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Sandoichi

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  1. 300k dmg is amateur http://imgur.com/a/QlOcf#1 and no, im not aoe specced at all. come at me.
  2. my crit multiplier is around 87% unbuffed and 96% with adrenal. my accuracy is only at 91%
  3. People ignore objectives for many reasons such as: 1) It gets old and we are forced to play objective maps if we want to PvP. No where in the definition of Player vs Player are objectives included. Warzones are designed as Player vs Objective vs Player. We have no warzone maps where the objective is just to kill players, which is what many of us want to do when we PvP. 2) Extending from number 1, killing players is fun. I don't level a character to cap to stand on a node all day. I don't master 30 keybinds and lightning reflexes to stand on a node all day. I don't get a better understanding of my class mechanics by standing on a node all day. 3) Killing players is more rewarding than winning. I get more valor/commendations by killing players all game than I do if I would stand on a node all game. 4) Back to #1, I have no choice when I want to PvP. Ilum is just a zerg fest, so warzones are all we have to get a small group of players in an area to fight. 5) I am better than 99.9% of the population in this game. It is very entertaining to run around and slaughter people, many times 1v3 or more. So those kids who spent their whole time in warzones learning how to stand on a node will die in 5 seconds to me, then I will take their node anyway. 6) I PvP because I want to PvP. Objectives and dailies just put PvE into PvP. I will be much more satisfied if I kill 80 players in Alderaan and lose than if I sat on a node all match and got a win for my daily quest. I am also always the best DPS on my team, so me sitting on a node all game would be a waste anyway. I'm a killing machine, and I'm gonna go kill. I will let the scrubs sit on nodes and twiddle their thumbs.
  4. Not sure why one of your main arguments is post color. I prefer orange to cyan, that's why I changed it and kept it. I picked cyan at random, but now I found a color I like. Not sure why you are trying to use that as an argument? You are the one who sounds dumb making comments like that. "I'm gonna prove to you why your post about the game isn't good based on what color you typed it in". Really? Also your point about football holds no grounds either. Just because your sport has issues and still has a lot of fans doesn't mean anything. It has fans because they enjoy watching it/don't have an alternative. Complete opposite of this case. SWTOR is losing players because it has problems and many people DON'T enjoy playing it anymore and there ARE alternatives. Many of SWTORs problems do a very good job of preventing people from having an enjoyable gameplay experience. I can name a ton of them if you want. As for my sports reference, I was referring to a new sport/league coming out based on another sport. Like the XFL for example. This is how SWTOR fits the analogy. Your reference would only work if SWTOR was the only widely played game in its genre. If that were the case, then yes, everyone would continue to play SWTOR because there is nothing else that they can play to get the same features...which isn't true at all. There were better games in the past, and there are better games coming out. You football fans are stuck with football because a new version of it doesn't come out every year that has a bigger budget than the current league that 70% of all football fans immediately switch to. I also like how you mention republic fleet numbers. Funny, because those numbers also mean nothing. Go into the world. When the game came out, most people weren't sitting in the republic fleet. They were out in the world leveling or in warzones/flashpoints. Now, the world has a fraction of that population, and the remaining population sits in the republic fleet. So no, you don't have the same number of people on your server. You have about the same small number of people on the fleet, and you have an empty world...because well there is no reason to go into the world at 50, which is one of the main problems of this game and others of recent.
  5. You can tell...my guild had 40-60 online members in first 3-4 weeks...now is 5-7 top and we are leaving in the end of this mounth.Im sure its not only us. My server was Full for first cople of weeks and you had to w8 like 40 mim.Then they increse cap...it was still full but you w8 like 1min.Now in rush hours is max hevy.I dont think they increse cap again...they didnt have to;]. Sandichi..man dont waste your time...this will change nothing.People who are injoing game now will open there eyes after 2nd alt.Come on.. haw many times you can do same quest all over again XD.Only class quest are new but its like 5% only. We are leaving...we wasted to much time on this joke game...no point wasteing it on forum. Yeah, I know that I am probably wasting my time but I would rather use my remaining subscription time to post on the forums rather than play this game If enough people post and get the truth out there, then more and more people will read it and less and less people will even consider picking up the game. If this has a big enough impact and costs game companies enough subscriptions, then maybe they will finally open their eyes and change their ways. Something we can only hope for to save the future of MMO gaming. The only other hope we have are games like GW2. If it becomes the next "big thing" then maybe EA, Trion, Blizzard, etc will learn from them. It will also be a wonderful example of a game company that doesn't have to charge a monthly subscription but still makes enough from microtransactions and game sales to support a full staff.
  6. Actually most schools still have classes in the 2nd week of december, many colleges have finals that week, and I don't know where you work but jobs around here don't give you a month long christmas vacation. And yes, the game released when headstart came out. You could preorder the game up to the second that "official" release happened, giving you a key and access to the game at any time. Either way, compare the first 3 weeks of release to what we have now if it would make you happier. There has been a population decline since then, and since BW keeps releasing patches that break more than they fix, it hasn't been going up at all.
  7. I can post in whatever color I want. I find orange to be easier to read than the default color, if you don't like it then don't read it. And you are a fool if you think that populations haven't dropped dramatically. Do yourself a favor and tally up the average number of players logged in your server at peak time, then see where that number goes in a few weeks. You want hard numbers, then go get them. The small part of the population that thinks SWTOR is built just fine and BW is doing a good job are people who haven't been through this a million times before with other games over the years. These people are casual and their input is moot. That would be like me starting to watch a sport plagued with issues then saying "man, this sport is so perfect. every single rule in here is perfectly written, the refs do such a great job in every game, no salary cap is awesome, etc" and acting like I have a thorough understanding of the history of that sport.
  8. no, they just added a bunch of new servers, which is what Rift did. So after a ton of people quit, they end up with a ridiculous number of empty servers and have to do merges.
  9. Yes, nothing screams facts like servers going from 30 min queues at launch to being medium/low population.
  10. Ridiculous numbers? I'm sorry you must be blind. Compare server populations in the first week of launch to the populations now. If you played since launch and ever bothered to look at the servers, or payed attention to anyone who took the time to tally up player numbers on their server, then you would know. Open your eyes. Also the only people who are unhappy are the ones posting on the forums? LOL. I can go to any server right now and find people complaining in general chat. Go ahead, type /1 and ask if anyone is unhappy with the game. You say you enjoy the game because you level alts all day yet you don't see that as a problem? An MMO where there is such little to do endgame that there is no point in playing your main character anymore after 1 month and have to level new ones just to do something. Yeah, real good argument. And yes you are right, I won't pay for it, and neither will most of the people playing now. I hope you enjoy playing in a barren game that gets wittled down to a handful of servers and it becomes impossible to get warzone queues or find people to play with. Yes, go on, support the current direction that BW is going in and let the game die. Be my guest.
  11. Yes and the people that are happy with the game right now are a minority as well. Over 20% of the population has quit the game already. I'd say at least another 15%-20% decided to give it another month and saw how much the last couple of patches ruined the game even more and are just waiting for their subscription to end to quit playing (I'm a part of this group). And the majority of the rest of the population is unhappy but still hanging onto a glimmer of hope that bioware will turn the game around. Can you recall any major MMO release from a different company to have such unprofessional community communication? The patches are a joke. Simple game fixes that should have been rolled out immediately after they were discovered (talents not giving bonus damage, and not giving other intended effects, no roll back valor and the stupid ilum changes in 1.1, the changed cooldown animation, undroppable quests, 12vs8 warzone matches, warzones not counting for daily quest, etc) never got attention. Bioware doesn't address major issues in the game. These things are gamebreaking and make it extremely frustrating to play. It seems like BW put more time into pointless hidden things in the game like datacrons (which are bad because they aren't something vanity, they are raw perm stat increases that you are FORCED to get unless you want to be at a large disadvantage), megenta crystals, shock water, etc, than they put into making sure the core gameplay worked well and there was REAL content (not small side crap) to keep players busy at cap. They were well aware that most of their population would hit cap within the first 2 months, and they did nothing to prepare for it. So now people just sit in town and queue WZs and have no reason to enter any worlds. Rift all over again. After seeing them roll out patches that break the game more than fix it, and don't even attempt to fix the majority of major bugs at all, then that shows what kind of company they are and how much they care about making a solid gameplay experience. They just loaded money into it and expected all of the Star Wars fans to jump on board, which is what they got...however they also got a large majority of online gamers to jump on board in hope of getting a properly made, polished MMO...but that isn't what we got. What we have is a game with poor gameplay, TERRIBLE frame rate performance, but loads of cutscenes and voice acting. Now everyone except for the diehard Star Wars fans will quit and the game will be dead before they know it.
  12. Posted this in another thread, decided to start a new one since that thread is just spammed with nonsense. Why is everyone justifying the lack of stuff to do in this game by how much content WoW had at release? You might as well say "It's ok that SWTOR doesn't have endgame because Pitfall and Pong didn't have endgame" This is 2012. Game companies have millions and millions and millions more dollars to spend, MUCH better technology to use, bigger development teams, and MANY MANY years of gaming feedback to study and learn from mistakes. Bioware didn't learn from anything. They copied an outdated model and tried to make an MMO out of a singleplayer game. Once you hit 50 in SWTOR, you beat the game. Everything else you do is just a small side quest to pass the time. There is no more character development, there is no reason to leave town, there is nothing to do in the world besides hunt datacrons (oh yes it is SO FUN to spend an hour running through zones to get to a coordinate you had to look up on youtube). You can't shape the world in any way, nothing is dynamic, and there is nothing to show for spending hundreds of hours playing other than token gear. PVP rank is also such a joke in this game, especially after 1.1 came out. People went from rank 30 to rank 70 in a few hours and bioware didn't do a roll back.. LOL? There is NO excuse for the game turning out this way. This is a singleplayer game that a million people can log into at once and talk to each other. Feels more like a console game than a MMO. Hate to tell you people who say "slow down, play casually. you rushed through the game" but MMOs aren't made just for casual gamers. Casual gamers are a minority. The majority of the playerbase that plays a MMO when it first comes out are above casual. This is when an MMO has its largest player base, this is when the servers have queues, then when the noncasual players find out how terrible the game is at level cap, they quit. Then the server queues go away, then the servers become empty, then the servers merge, then you have a dead game. Playing "casually" just means you are delaying your disapointment. Procrastinating doesn't make it go away. The game will still suck once you hit cap. When you decide to "have fun and play warzones at cap" you will start crying because everyone has bm gear and 3 shots you and it is unplayable. A large portion of this community (yes, this sad sad community) could design better PvP zones than the BW team. This is the case in most games. Small third party mods almost always make games better. In games where you can write full mods to modify entire gameplay, these mods become more popular than the original game. Why? Because gamers know what gamers enjoy. Oh, but you say "why don't you just go to school for game development then and change the world?" Well people do that, but then they get hired by big game companies like EA and are forced to work a certain way. They are forced to follow the same terrible game design model year after year because in the end, the people with the big money have the final say. If you don't like it then you can look for another job. Some of the best PvP concepts in online gaming can be found in smaller games and often f2p games, but these games never get a million+ userbase because the companies can't afford to hire a big enough team to handle that large scale of a userbase. Hacking always runs rampant, exploits get abused faster than they can get fixed, there isn't enough manpower to properly handle support tickets, they can't afford multimillion dollar advertising campaigns to get the word out, etc. So until a company comes along and makes a MMO far different than the current model and becomes super successful, we are stuck with a future of failed copycat MMOs from companies like EA. Oh, also Blizzard recently put up ads to hire developers for in-game advertising. This is something EA wants to do too. So in the future not only will you have to pay a monthly fee to play your MMOs from these companies, you will also have to look at Coke and Nike bilboards in game. If you want to compare something like endgame content in a 2012 game to a 2004 game, then lets compare it to other aspects. Compare population numbers in SWTOR to population numbers in EQ1, DAOC, EVE. Did the majority of the population quit these older games within the first couple months? No. These games grew month after month after month. Did these games revolve around tiny instanced pvp/pve zones and grinding tokens that can be exchanged for the best armor/weapon sets in the game without effort? No. Did these games have over 200million dollar to spend, giant development teams. and 10+ years of previous MMO statistics to learn from? No. Could these games support more than 30 players on screen at a time without lagging everyone terribly regardless of computer power? Yes. So please, stop comparing SWTOR endgame to WoW endgame, unless you want to compare other aspects of the game to the pioneers of MMOs, which were more successful for their time than SWTOR is. A year from now SWTOR will just be another Rift, Aion, AoC, Warhammer.
  13. I don't know what you mean. I drop people REALLY fast if my skills are off cooldown. I don't have 5k + crits but I do have 4 different things hitting my enemies at once, giving me a huge amount of dps that can kill most people very fast. It is just a deception because you see lower damage numbers going off. Though, if I have no saber stacks on my target, merc is on cooldown, and cauterize is on cd then yeah my damage will slack but thats not too often. Any dps class will run into situation in which their dps drops because they have been fighting nonstop and stuff is on cd/they have no energy to use. 3 stacks of saber dot tick for up to 1900, caterize ticks up to 800, slash crits for 2k+, merc crits over 4k, dispatch crits over 4k, and stasis can tick over 1k. So with 2 dots + choke, my target is taking up to 3700 damage a tick (this ticks faster than a tracer missile casts), + the damage they took while I was loading everything on them, + a merc slash or dispatch...thats enough to kill most classes if they aren't getting healed. Most of the time I try to focus healers though and they do take longer to kill. If you watch my stream you will see me fighting really geared mercenary healers sometimes that never die. This is just a huge balance flaw that bioware doesn't understand. They are pretty much the only class that can't die 1v1 (when geared and played correctly), however I stay on them because it forces them to heal themselves rather than their dps, so in the end it helps my team more.
  14. @ArcadesSabboth - well when I first specced into watchman, I had no idea if dots were force attacks (are you sure they are? they are listed as elemental damage and say nothing about using the force). Either way, I honestly prefer more utility than the bonus crit, especially with zen up so much. @Shirox/Easymode - I started using pacify more the past couple days against snipers, assassins, marauders. I found that it REALLY helps in 1v2's when an assassin jumps me, i will pacify them and then finish my primary target. Though, I used to main shadow and most of their burst comes from force attacks (project + force breach), but they don't get the bonus project dmg without their spam skill and it does help mitigate some damage, so I agree it is more useful than I thought. @easymode - my tier1 combat has 3 in dual wield because I have been testing how strong it is (only had 1 point in previously). I found it added ~200 top end dmg to merciless and ~100 to everything else. I will try 1 / 2 / 2 when my respec cost resets. @sixfresh - I find sniper's to be the most annoying dps class to fight. They are like built to be the anti-sentinel. Huge knockback + LONG root, snare, stun, blind, immunity to leap in cover, super strong defense shield, and A LOT of burst. If one knocks me back and cc's me, I will die 99% of the time if I don't have my defensive cooldowns up. As far as overall annoying, I'd say heal specced merc/commandos because I always try to focus healers first in battle and they are IMPOSSIBLE to kill 1v1 if they are geared and play smart. @darkshadz - I listen to a few random playlists that I put together in Spotify while I play. As for Master Strike in watchman, I will try using 1 or 2 ticks of it after I blow everything else for extra burst and see how it goes. Just gotta get into the habbit of using it all the time again. Also @Caribroo - are you sure that master strike applies overcharged saber? I could have sworn that when I first went to watchman, it would never apply them for me. Another thing I noticed about overcharged saber....it is 100% impossible for me to apply any stacks of it onto a marauder/sentinel with saber ward (and emp equivalent) on. Anyone else discover this? Stream will be going up soon, thanks for the comments/questions.
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