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Putriss

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Everything posted by Putriss

  1. Hah I would love to have a 7-3 to get some errands done everyday. Alas my minions work the same time so I have to deal
  2. Damn my 9-5 job that pays very well!
  3. So while Force Camo is active you are still taking damage? It might seem that you are taking damage because Force Camo is no longer active but shows your character "invisible." Also traveling time of abilities pop you out of stealth i.e. a frag grenade is tossed at you and you pop Force Camo before it reaches you. It will hit you causing 0 damage and bring you out of stealth. Even with the talented point into improved Force Camo a direct damage attack will bring you out of stealth even though it causes 0 damage. And once you are out of stealth, the game classifies it as Force Camo is no longer active therefore no damage reduction is in place.
  4. This is a result of you pressing the Force Camo button. It works like a vanish effect and thus will result in you losing the ball. Imagine you being able to be undetectable and untargetable with a 35% movement speed increase for 4 seconds. Sounds a wee bit overpowered if they let you keep the ball.
  5. It's amazing how badly one can whine and not read other helpful posts regarding the subject. The force camo gets popped for a variety of reasons. It might seem like you are not taking dmg (due to the talent) or you getting hit but it still pops you out of stealth. If you use any ability it pops you out of stealth. As for you being "invisible" after force camo is over. You will have to wait 45 seconds to pop force camo again and you will reappear. It may seem puzzling to you that while you are "invisible" during this time you are visible to others. Calm down about the bug. I use force camo as a way to interrupt an offensive ability against me if my interrupts on on cd. Yes I agree its unreliable in the heat of battle but don't fret, everything will be ok. Pop your undying rage and go to town.
  6. This is my thoughts. I have an alt in a pvp guild that we constantly group up for enjoyment of just to pvp together. I think implementing brackets would be detrimental to my personal enjoyment of the game.
  7. Do you have any idea how coding works? You can't solve something that may seem easy to solve visually but the actual coding for it is extensive and may cause the fight to become even more problematic. Also there are multiple bugs in game that they are working on, they may even be multiple exploits that we aren't aware of, would you rather them just remove the boss until they fix a "simple" bug so that you don't enjoy the content?
  8. The test team can't possibly test and recreate every single bug in the game reliably and provide a fix for it in a week. Sometimes you have to deal.
  9. You can also just have 1 dedicated person hit all of them. Not hard to hit all of them before he accesses the core. He is a tricky fight but just be aware that he bugs sometimes. When he "engages the core" melee needs to be away from him no matter where he is at.
  10. Putriss

    BH = 9k+ damages

    I agree. Yesterday I got a 2.6k crit as a healing operative off a corrosive dart or a corrosive grenade. When I got the medal I was like how in the hell.
  11. I loved Rift End-game. It had some of the best end-game raids I had experienced in my 10 year mmo career. Rift lacked in terms of replay. I could level my toon to 50 but PA's (or legacy) was character specific and killed any motivation I had at the time to play any other 50 I had. Rifts got boring and so did the invasions. Swtor definitely wins 1-50 content though. Tons of content, context, and replayability (legacy across all characters FTW). Being a star wars game was a plus as well. Rift and Swtor PVP imo is relatively the same. Lots of Grinding, (prestige rank 8* on 2 toons in rift, 1 BMs in swtor). Still alot of damage v. health going out but in rift you could manage it cause healers were insane if not too insane. Open world pvp was better in rift as invasions like mentioned above would turn into zerg fests and currently my server is dead for pubs in Ilum. *I quit rift in 1.6 so I was the top rank before they changed the ranks to 40 I believe in 1.7 IMO when I couldn't raid anymore due to time contraints, Rift was no longer fun for me.
  12. I would be for it, but under certain changes to the way loot distribution works right now. I fear that a cross realm LFG would be a hunting ground for people taking loot that they dont need (and to stop some arguments lets say to vendor an item) over others that need it for their character. I also feel that a good community as a server has been established but will erode over time with the more cross realm features that they come out with.
  13. I just don't understand the thought process, when they could of just as easily divided them even further and completed the fix. Also when it comes to moderation, the mods could have a specific log in that shows posts across all servers if they wanted to. Its just the layout that would differ from us.
  14. I would think it would be easier to navigate. Keep the same PvE, PvP, etc. separation but have individual forums that would allow the repbulic and empire to build a community more effectively. It's only logical
  15. Can we have individual server forums instead of the A-C server name stuff?
  16. /signed Hate him talkig all the time. Just, want, to, shut, him, up.
  17. Well currently an EP hits for 3k-3.1k non crit and it costs 20 energy (30 second CD). I would be content with a 4 AE exploding with the same numbers of damage as healing with the same energy cost (as well as the same CD). I would also be okay without smart healing as long as it hit the person you originally put it on. I personally feel like these idears are great but the single most important change I would like to see is the 3 TA's ability. It would make the learning curve of OP healers so much more in line with sorc. I don't play a merc, so I cannot comment on them.
  18. I'm in favor of the Healing shiv ability. It would be nice to run up to a target and stab them with a kolto filled knife. It would also add another movement dynamic to the operative classe. Cover is something that needs to be looked at for operative. Yes it's good in pvp (sniping a running target, using cover to essentially negate a slow and get close to your target) but for pve I feel like its comedic. Maybe another healing ability like explosive probe that you can place on a member and when they take damage, the probe blows up spewing kolto healing up to 3 members within 5 meters of the original member (same cd as EP). I don't think a decrease threat talent would be beneficial but definitely a increase damage done. I would be more in favor of a new ability that would instantly decrease a target threat (as its only function, not as a proc). I think our stealth mechanic is fine atm. I use stealth via cloaking screen and only when the tank has pulled alot of trash mobs and I have aggro.
  19. I agree, asking for a nerf isn't hte answer. The biggest problem I faced when healing with an operative is the Learning Curve. The learning curve for sorcerors is much easier in my opinion compared to that of operative. If you mess up your HoT rotation on multiple targets you waste precious energy. Our AE healing ability is not worth the point(s) needed to get it. I enjoy healing more on my operative but bad things can happen fast and it's very hard to bounce back in comparison to my sorceror. Operative healing keeps me on my toes.
  20. I agree the lack of communication is bad. It was one of the most frustrating things I had as a DPS warrior in Rift. Another thing that would considerably help out is: *Having a talent that allows for 3 TA's and changing that current talent that improves healing done for each TA you have. This would allow for a better learning curve similar to Sorcerors, the good Medics will still maximize TA efficientcy but not make it so difficult to keep up with, or hard to learn. *Please for the love of <insert diety here> allow us to make our HoTs on targets in the operations frame bigger. On some hardmodes and operations, it's very difficult to maintain 2 stacks on multiple targets (3+) while maximizing our TA's The surge nerf is disheartening. Alacrity is worthless.
  21. I laughed so hard that time that I forgot to heal and we wiped.
  22. Tzou, I really would like to know how your friend grinded 111 bags in one day? It takes 774 tokens to get every piece of Champion gear (assuming you get no lucky procs). Now with your logic that your buddy has grinded out EVERY piece in 1 day seems very unlikely.
  23. Sorcerors are underpowered and need a buff, operatives need a nerf, tracer missiles should 1-shot people. I think you need to seriously just try to find enjoyment in the game through other means versus pvp. This is getting old.
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