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bluescrn_ofdeath

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Everything posted by bluescrn_ofdeath

  1. Would also be nice if pressing up/forwards whilst mounting (with the progress bar at about 98%) wouldn't cancel and dismount you...
  2. Well, I lasted to lv41. But I've just about had enough now I'm on Hoth. The 'travel-to-action ratio' has just got to the point where the game is no fun. Why oh why must we endure the huge amount of massive empty hangars, orbital timesinks, caverns, and bases, where we completely arbitrarily can't use our speeders? They are a completely artificial and wholly unneccessary timesink We can mount in the busiest areas of the fleet... so why not in these big empty friendly structures!! (I'm not asking for it in hostile areas) When combined with the loading times (loading Hoth is particularly bad for me) and the clumsy inter-planet travel system, these no-mount zones are just a timesink too far. Yes, it's an MMO, and these artificial timesinks unfortunately are seen as a necessity to developers - to increase hours of play and subscriptions. But it's just too much in certain areas of SWToR. Just allowing players to mount in friendly bases, hangars, starports, and orbital stations (or better still... remove orbital stations and maybe hangars!) would make the game a less frustrating experience. (And before any WoW comparisons... remember, it's competing with modern WoW, not at-launch WoW. And of course, WoW doesn't have the same number of large interior areas)
  3. Amazed this hasn't been fixed yet. The keybind was supposed to be ctrl+\, not just \ (hover over the icons on the top menu button bar, to see the intended shortcut) Extremely annoying bug, shouldn't have made it past beta, let alone past 1.1 (It's bad on UK keyboards, as '\' is just below WASD, so it only takes a little slip to trigger it)
  4. Quit WoW over a year ago. Didn't play any MMOs for a year or so until SWTOR. By the mid-30s in SWTOR, I was starting to crave WoW again (to play my resto druid - nice responsive spell casting, and a lovely custom UI), so resubbed. Got one of my WoW characters from green/blue gear up to ilvl374ish (welfare epics) in a couple of evenings and a weekend, though - as it's in the 'end-of-expansion, throw epics at you' phase, and as I'm no longer in an active raiding guild, I'll probably just do LFM Dragon Soul then not play much more until the next expansion... Was already a bit burned out with WoW, so can't really be bothered levelling my 3 other lv80s to 85, or gearing up my other 85. Was quite impressed by the newer 5-mans. Not sure which, if either, I'll still be playing in a couple of months. I'm only lv40 in SWTOR, so I've still got a fair bit to see and do. But it's been getting a bit dull through the late 30s - it's been a fairly solitary experience - I'm still guildless and have had very few opportunities to do any group content, as I can't be bothered standing idle at the fleet spamming LFG messages when I could be out questing. (yes, IMO it needs a flashpoint/operation group finding tool, or at the very least a global LFG channel!)
  5. Yeah, the first speeder is great - but I've just got my lv40, and it's quite underwhelming - expensive, for mostly visual upgrade.... How about letting the lv40/50 speeders be used in starports and those annoying copy+pasted orbital timesinks, too....
  6. WoW has a UI scale option that does that. Not the most useful feature, but a step forward. Moving each element around looks good. Definitely good to see that UI improvements are a priority for the near future! Let's just hope it has some of the most-needed features - extra bottom-centre actionbars, and either mouseover casting or click-casting to preserve the sanity of healers! Oh, and fix the cast-on-self key (so the actionbars still respond when it's held) And is it too much to ask to have the character window, inventory, and a vendor window all open at once? And for companions returning from missions not to cause UI windows to vanish?!
  7. I can see you're very happy with your troll spec...
  8. The worst are the anti-add-on crowd, who have clearly never played a healer in any game ever. (Like the team that designed the SWTOR UI, for that matter...)
  9. The design mistakes causing tank/healer shortages are nothing to do with lockouts, they are: - 4-person groups (only 2 DPS spots per tank/healer) - No dual spec / out-of-control respec costs - The UI is just painful for healers Lessons not learned from 'the other game'. Like it or not, it's the most successful MMO ever, and did a lot of things right.
  10. This is essentially just turning mipmapping mostly-off (http://en.wikipedia.org/wiki/Mipmap) Yes, sharper textures - but it may really hurt your framerate and increase aliasing. Whereas anisotropic filtering should sharpen up the textures without so much aliasing.
  11. Just this - simplest change, nice quality-of-life improvement. And allow speeders in starports... if we can use them on the fleet, then why not in starports, expecially those huge hangars!
  12. When you're on a speeder, you don't have a companion out. I'd expect that an animated, gear-wearing companion is significantly *slower* to render than a speeder model.
  13. I recently spotted that this is actually a bug (not a terribly terribly implemented feature) It's supposed to be ctrl+\ to open the Create Ticket window. (If you hover over the support button on the top-of-screen menu bar, it shows ctrl+\). That makes a little bit more sense, I suppose... When means that it'll probably get fixed eventually, and it isn't just that some EA external producer demanded it to be keybound like that...
  14. WoW did ruin MMOs. But not for the reasons most people would suggest. Blizzard simply did a few things *too well*, and set a standard that no other MMO, even SWTOR several years later, has quite managed to compete with: - Amazingly customizable UI (can be made very healer-friendly!) - Very responsive abilities - Very smooth controls/animation (fluid jumping, no 'collision judder') - Special effects, and the general feel of combat It's all fairly low-tech by modern standards... but so responsive and polished, that it 'just feels right' and leaves other games feeling not-quite-right. If WoW had never happened, we'd be far happier with SWTOR and numerous other MMOs, because we'd never have seen anything better in those key areas.
  15. Zoom out more. There's a setting somewhere in the options menu to increase the max zoom distance. Suddenly the companions are a lot less annoying.
  16. This is hugely annoying, isn't it!! On a UK keyboard, the backslash key is just below the A key... so it's easy to press accidentally when moving with WASD! It's killed me several times already. It's particularly bad when you're trying to heal a group! WHY WOULD ANYONE POSSIBLY EVER WANT A HOTKEY FOR 'CREATE TICKET'!!! The only ticket I've ever created was to complain about this issue...
  17. Except for healers (and to some extent tanks), having an unpleasant experience constantly switching targets and fighting with the half-broken cast-on-self key...
  18. There's only a a few types of 'problem add-on', and a well-designed add-on API could keep them out, whilst allowing plenty of visual/layout customization. For example, if you don't let add-ons read from the combat log or the player's equipment stats - you won't get GearScore or E-peen meters. Don't let them read buff/debuff state from players/mobs - avoids decursive-type-addons, and obviously don't let them automatically activate abilities.
  19. If anything, it felt slightly slower for me tonight, but I didn't have any 'before' numbers to compare my framerates to. I was on Tatooine, though, which has a pretty big draw distance, so may be slower than the areas I'd been playing previously...
  20. If SWTOR is ever going to have a serious and appealing PvE endgame (whether that's big raids or hard small-group challenges), it needs either a lot more UI customization options, or mod support. Mods aren't essential, but customization is. The current UI is quite unpleasant for any healers that have played WoW, and seen the difference that a well-configured healing UI can make. Currently, the biggest omissions/problems are: - Combat log (to figure out why people died) - Mouseover macros and/or click-casting (primarily for healers) - Better (larger?) buff/debuff display - More flexible action bar layouts (more than 2 bottom-centre bars. And resizable bars) - Much more flexible party/raid frames (larger companion frames, show player in party frame) - No target-of-target If that lot was added, and implemented well, there'd be a lot less demand for mods. But it would be nice to have some 'cosmetic' mods - for example, a scalable map window.
  21. You should be able to enjoy group content without having to grind dailies! If the game is going to force me to grind dailies just to run lv50 content, I won't be playing for long at lv50. The whole concept of 'doing your dailies' just plain sucks, and adding them was perhaps the worst thing the Blizzard did to WoW. Not so bad if you're doing them to earn gear upgrades - but you shouldn't be forced to do them just to 'pay the bills'. Especially with the 'bad old days' single-spec/escalating respec costs system, too...
  22. The same person that perma-bound 'create ticket' to backslash, and decided not to let us map ctrl, alt, or shift to an action (such as 'cast on self')
  23. Lightning Lightning Lightning Lightning Lightning...
  24. Dual-spec should have been in the game from the start. It was a huge success in WoW - the only negative there being a little bit more loot drama when someone rolled need for offspec loot. The OPs point about 4-man groups is an excellent one. And a healing-only or tanking-only character is just not fun to solo quest with, in any MMO
  25. I've seen far worse MMO UIs overall (But no one feature quite as broken as the un-remappable 'Create Ticket' hotkey!!!) It needs a lot of work before ex-WoW players, particularly healers, will embrace it. Which is a shame, as the rest of the game - well, at least the earlier levelling content that I've played so far, is very solid and shows a lot of potential. It really does seem like MMO UI teams don't play their own games, especially not as healer in a group situation... They really need to look at the UIs of hardcore WoW raiders, as well as casual players with a few add-ons. Even if they want to avoid a full add-on system to prevent things like Auctioneer, DBM, Decursive, Gearscore, and so on from arguably spoiiing the game, the UI needs a lot more flexibility if the game is going to succeed in the long term. Particularly with actionbars, buff/debuff display, party/raid frames, click-casting/mouseover casting, and some sort of combat log
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