1. There should be no single crew skill that fuels the entire in-game economy and is it's largest source of income. Income from Lockbox Missions should be equal to me doing Scavenging Missions and selling the items to a vendor (By the way, if I did that I wouldn't even make half the money I spent), which should be equal to the Missions of every other Gather Skill. When added up, the money pumped into the economy due to each Crew Skill should be roughly equal. Wait...what? How do gathering missions pump ACTUAL CREDITS into the economy? I know it has value in credits but if everyone just had gathering skills where are these credits coming from other than trash loot and mission rewards?