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icegreentea

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  1. 1. I've been getting mostly Hutt Ball and Voidstar. 2. If you have 2400 ranking than you can get all the pieces and they cost very little. The pieces are pointless though. 3. I agree
  2. Shield works well in pvp. Though I would say a vanguard/powertech tank is simply not as good as a shadow or guardian tank. Those other classes simply have more utility when it comes to tanking in pvp. Though a good tank is absolutely required in high rated games. For rated games it's simply better to go full tank when playing the role of a tank. This requires you to focus on guarding the healers, throwing out taunts and running the ball in huttball. In rated games the best teams will have at least 4 if not more dps players in the best gear coordinating to burn down targets. You just won't be able to defend a node or shield a healer for long against multiple players that are focusing their attacks on you. To be most effective as a tank you simply will have to go all the way by getting all the tanking gear and spec every point for defense. For regular warzones where few people actually coordinate attacks, a hybird spec with dps gear is fine for doing the tanking duties. Not so in rated games. You need to go tanking all the way and forget about dps. I have yet to see a high rank team play without a tank. You just have to know your duties.
  3. This only happens to bad + under geared healers. When I go full assault there are healers on my server that I have trouble killing solo because they play well and are full War Hero. I wouldn't be able to kill them if they had a tank taunting me and a guard up. I'm usually the highest dps in the warzone when I go full assault. My personal best was over 900K in an Alderaan match. Plenty of bad healers out there and tanks that don't use dps gear. If the tank has dps gear on they can easily kill you as full dps vanguards are extremely squishy.
  4. What the hell Bioware. Why couldn't they give us the name of the servers that were going to be able to transfer first? I took a day off work thinking I was going to be able to transfer. How hard could it be to simply list the 4 freaking NA servers that were going to get transfers a week in advance. Seriously, there better be more severs allowed to transfer before the day is up.
  5. You know maybe some people have had better experience and results playing with what they find to be the best fit for them. I'm wondering if you even ever tried these other specs and not just spent one day playing them or reading what other people post. The only one that seems to be screaming and raging is you. I have played and tried specs in all of the trees. In PVE 99% of the time I DPS for my raid. That is what I'm best at. Yet, I don't find using ion cell as being so terrible as to making me completely useless in a warzones like I find all these people screaming about in the forums. I don't have problems killing people. As for the facts, I already posted parses on the dps. I won 17 out of 20 warzones yesterday just solo queing. I also tend to be the one scoring in huttball.
  6. You know maybe some people have had better experience and results playing with what they find to be the best fit for them. I'm wondering if you even ever tried these other specs and not just spent one day playing them or reading what other people post. The only one that seems to be screaming and raging is you. I have played and tried specs in all of the trees. In PVE 99% of the time I DPS for my raid. That is what I'm best at. Yet, I don't find using ion cell as being so terrible as to making me completely useless in a warzones like I find all these people screaming about in the forums. I don't have problems killing people. As for the facts, I already posted parses on the dps. I won 17 out of 20 warzones yesterday just solo queing. I also tend to be the one scoring in huttball.
  7. To be exact you get a 12.5% increase in damage over not having a cell equip. The other cells have a proc to do damage. Even though Ion's damage is very small it's still doing damage.
  8. That's funny because I go straight for the other team's healers on my server in every warzone. I know most of the regulars by name. I can usually kill them solo given enough time. I would love to go against your team and have them ignore me while I sit there and hit and interrupt your healer. Unfortunately the players on my server rarely ignore me. As for the 15% run speed I don't find not having it that big of a problem. I already can use hold the line every 22 seconds plus most classes will hit you with some type of slow or root. Most of all you have to be standing still when channeling PC. I parse the damage for each of the four specs for 3 minutes. I don't have the pvp dummy only the pve dummy so that may effect my numbers a bit. I was wearing mostly war hero gear (combat set) giving me 1837 aim, 29.96% crit and 504.2% bonus damage. The only buff I was missing was the knight buff. I made sure that I had 5 stacks and started with PC when using a tactics spec. Here is what I got. IF = 1050 avg Tactics with Ion = 1110 avg Norse = 1250 avg Assault = 1410 avg (aim is 1788 with 7/3/31 spec) This would be more if I had the eliminator set. If damage as you say is what's most important for vanguards then Assault should be the only spec you should ever run.
  9. 20% is not going to give you double the damage. I can get 400K+ with ion cell on. You're also forgetting about carrying the ball in hutt ball. If the best spec is the one that gives you the best dps then none of the tactics specs should even be bought up. Everyone should just play Assault as that is the spec that has the best damage and burst. Personally, I find that being able to switch between tank and dps very helpful. There is a very well geared operative on my server that I can not beat one on one while using a dps spec if he gets the opener. I never lost to him when I dueled him with the Iron Fist spec post 1.2. I haven't tried with Ion cell and tactics yet.
  10. HEC gives 8% more due to a point in blaster augs. The one ammo regen every 6 seconds from cell generator is also a big increase to dps as it keeps your ammo up and can even help bring you back up if you spend too many ammo points while fighting. I would say if you're the type that likes to switch between Ion Cell and HEC on a regular basis while in a warzone then take 2 points out of power armor and put it into cell generator. http://www.torhead.com/skill-calc#801G0hZMsMrorfkdsZb.1
  11. My priority goes: 1. Pulse Cannon with 5 stacks 2. Fire Pulse 3. Stock strike (free) 4. HIB (if proc) 5. Gut 6. Stock Strike 7. Ion Pulse Typical opener for me: Sticky grenade while running in -> Fire Pulse ->Stock Strike -> Gut -> HIB -> Ion Pulse (till 5 staks) - Pulse Cannon. I prefer to use HIB unlike those that prefer the Norse build. Reasons are it's 30 meters and it's guaranteed to crit with proc. Don't worry too much about using HIB without the proc. This spec isn't like the DPS build where you can just spam out pulse cannon every 12 seconds. Plus I rarely if ever get a warzone where I can use PC every 12 seconds because either people near me die/move or I die. I also rather have HIB with a proc for guaranteed hit then a PC that can be stunned/knocked back or even miss by people easily running out of it's range due to no slow effect. The gut slow is not very good but, it's better than nothing when trying to set up a PC. Nothing worst then having 5 stacks and hitting nothing but air. People who prefer NORSE builds say NORSE is much easier since it one less ability you have to worry about in your rotation. That's fine but, I already find Vanguards one of the easiest classes to play as it is. I mean the rotation I have up there only requires 6 abilities. If you need to shorten that down to 5 abilities to play well then you really need to work on your game mechanics. Even if you add in all of the other abilities Vanguard needs to bind it's no where near what I use for my Sentinel.
  12. Wouldn't say ion cell is worthless. It's still good for hutt ball as well as defending nodes in certain situations. Plus with the spec listed you can switch in and out of it.
  13. I wouldn't say it's halfway between IF and DPS builds because IF only has ion shield as an extra defense ability which will give you 2% more. 2% from a 20,000 hp pool is merely 400 hps. The tactics tree on the other hand gives you a 20% damage reduction while stunned. If anything the two specs are equal in defense. You do lose out on the mobility from not having storm though. That's really the main lost. Wish they would of just make storm a given ability instead of having to spec into the shield tree to get it.
  14. I'm a long time player of Taugrim's Iron fist though I have tried just about all the specs listed on the forums. Close to full war hero with combat tech set. I took the suggestion of one of the posters here and have been playing full tactics with ion cell. 8/31/2 http://www.torhead.com/skill-calc#801G0hZMsrrobfkdsZb.1 After playing for over a week now I find tactics with ion cell is simply better than the iron fist spec for those that want to do more damage while still being able to guard. First thing you will notice is that there are no points in ion cell. The reason behind this is quite simple. Ion cell has been bugged since beta where the first hit only does around 200 damage. Putting points in to ion cell to hit harder is simply a waste. The slow effect for 2 seconds is also very lack luster. What you gain from going 31 points into the tactics tree is Fire Pulse. Fire Pulse hits hard and gives you a free stock strike. This ability makes the spec better at regenerating ammo than iron fist. The only way to regen ammo in iron fist is to shield an attack (requires you to equip a shield offhand). This is a very unreliable way to gain one ammo every 6 seconds from an attack due to your shield chance being very low. It also requires you being hit. Tech and force attacks which usually make up the bulk of the damage that you will be receiving can't be shielded. If you're using tank gear and a shield in pvp you're better off going as a full tank anyway. With Fire Pulse you're guaranteed a free stock strike every 15 seconds which is basically 2 free ammo. Ion Pulse will crit for 30% more damage and that is really the main ability for a vanguard. Ion Pulse also has a 30% chance to make your next stock strike free. Your aoe will be much stronger with 5 stacks. You will also get a 100% chance to crit with HIB upon proc. Now of course people are going to say why not use HEC instead of Ion Cell for more ammo regen (Norse). That is fine if you want to go full dps. The spec here is simply a better tank spec with all of the utility of Iron Fist while doing more dps than Iron fist as well as better ammo regen. But, here is the best part. Say, you're in a warzone and you feel your team needs more dps. All you have to do is change the cell you're using. HEC will work great with this spec too. So you can change out in a warzone without having to respec. Can't do that with assault and iron fist. Say you need to defend a door or node then just switch your cell back to ion to be hard to kill. The only thing you will lose out on is storm. While storm is a great ability most of the shield tree is just wasted points. The points in ion cell are wasted. All of the shield and absorption stuff should be skipped for pvp. This may change if ion cell is ever fixed but, as of right now if you want to play as a tank and still do decent dps you're better off with full tactics and ion cell.
  15. Well, the thing with that is plasma cell was always working fine for pyrotechs on the Sith side. If it's indeed a way to control dps they would have never of fixed it. Plus, dps in this game is no where near balanced between the classes. I'm not sure if the sith version of ion cell is working. Wouldn't surprise me if it did.
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