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Digimanbyte_ID

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  • Location
    Live in victoria melbourne region in Australia.
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    http://www.youtube.com/channel/UCf5EU4j2WCS7XNONIYzDCEQ
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    Gaming, editing, drawing and researching computer science along with other fields that interest me.
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    Student.
  1. You making it about me, that's a red herring. You not thinking about the game and you haven't stated the reasons against megaservers, just said they should exist and I should look them up. You brought the arugment up, you bring them up. That's common sense. Besides your point is moot because SWTOR has instance technology, like the ones seperating PvE from PvP, they could be used to prevent a server from feeling overcrowded. It really doesn't matter what I said, this isn't about me, its about the game and how it will survive with these dying servers latched on it. Your shifting the argument towards me because you want to use that as a reason to distract readers. It's fine that its my fault I didn't see server I was on was dying, but explain to the readers how that would attract new players and make them subscribe from that experience? Only if you live in america, there are players who don't and prices are much much higher I assure you. You and I both agreed to the dwindling numbers of The bastion and you also acknowledged they are happening on other servers since you used the plural tense. I don't have to prove anything if you admit people have left after the KoTFE.
  2. Whoa, wow, seriously you need to calm down, sorry about my behavior. But I find it ironic that your wanting to play on a MMO with less people in it.... I also think your missing out on the new feature of SWTOR and that is Phasing from PvE to PvP, that same technology can be used to make smaller zones, but really you haven't really pointed out the reason why you like small population servers and how that would benefit SWTOR financially in the long run for an MMO. But your anger isn't towards me, it's towards bioware. Instead of criticizing your now buckling under and are forcing others to go through the same unpleasant experiences you felt when you had to change servers. Honestly I am surprised you and any of your guildmates are still subbed after feeling that kind of gouging from this game. But really the point is moot, your current agenda doesn't really help the game or the event in the long run, it just hurts it. I don't want or need your sympathy, you don't care about the good of this game, though I feel if you were given a free server merge you opinions maybe different. It's nice you got something positive from the experience but I doubt it would hold up if your forced to play on a new server when harbinger is barren... Technically the title of this thread was used as a launching point. I am not looking for a free transfer, I want people to realize a huge problem SWTOR is having and how big it will get if it persists. The game has gotten incredibly gouging, I disagreed with the price hike for the server transfer and saw it for what it was, a desperate cash grab to prevent CEO's from thinking about shutting this game down. With such small and sparse populations, the huge problems developers have had fixing bugs and the recent postponement of the last chapter of KoTFE and the recent announcement of the new expansion I feel we are at the last legs of the game and Bioware and EA may shut this game down soon. I wanted a server merge to happen between all servers because that would only help it and allow new players to have a fun end game experience. I love this game and have subbed for so many years, but these desolate servers represent a problem to this game and that is it longevity if you can't group with anyone for PvP or flashpoints, is there really any reason to keep playing the game when you finished the class stories. The rest of the expansions just mix the classes into one cookie, and although I love the story and keep playing I wonder if newer players do or see it as a lazy cash grab.
  3. You logic is flawed, the dev's don't need defending, your paying for them already. If you don't criticize real flaws, which population problems are for an MMO then your not helping but digging a grave for the game. Think about it, lets forget about this event (Which believe me needs to succeed because EA is constantly looking at subscribers vs the cost of keeping this game alive) and instead look at the game in the long run. Logically a single huge mega server where new players can play and old ones a merged, where smallers servers are shut down to prevent new players, wouldn't that greatly improve the group experience of this game at end game? Your only argument, which is flawed is that because someone didn't make a character on a buff server it was there fault and they should suffer the consequences. That doesn't improve the community out look and make it seem friendly, it makes it look petty and vile and new people won't like coming here if it means being teared apart by jealous players like Erevan_Kindelar. Tell me CrazyCT how would new customers feel if they were forced to pay an extra $20 on server change because there was no telling what the population experience would be like at end game on the first server they picked? There is a reason why this game had to go F2Play and there is a reason why a lot of servers are now small with tiny populations that keep dwindling, the customers are leaving.
  4. Thank you for revealing your true motives. Doesn't matter what happens to the game as long as everyone paid the same exorbitant price you did. You don 't care about the game or improving it. Oh if that's the case and these forums are filled with venomous trolls who don't fight for improvement and just want the game to die then the SWTOR is dead.... Sad because this game has wonderful story telling. The only con is the population sparsity. If all the player base were on one server this game would be fantastically fun for group content and wouldn't matter about subscribers because F2P players would supplement and become regulars without thinking the game is dying because they can only see 3 people online on one planet.
  5. So basically the reason why your against this is because it's a free transfer? You call it asinine to improve the population of the servers and keep them growing Erevan_Kindelar? How ironic.
  6. No The Bastion was my foundation server, well before the first server merge in larger ones fragments were. It's obvious you throwing a red herring and pointing that it's my fault because I did not educate myself while bioware doesn't fix the key problem. It seems like you want the game to die. But my main problem is that this game won't improve if the population is dwindling non existentily on some servers while others are sparse. Division isn't good for an MMO and when a server has basically 7 players actively on in total and no group content can be done because of it then people quit or never come back. How will it not benefit the game and happiness of it's players with a merger and make it feel more alive. Remember EA has a habit of chopping of studios that are skating by, why else has EA only kept these forums while shutting down others?
  7. I wouldn't stop a server merge, the servers being cross realmed or combined into a mega server would be much better. But do you play on the bastion? I am sitting there waiting for BG grounds that take hours, I cringe at huge wait times for starfighter and the obvious damage these things do to the game. Would you pay for a weekly or monthly pass if the server you were on only gave you 3 games a week or 8 in a month? You don't want a server merge, and I don't want this game to die at end game levels. Please use you head. The only thing constant about The bastion is the gold sellers and their "pleasantly surprised" mail spams. That's not a good image for an MMO.
  8. Tell me, do you see any players making new characters on The bastion with that logic? Besides I got the experience boosting gear on The bastion and it seems not to carry over to new players on another server... Not to mention all the resources my other characters give it to level swiftly if a new character is made with them. But your statement is a red herring because it doesn't solve the situation and that's the dying population these servers present and how it effects the game lifespan in the long run. This game doesn't have cross realms or some way to supplement small population servers so the best players can do is either have dedicated friends who play with them constantly or realize the game is dying and refuse to support or pay for a subscription. It costs this game new players in the long run, and I can no longer stand by and watch the developers shiv this property into the dirt from greed and laziness.
  9. Actually it is legal as long as you not spamming it constantly, SWTOR TV at was told this by a moderator.
  10. This DvL event is a drag to do in groups, at best the server will have 14 players online, took a look at Harbinger and saw they had over 40 in Korriban. Are you kidding me? Why are these dead servers still up? Or are you too cheap to bother fixing this problem? Because the key problem with this game isn't the cartel markets or gold sellers but the population division from these ancient out of date servers. What worse is that new players who enter these servers will feel the game is dying from the appearance and lack of other players. You just shooting yourself in the foot financially just to keep a couple of dimes.
  11. If they did the same phasing system with PvE and PvP only added RP to it I guess it would work as a huge megaserver then. But it seems EA is the one reason why Bioware can't do anything about it. Otherwise they would of implemented a single mega server ages ago.
  12. The games PvP to PvE instance toggle switch is probably to blame for this as NPC's and even the quest givers are missing the Corellia: The Black Hole quest giver and Belsavis: Section X is missing on the imperial side, including a lot of non intractable NPC's that were placed there for decoration. Though some still remain, seeing a holo of person talking with a droid to no one else certainly jars my immersion experience.
  13. Really wish they fixed this, it seems imperials side is the only one affected and looking at the date of the previous posts I can assure you this problem still persists. Looked everywhere on the imperial fleet including the new spots they added to help facilitate quests for operations and vendors.
  14. Imperial side is still missing them as of this post. I think they got lost during the reshuffling of some of the NPC quest givers. What's sad is that the Republic side is still intact which kinda pisses me off considering this problem has been going on for over 5 months!
  15. What are you going to do with dead servers like THE BASTION? Wouldn't be able to form a pug or even do the starfighter objectives without waiting hours for queue times to form and the place is literally irrelevant now with changes to PvE and PvE. Quite frankly these servers are too sparse and unless you have cross realms a huge merge into specific servers is required to make this event fun.
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