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Foiris

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  1. With flagships and player housing it doesn't seem like too much of a stretch... we're about to all start buying in-game furniture, remember? Why not take it a few steps further, there's almost no end-game content after all. Sad to see SWTOR not do as well as it could--it really is an awesome game in contrast to knights and dragons of almost every other MMO.
  2. If there's anyone here from SWG, they probably brought this up already, but... What do you guys think about expanding each planet, one at a time, to include vast free-roam areas with an ability to buy and place structures such as town hall, personal rooms, walls, storage structures, cantinas, shuttle ports, mail boxes, taxable vendors, resource-gathering factories, etc. Could be a combat option as well--turrets, gates, hired guards/AT walkers (champion class being most expensive). Adding destructible vehicles/mounts with a combat option would be cool too. Each structure would need "rent" in credits for an unlimited amount of time--rent runs out - structure disappears (prevents ghost towns). Some kind of "war/peace" checkbox would prevent people's towns from getting rolled over and destroyed unless they want to pvp... Areas like this would add a "free world" concept and eliminate the "follow the only road" pattern of every planet where enemies are everywhere and just stand around waiting to be killed.
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