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Rhata

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  1. I decided to unsubscribe but not for a dislike of the game itself so to speak. Honestly it just boils down to the lack of opportunities to do the things I enjoy. I've always been more of a PvE person than a PvP person and because I figure someone had to represent the minority side, I decided to roll republic. While there is absolutely nothing wrong with republic, the fact that on my server there seemed to be few people that did end game content except for a one guild. I ended up joining the guild and I liked the people in it, but the day they set to raid that worked out for just about everyone in the guild but me was on Sunday afternoon and I work a job that weekdays I'm scheduled very randomly but almost always work weekends. So because it did work out for everyone else in the guild I wasn't about to QQ to them that they should change their scheduled day to accommodate me, especially when I couldn't even give a day that I would be consistently available, but because of that, I wasn't able to participate with them very often. So with farming out dailies becoming somewhat tedious, it taking at least 2-3 times as long to find 3 other people to do a HM flashpoint as it does to do the run the flashpoint itself due to the lack of people doing end game content, and the one guild that actually does ops on my server I can't join up with too often and I just concluded for me it wasn't worth the sub fee. If they were balance issues or anything that had to do with the game itself I might have just taken a temp break, but these aren't issues that can be addressed in a patch. That's why I'm kinda waiting for GW2. I liked GW1 a lot, for anyone who played GW1 and goes to the Hall of monument calculator, type in "da sad panda" and that should speak for itself. However half the reason I stayed with GW1 is that when I had issues similar to what I have with SWTOR, I could just log on and play on the few days I had the time to devote to it and not loose money. Now that I think about it, the game is still installed even though the last time I logged on was 3 months ago, all because I don't have to pay a monthly fee during the time that I either can't log on too frequently or just am taking a break from it until new content is released. /end rant and shameless plug
  2. In my humble opinion I think most people disassociate themselves with the actions that their characters make in games, but I can see where you're coming from. As someone who has played multiple RPG's that have alignment systems, I have played a split of good characters and bad characters, but some of the "bad guy" decisions I couldn't bring myself to do. For example I always kinda see myself as a Hannibal Lecter sort of evil or insane in the regard that my person is evil but not a jerk. If the voices in my head told me to burn down an orphanage because it got in my way I would have no qualms with that evil decision, but in conversation choices when your companion makes a good suggestion and the "evil" choice is something along the lines of "Shut up and speak when spoken to!" I could never bring myself to do because I have no qualms in the world about being completely insane and/or evil but had some character. On a side note though my friend who stops by and plays a sith inquisitor but is going light side responses and it cracks me up every time the NPC that he interacts with seems to be fed up him being obedient and polite.
  3. yeah the shadow technique ability scales and does nice damage. Not to mention if you look at profundity and exit strategy, all of those are dependent upon you being in shadow technique so not to come off as trolly but if you played around with your build and felt like you weren't gonna be in shadow technique you might want to reconsider that build because w/o shadow technique in use that's 5 skill points down the drain essentially, arguably more considering you'd also only be getting half of the bonuses from circling shadows.
  4. I have to agree with the post above this. Perhaps it's just me but I haven't ran into a lot of full spec balance, but when you look at the higher tier abilities in the balance tree: sever force which stuns and applies a dot, on top of their 2nd highest ability that increases the probability that the dots will crit, if you have a high surge those dots will eat at the high hit point pool of the kinetic. So looking at the 3 trees it almost looks like a rock,paper,scissors within the class with kinetic being able to outlast the burst dps of the infiltration; infiltration being able to do really high burst damage to kill off most things that aren't full life tanks and balance being able to do more consistent damage over time to kill off the kinetic. It may just be me but in my humble opinion I think having enough diversity between specs to the extent that some specs will be better at beating some than others makes people strategically decide when and where to engage a foe as opposed to trying to balance the game to the point where every spec of every class has the equal ability to take on one another.
  5. And this is why I don't want arenas. Better players > better combinations but a lot of times that doesn't seem to matter. I think my overall attitude can be summed up in a signature I saw on the forum that went along the lines of "Rock and paper are fine, nerf scissors!" -Paper In essence that's what always seems to happen when arena gets introduced. Classes and/or builds that weren't noticeably overpowered in PvE or even objective based PvP suddenly become the focal point for every other class update leaving the people who seldom PvP or enjoy objective based PvP are happy with because I can coordinate with my team and tell them "okay my your class has a better chance of taking on that person and I'm my class is better at fighting the other person so I'll cc the other guy while we take down our first target and then we can focus on the primary objective." Once arenas are added though it's: "Devs my class isn't as good in 1v1's against this particular class, change it change it change it!!!!!" and that's what happened in WoW, I don't want to see it happen here. Now if a class is universally overpowered/underpowered and can use a buff/nerf I'm fine with that but all too often it's the arena crybabies that are upset their rating isn't as high as they think it should be and therefore think class balances should revolve around them and them alone.
  6. I think that to day that they are all doomed is a bit much but I think that there will be fewer MMO's that will have the long term success relative to earlier ones. In my opinion some of the factors that will determine the success of the game are: 1) Originality: I've browsed the "will you renew your subscription" thread and a lot of the critiques are that a lot of people think it's far too similar to WoW and they want something new. 2) Re-playability: not much to elaborate beyond that. Is it worth playing again on alts or did you just play it from beginning to end with no interest in doing it again? 3) Subscription: When WoW came out the reason I didn't buy is wasn't that I wasn't interested in the game, it was because at the time I didn't have as much money to spend. When guild wars came out I picked that up and played it for quite a few years and plan on picking up guild wars 2 when it comes out, but if I had been playing WoW for as long as I've had GW installed my bank account would be about $600.00 lighter. Even now though I still log on to GW from time to time to catch up with people but definitely not often enough to pay a monthly fee for it. 4) Adding new things: I guess this is just a longer statement made in my first post but I think that giving players something refreshing will affect the probability of long term success. For example GW2 says they will do things like make every class have the ability to perform each roll. How this will ultimately work out I can't say but the fact that you can have a necromancer, elementalist and ranger, all of whom have the ability to perform the 3 roles needed (dps,heal,tank) means people can play what they like without "needing" a certain class to do things. Sure there will probably be situations where the style of doing a certain roll will be more effective than others (like direct healing/damage or dots/hots), more often than not you won't have as many people sitting in a town saying "LF [insert roll here] for whatever" for in some cases longer than it would take to do the instance. Those are 4 things that come to mind at 5:20 AM when I'm making this post and the reason I'm using GW as a reference for comparison is that GW is the only other MMO I played a lot outside of WoW before this one. So in my opinion I don't think the genre itself will die off so long as the MMO's give players a reason to keep playing.
  7. I must echo the point that has been brought up and yeah it's that as a person who is on a PvP server, the most "world PvP" that I've ran into was on Tatooine where on a regular basis you can count on at least 2-3 lv.50's being bored and having nothing better to do than 1-2 shot people 20 levels below them. The other place I saw a lot of open world PvP was on Voss on the map that had the shared rez point with no NPC guardians so 6 sith were just camping the rez point killing people as they came back. On the up side retribution kills make it all worth while at times. The best was when I was finishing leveling my character to 50. I was doing the Hoth bonus series just keeping to myself doing quests when some Jug jumps out to attack me, I pop resilience and force cloak out of there. 5 minutes later he jumps me again and kills me. So when I come back I'm just walking in stealth and come across him fighting the elite you need to kill for the datacron on Hoth, so I waited for about half a minute until he had the boss at about 25% life and he was at 30% life then jumped up from behind and killed him; and it wasn't even the killing him that made me happy, it was the fact that the person was so close to finishing something, could practically see the finish line and then have all that hard effort and work be in vain. After that I didn't see him again.
  8. Sith use lightning and Jedi use pebbles because it's easier for a Jedi to admit to his allies that he got killed by multiple strikes of lightning than it is for a Sith to admit he got killed by someone throwing really small rocks at him.
  9. No arena. The only game that I liked arena in is guild wars because there wasn't really an 'open world' in the game so to speak and therefore they could have a skill do one thing in PvE and another thing in PvP. Therefore they could tweak an ability for PvP without it negatively affecting PvE, and while I do enjoy PvP from time to time I like PvE more and I got sick of WoW caving to the QQ of the arena folks that their class didn't have enough burst dps to kill the healer in 2 hits or some other concern so I am opposed to providing another venue for people to nerf and buff skills just because of their effectiveness in arena settings.
  10. While I can relate to the argument that people who don't have a lot of time on their hands to play as other people do to re-roll if they don't like their advanced class, in my opinion having the ability to change your advanced class would harm the casual player. For example I play a Shadow and I have modest gear and have accumulated some dps gear for my infiltration but because I do have some skills to tank with I have a few tank pieces and can off tank things that don't hit terribly hard if the situation arises. However there are a lot of people who don't have lives that can farm out loads of purples and let's say hypothetically there are 4 shadows that someone knows all of whom have no lives and they are forming an EV run. Instead of looking for ranged dps and heals they can just say "hey you 3 have tanking gear, melee dps gear, ranged dps gear and healing gear so how about you 3 change to sages 2 go ranged dps and the other goes heal and we don't have to worry about looking for other players" and sadly that would become the case in a lot of situations. So the casual person who hasn't grinded out EV and other heroics multiple times but is looking for a group will be left out because they don't need more than one or two class types to fulfill their needs. So while it does take some time to grind out levels 1-10 to get the other specialization if you don't like the one you chose, if you let people change their advanced classes any time they wanted it will give the hard core "no life" players who do have the time to grind out purples for every spec that much more of a reason to not take those "noob casual players who heaven forbid have 2-3 oranges and not all purples for every potential class roll"
  11. Not too long ago I changed from Infiltration to Kinetic not because Infiltration wasn't working out but because to get 30 kills on Ilum on a server that's 6:1 ratio of Imps to Republic and they push you back to your base, force pull for an instant kill is a godsend. That being said in instances I haven't done enough yet to fully asses and give a definitive answer because on the one hand project does do about 1k less damage but with kinetic tree I have double strike and a few others refreshing the cool down on it immediately and I regain force 30% faster. Also because I only put kinetic up to force pull and project damage and threat increased by 15% where as I went all out in infiltration to clairvoyant strike, I had more points to put into balance and am able to actually weave mind crush into the rotation with the force strike ability occasionally making it an instant cast. Plus force in balance is a modest but handy AoE in some situations. So on the one hand I had really high damage numbers from infiltration but after that first initial burst I would have to wait more time for force to regenerate and/or reposition myself for shadow strike where as now it seems to be lower damage numbers but damage being dealt at a more steady rate.
  12. yeah on a server where there's something like a 6:1 Imp to repub ratio changing to any spec won't help when severely outnumbered but because he plays a smuggler who has pretty nice burst dps, in situations where it is something like 1v1 or 2v2 I was looking at some of the abilities like pull, slow time, them taking extra damage while force stunned and being able to kick out of stealth as helping keep them neutralized for a longer period of time than I could as infiltration which factored into part of reason I wanted to inquire about how much dps I would loose if I changed.
  13. yeah another reason that I was contemplating changing was because originally for a day or 2 I was on a PvE server but my brother who I play with had a few of his friends from Dawn of War 2 start up with their old WoW raiding buddies on a PvP server and up to this point avoiding being ganked hasn't been a terrible issue but now that I'm trying to do Illum quests survivability has become a bit of a concern when I can't get the drop on or evade people.
  14. So I have been playing as infiltration since I started and have been lv.50 for a about a week or so and overall I am liking infiltration but quite a few other Shadows that I ran into while leveling up my character said that they are kinetic spec and do close to as much dps as the infiltration shadows that they have ran into and have increased survivability because of the kinetic skills. Therefore I am wondering if some of the people who have played a shadow for a long time can back up this claim or if it's just more likely that those individuals that I ran into probably had grouped with mediocre players. In essence it boils down to in terms of damage I am liking my build but if other people can confirm that re-rolling Kinetic wouldn't drop my dps by much but make me less squishy then I might might consider changing specs but I want to get more input before changing. I appreciate any comments/suggestions.
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