Jump to content

ShadowMasterRP

Members
  • Posts

    196
  • Joined

Everything posted by ShadowMasterRP

  1. 'Merica. Where it costs $50 to process $10. And don't even think about offering clients $5 transactions.
  2. Maybe they lose money for processing fees if you purchase the smallest possible amount repeatedly?
  3. She didn't have a single actual mission to go anywhere or do anything. I dumped her like a bag of rotten tomatoes. But seriously, do the mails ever end...?
  4. Does this happen across all classes? Or only to the Sith Warrior? - Married Jaesa - Romanced Vette - Confronted by both, chose Vette - Jaesa still sending mails about married life This is somewhat confusing.
  5. So instead of just making chairs in various areas interactive items, you make people buy portable chairs for real money and without even a guarantee of getting the item... That's just great. The RP community is forever indebted to you for such an immense contribution to our way of play.
  6. Those are all combat buffs. They would interfere with the cutscenes. The glowing eyes are a cosmetic, social item. Why would they possibly NOT work in cutscenes? And where else would they possibly make any sense? In questing/flashpoints, you never see your character's eyes anyway except during cutscenes. And in PvP, you'll see others with the eye glow, but only for tiny little bits of time, and the glow will be maybe 5 pixels wide. Has this really never been brought up as a serious issue?
  7. I played SWTOR on release, and I've just recently come back as a subscriber. I was actually very pleasantly surprised that subscribers get complimentary Cartel Coins, so I went and bought a cartel pack. I was lucky enough to receive, in my opinion, the most awesome Cartel Pack item there is: the red eye glow. Then I continued questing... and just as a cutscene with a particularly gruesome storyline fragment came about, I activated my red eye glow item, expecting that it would infuse the cutscene with that much more awesomeness, yet... it wasn't there. It just wasn't there. Does anyone know if there's been any word on this from the devs? Is this seriously working as intended? In a game where cutscenes take up a good 50% of the gameplay time, how or why would you not display this graphical effect in cutscenes? It's an eye glow. Eyes are tiny. You barely see the glow in PvP, and you never see it in PvE on yourself, since you're always looking at your character's back. Is there any news at all regarding this being fixed? Or is it not considered a problem at all?
  8. Is it always slot #1 in the primary quickbar that gets auto-cast when you right-click to engage an enemy? Or can it be rebound to a different slot? If so, how? Would appreciate any info. Can't find any way to rebind it in the preferences.
  9. As the title says. Is it worth getting the expansion right away if I'm just starting anew from level 1, or does it only append new content past the original max level cap?
  10. Well, what else would you expect? It's an MMO, not a single player RPG. The choices presented are pretty damn good for the genre, in my opinion. They are implemented in a way to give you a feel of dynamic content while still going on with the story. Obviously, SWTOR would've been a thousand times better a single player RPG, for many reasons, but EA decided to leech money via a subscription fee. I read somewhere that one of their higher ups talked in some interview about their general goal being making a "subscription base gaming experience" in general to deliver to their customers. So sure, it could've been better if it were a single player game, but it isn't, and it'll never be one, so it's pointless discussing what COULD have been. Need to look at things within the confines of what IS.
  11. I was sent on a mission to track down a pirate leader on Hoth. He was a real figurehead and a had a personality cult around him in his pirate gang. This was because he was really strong, supposedly, an respected strength in others. So I found him and he offered me a challenge of some sort since he saw that I was strong and unusually willful. But instead of participating in his challenge, I decided to cut him down where he stood. That's just one of many examples where your choice matters. So I don't get this particular complaint.
  12. I have been playing since early access and I haven't had a single day where I haven't reported at least one bug... I think that says it all.
  13. Stims from Stim Vendors and drinks from Cantina Vendors boost Presence.
  14. Didn't stop them from doing a half-arsed job on various NPCs in mission/class storyline cinematics. I faced off against a rival on my Sith Warrior who got turned into a cyborg... all the mechanical stuff on his face was totally static, so when he moved or talked, the metal just clipped through his face. Looked horrible.
  15. So I leveled my Sith Warrior to 50 and enjoyed the experience quite a bit. Especially after they fixed the sound channel issue that made a lot of sounds not play, playing a warrior became really fun with all the sound effects from light saber strikes and Force Choke and so forth. But now I've started up playing a Sith Sorcerer and... it just feels so lackluster. The sound effects for the various Force Lightning abilities are really weak and quiet even at 100% volume. I'm guessing this is because the sound effects are played from the target rather than from the casting player character, or somewhere in between, while the sound system in the game makes you hear sounds depending on how close or far your character is from the source of the sounds. It just doesn't feel like I'm frying an enemy with Force Lightning at all. More like I'm standing there and watching someone far, far in the distance being electrocuted, but they're so far, I can barely hear the sounds of it happening. Anyone else feel disappointed in Force Lightning ability sound effects? Or perhaps there's some trick to making them louder than they are at 100%?
  16. This is a huge pet peeve of mine. Just look at all the Sith Warriors in the Hope cinematic (Republic intro in-game). They are all wearing masks + hoods. Why can't we do that in-game? Just another disappointing feature, just like how bounty hunters can't actually use their jet pack for anything (animations for abilities that can be used without flying anyway don't count) despite the bounty hunter in the cinematic using her jetpack to fly up to a ledge far above the battle.
  17. They should also allow the health recovery animations to continue indefinitely, I think. Basically, once the Channel Hatred/etc. channeling is done, the character should remain doing the animation (meditating as a jedi, etc.) as long as they stay totally still. Would allow characters to actually look relatively stylish when standing still/semi-afk (especially the jedi and bounty hunters and agents and inquisitors... everyone, really).
  18. Who cares about /silly? Even /laugh, of all things, is silent. How they could leave all emotes unvoiced while the entire game is voiced is beyond me.
  19. Have you tried using global cooldown queuing? I have no such problems, even with instants, because I queue them all up during the GCD.
  20. That's exactly what was fixed. I used to refer to that image all the time to explain the delays. But ever since this patch, they're all gone. No pauses before attacks, no pauses after, etc. Everything casts and chains smoothly now. Not sure how some could still have problems while others don't. Unless it's latency related, in which case... that's not the same thing at all.
  21. No idea how that's possible when I no longer even have to look at my action bars. I can now reliably hit anything, queue it up and have it performed properly, instantly after the GCD. I can run around and jump about like a psychotic maniac and not have any problems executing abilities. And Marauder = Sentinel, so I don't see how the Sentinel can still have problems when the Marauder doesn't.
  22. Wrong. This was the case before the patch. Not anymore. I already posted about this earlier: It now works like in WoW. In WoW, if you don't wait for the cast bar of any ability to "glow" as a sign of it being completed, you'll interrupt the ability/get dismounted too. I think this is just an after effect of the delays that have been around for a while until being fixed in this patch. People are trying to move faster than they should out of annoyance at the delays that existed before.
  23. I believe it's all about EA, really. EA fund the project, EA choose the support staff to save money, EA rush out the game half finished for Xmas... Bioware's work is visibly good: the RPG elements, the creative content, the cinematic convos, etc. But with a project of this magnitude and a publisher as infamous as EA (infamous, not famous), there's bound to be a bunch of pressure on the developer (the Bioware+Mythic team or whatnot). Perhaps now that the initial sales have passed and subscriptions are flowing in, EA is loosening its tyrant's grip and letting things flow more smoothly, possibly also relegating more funds to the devs or something.
  24. The speeder isn't screwed up, people. You're trying to move before the entire cast time is up. You can't move until the cast bar actually shows the "completed" flash/effect. It's the same as in WoW, actually. There the cast bars light up when the cast is complete. Same here now. You can tell exactly when it's done by the cast bar going into a glowing "complete" state. It then starts fading graphically, but that's irrelevant to performance because the ability has been performed and will no longer be interrupted.
  25. No, seriously. Log in and check. I just tried all of these: - Mounting up and moving instantly as soon as the cast bar is finished: didn't get dismounted - Chaining abilities, especially in melee: no delays before or after abilities - Queueing abilities during the global cooldown: not a single ability fails They... they actually fixed the delays. My Sith Marauder actually looks like he's fighting in a smooth, relentless chain of attacks too. No more awkward pauses between abilities with my character just standing there waiting for the delays to pass.
×
×
  • Create New...