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Zepidel

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Everything posted by Zepidel

  1. The OP used math in his explanation so his reasoning must be valid and true. Like when someone comes up with an idea then adds a scientific buzzword to its name, thus increasing its validity. In all seriousness though if the OP doesn't understand the limitations put on melee by desynchronization issues (especially in this game where its particularly bad) then there's not much that can be done, although I will try. Ever punted someone and sent them flying in a direction different from where it looks like they should go? Now imagine that except the punt is every single one of your attacks, and instead of going in the wrong direction the ability just doesn't go off and you get a target out of range message. Sounds like fun right?
  2. Zepidel

    Force Shield

    Whats force sheild? do you mean force armor? If so then you should probably know that force armor does scale, it scales with your force healing bonus. It also doesn't absorb 1500 dmg, you would need a force healing bonus of under 100 for it to be that low. Assuming you have a healing bonus of 600 and you're specced into the +20% talent force armor will absorb just under 3750 damage.
  3. The basis of this thread and the OPs posts in this thread and others is that PvP gear should be removed and players should be forced to do PvE to get gear. I was merely noting the flaw in this suggestion by pointing out that the gear disparity would still exist if PvP gear were removed. If you're going to remove gear disparity you're going to have to remove it on both fronts, pvp and pve. My solution? my solution is to save up 3500 rated coms and 2000 normal coms pre 50. Then when you hit 50 buy half your BM gear, augment it, then fill in the rest with recruit. You're competitive right out of the gates and it will only take you a week to fill in your remaining recruit with BM. Wouldn't be a terrible idea to let players start buying BM before they hit level 50 either.
  4. Because crushing some guy in questing gear with 11k Hps as a 24k HP player in full augmented campaign gear takes more skill then killing someone in recruit gear as a WH, right?
  5. Do you know whats even bigger? the disparity between tionese and fully augmented campaign gear. Removing pvp gear makes no sense, the gear advantage would still be there it would just be people with 14k HPs and 1400 mainstat vs people with 23k+ HPs and 2300 mainstat.
  6. So basically the OP wants to be able to Q up by himself or with 1-3 other players then have the game automatically fill in the remaining slots with players he doesn't know but who also want to do WZs? Is it just me or does that sound exactly like what happens when you Q for regular WZs? Why doesn't the OP just do that?
  7. Brought a sage healer and a commando healer yesterday, didn't lose a single game.
  8. Every time you click dark infusion a puppy gets cancer.
  9. Rated Wh gear doesn't come with mods, you have to rip out the mods of your old WH and put it in the new rated WH shell. You also dont need to trade in your old WH to get the rated version, that's only for the belt and bracers which dont have mods.
  10. Whats the point doing this exactly? The only reason to play rated is for better competition and the bragging rights of having slightly different colored gear. If you're trading then everyone is going to know it and wearing your orange helmet will be pointless.
  11. By that logic what you're suggesting is also in the game. Its called health pots, pugnacity, recuperate, focused defense, dark charge, harnessed darkness, etc.
  12. If we do that can the dps get a passive ability that automatically does X damage per second to the player you're targeting? In exchange remove half their dps abilities. Then we can give the tanks an ability that prevents X damage per second to whichever friendly they have targeted, again at the cost of half their defensive abilties.
  13. This is still a QQ thread, you're just QQing for the other side.
  14. ctrl-u twice will fix it.
  15. Sounds fair and balanced. Tweak cloak of pain to be a 40% dmg reduction too, 20% just isn't a very impressive number.
  16. Zepidel

    We Love Huttball

    My main is a scrapper but I rolled a guardian recently and played around with the class in 10-49 pvp. Now whenever I get huttball on my scoundrel it feels like trying to play in the NBA as a quadriplegic. For that reason alone the WZ is garbage, or at least the class balance in it is.
  17. Zepidel

    Pyro is OP ?

    Tech = ability type Kinetic = damage type TD is a tech ability that does kinetic damage, RS is a ranged ability that does kinetic damage.
  18. Zepidel

    Pyro is OP ?

    I wouldnt go as far as to call a pyrotech a melee dps, I would call them a short range dps.
  19. Zepidel

    Pyro is OP ?

    lol, is thread seriously comparing ambush to railshot?
  20. Zepidel

    Do Devs play pubs??

    If anyone can do 8500 DPS against any class in any gear I'm going to have to call shenanigans .
  21. What annoys me is that there's absolutely no consequence to dieing, often times dieing is even beneficial.
  22. Flash bang is not a stun, a stun doesn't break on damage. This is fairly standard mmo terminology. Knockdown+stun or knockdown+blind = full resolve bar every time.
  23. Yes, I hear 12s CD charge, predation, force camo w/ 50% movement buff, 2 different snares, and a ranged execute are all TERRIBLE anti kiting tools. Seriously though, I play a scrapper, I have maybe a fourth of the anti kiting tools that a marauder has. Even then the only thing in the game that can kite me is a lightning sorc. If you're being kited on a marauder I'm not sure what to say.
  24. Assassin, PTs, and tank juggs can all stunlock someone for longer then an operative.
  25. It doesn't suffer at all, BM and WH armorings both have 50 expertise on them. All you lose is 3 endurance, 3 cunning, and the ability to augment the piece. In 1.3 you can augment anything though so its 6 cunning and 6 endurance vs 15% chance to crit on BB/BS.
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