 10 defense augments it will bring your base defense chance up to 15%, 40% with while chaff flare is active. Strictly a PVP thing that i use since we are so damn squishy it isn't even funny.
  9. AGREE! Priming Shot is a horrible animation. Id prefer something like the merc uses both hands center mass on 1 pistol ( Yes 1) and a recoil like animation after the shot. what do yall think? very difficult to make cool animation for pistol shots there are only so many positions.
  10. DEVS, What was the purpose of changing barrage (under arsenal) from 25% to 10%? did you guys boost several other abilities to offset this? or did you feel unload was too powerful? Thanks
  11. Lets be real, Priming shot animation sucks. How about something different like the Merc holds 1 pistol with both hands and when he shoot, it has a kick back animation to it or instead of using his pistols he holds up his arm similar to how the rail shot works but maybe a small barrel rises from his forearm to make some sort or shot. I get using pistols for every thing but a Merc has much much more then pistols in his arsenal. Lastly my final idea that strays away from this particular ability is an ability i call "No Mercy" same thing as Death From Above but with his pistols, just unloading in an Area of the ground in automatic fire from his pistols.
  12. Lets be real, Priming shot animation sucks. How about something different like the Merc holds 1 pistol with both hands and when he shoot, it has a kick back animation to it or instead of using his pistols he holds up his arm similar to how the rail shot works but maybe a small barrel rises from his forearm to make some sort or shot. I get using pistols for every thing but a Merc has much much more then pistols in his arsenal. Lastly my final idea that strays away from this particular ability is an ability i call "No Mercy" same thing as Death From Above but with his pistols, just unloading in an Area of the ground in automatic fire from his pistols.
  13. Well Since the whole legacy cargo hold thing was a bust this needs to happen
  14. Agreed, Mercs are much like a sniper but the difference is that snipers not only have a lot of ways to get out of trouble but they have hunker down given them 20 seconds of immunity from all controlling effects, and now they can leave hunker down and still benefit from it once they go into cover again. Love the merc class and that they are trying to make us less interruptable but our survivablity is crazy low.
×
×
  • Create New...